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pstrub

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Everything posted by pstrub

  1. Ooops, seems like I've been running late... 😅
  2. City update 6 not release yet. I don't get your reply.
  3. Which problems? Long standing problems that haven't been addressed in the past months/years? They won't begin with it just in the last 2 weeks of the beta. Or are there any regressions in SU15 Beta that make the experience worse than SU14?
  4. My guess is they're going to be replaced when the City Update 6 - Southwest Germany is released tomorrow.
  5. I was just looking looking for this link but you beat me to it 😉 Anyway, I don't understand why some people can't accept that there are big individual differences in a) perception of smoothness, b) tolerance to lower fps (as long as they're stable), and c) the need for low latency, especially with head tracking and VR. In addition to that, the picture of moving objects on many monitors (LCD / TFT type, not on OLEDs) looks blurrier when the framerate isn't high enough. This improved quite a bit for me after I started to use frame generation.
  6. There's more to high framerates than just the visual smoothness. First of all, some people notice and care about the smoothness from high framerates more than others. But there's also the latency: this is the time it takes from moving your mouse or pushing a button to seeing an effect on screen. Due to the way game engines work, this typically takes between 3 and 5 frametimes, depending on the game. At 30fps, this translates to 0.1 and 0.17 seconds, leading to a lag that's particularly noticeable when moving the mouse quickly. This is also the main reason why high framerates are desirable for competitive gamers, even when visually everything is super smooth already. This is also the reason why DLSS frame generation isn't great for all gamers: while the movements get smoother, the lag increases slightly, due to the way it works.
  7. I'll probably get the MAX8, as I already have the 737-700. I don't care much about body variants, so I didn't buy more than one variants of the NG, but the MAX is different enough, and in that case it's nice to have a bit of variety in fuselage length too.
  8. Yes, it's legal and possible to install MSFS on 2 or more PCs, but you can't fly it simultaneously on them. See here: https://devsupport.flightsimulator.com/t/can-i-install-on-2-pcs-with-1-license-premium-deluxe/7744 For certain add-ons this may or may not work, depending on whether or not the dev implements additional copy protections measures, and how many parallel install they allow. I reckon it should work ok for all add-ons purchased in the market place.
  9. Very convinced already. It's a day 1 buy for me.
  10. I have the impression that Rob thinks it isn't the right time to release another 737 just now, but they might be able to finish it quickly when a competitor announces the release of a 737 MAX. In the interview Rob gave to Sky Blue Radio ( https://www.avsim.com/forums/topic/639614-sky-blue-radio-interview-with-pmdgs-rsr-on-various-topics/ ) he mentioned something along the lines of "737 fatigue" among potential buyers, if I remember correctly, so my feeling is they'll just give it some more time until there are enough people willing and ready to spend some money on the MAX.
  11. MSFS wasn't tested in this video, so I'd be cautious in drawing conclusions regarding MSFS. MSFS is known to be more VRAM hungry than most games, especially when using heavy add-on scenery and DX12, and if I remember correctly, some 4080 owners here on AVSIM did have to slightly reduce some VRAM related settings when using demanding scenery add-ons. Additional VRAM doesn't improve performance as long as there's enough available. But once you push it beyond its limits, stutters hit hard. In the specific case of MSFS, I'd argue that VRAM beyond 16GB isn't wasted, at least for advanced users with lots of add-ons. On a different note, I too look forward to seeing what Nvidia is going to present on Monday. Not sure I believe the rumours of a price for the 4080 Super in the sub $1,000 range, but if it happens, this could lead to a welcome price drop for various other cards too.
  12. It's a bit ironic that Nvidia users can use FSR3 frame generation in MSFS before AMD users. But anyway, good to see that things are moving in this area. I'm pretty sure FSR3 Frame Generation will be implemented with the next Sim Update. And Fluid Motion Frames (AMD's driver side frame generation) are probably ready for an official release soon too.
  13. That's why I'm grateful they exist in real life and make our world safer - and I do like to fly them as a simmer. But still, flying a DC6 in a sim has something much more satisfying about it than just watching the Fenix A320 follow the line for two hours. Of course that's an oversimplified way of saying it, sim-flying a modern airliner can be spiced up by adding failures, and I enjoy the Fenix (as I enjoy the PMDG 737). But in sim, the point of using new technology to make aviation safer is rather insignificant.
  14. It seems that MSFS performs particularly well on current gen AMD cards, take a look at this extensive GPU test on MSFS from Feb 2023 (google translate from German)... I see you live in Germany so I suppose you can just read the original version 😉 https://www-pcgameshardware-de.translate.goog/Microsoft-Flight-Simulator-Spiel-15259/Specials/Benchmark-2023-CPU-GPU-1411823/2/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=de&_x_tr_pto=wapp They tested a large variety of scenarios, ranging from CPU limited to GPU limited and even RAM-limited situations. Overall it seems like the 7900XT even beats the 4080 in MSFS by a solid 10%, while in other games it is typically 10-20% behind the 4080. Maybe this advantage has to do with the Xbox graphics architecture being based on AMD hardware. Anyway, I'm aiming to replace my 6700XT at some point, eying a 7900XT or 4080, but I'm not in a hurry right now. I've been mostly satisfied with this AMD GPU, it was great value when I got it at MSRP back in 2021 when the mining craze was in full swing, but now it feels a bit limiting. Anyway, life events don't leave me much time for simming or gaming at the moment, so I'm giving it some time. If MSFS was the only title I'm playing (sorry, I mean "simming"), I'd probably take the 7900XT. Performs well in MSFS, and has 20GB, more than the 16GB of the 4080. But I also play other games, and the 4080 has its advantages with ray tracing... Or I bite the bullet and save up the money for a 4090... we'll see... For me, AMD cards have been running without problems the last few years. One area though where people seem to have lots of issues with AMD is VR. So if you're planning on getting a VR headset, make sure you check the current situation with AMD GPUs in VR.
  15. The same happened to me - I'm also on Steam. I already thought I was the only one... Took me 15 minutes to set everything back to how it was - not the end of the world, but I really hope this doesn't happen again with the next update. As you said, there really should be a way to back up *all* settings, including the controller profiles.
  16. If you don't mind waiting a couple of weeks more, you might want to wait and see what Nvidia announces on Jan 8 (see here at 10:54 : https://youtu.be/W5K8GM2fNDM?t=654 ). It seems like they're preparing to launch a Super version of the 4070 and 4080 - unfortunately with the same 12GB / 16GB configuration as their 4070/4080 siblings, but at a lower price point around $999 for the 4080 Super. Price should then drop accordingly for the 4080. As always with leaks and rumours, take them with a spoonful of salt. I wouldn't give them too much credibility, but unless price is of no concern to you, it can't hurt to wait a few weeks more. See full video here:
  17. I don't see how a Windows update would possible cause this - but I know Windows can do weird things at times, so I'd never rule it out entirely 😉 Anyway, it's a good reason to remind everyone : - back up the entire MSFS main folder from time to time (especially before entering a beta). Just copying it in the File Explorer to another disk is sufficient. In case of any issues (deleted accidently, or reverting from a beta) simply copy it back and voilà! You saved yourself from re-downloading everything, which can be a hassle, even on a fast connection. - if MSFS asks to redownload the full 130GB or so, make sure the install folder shown on screen is correct. Sometimes the files are still there, but MSFS forgot the folder. If this is the case, just change the path to your install folder. I'm sure the OP @Car147 is aware of that, but many of the issues of being forced to re-install MSFS can at least be alleviated to some extent. And it's certainly less threatening to join a beta when you know you can simply revert by opting out again and copying back the files from your backup instead of downloading everything again.
  18. Rob's exact wording was "Previews are being prepared- and I'm looking forward to welcoming you into the hangar with a glass of egg-nog in hand." While I'd love to see a release before Christmas, the invitation to the hangar with an egg-nog might only refer to showing some more previews. Then again, Rob hinted at a shorter beta phase this time, from his PMDG forum update on 17 Nov: "Entering beta always leads to quite a bit of discussion surrounding "how long will that take?" This dev cycle is a bit unusual in that the code team got way out ahead of the modeling team, so we have been engaged in a tremendous amount of testing and cleanup that we normally don't get to do until after beta testing begins. I think this will bear fruit in the beta cycle and hopefully that will lead to a shorter beta engagement." We'll see... Reading tea leaves can be fun, but notoriously inaccurate...
  19. hm ok... I signed out of the beta as soon as the SU14 was released. Haven't gotten any updates so far.
  20. was that downloaded in the Steam client or in-game? Not sure this matters, but: Are you still signed up for the beta?
  21. From the PMDG forums: (https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/272774-17nov23-updates-on-pending-updates-and-some-other-updates-for-your-weekend) With the first preview image released today, this means the 777 has entered beta testing now or will begin very soon. I guess with all their hiring new staff, PMDG might end the beta a bit earlier than the typical 3 months, but I don't think a Christmas release is in the books. But who knows, I'd love to be proven wrong...
  22. It isn't straight-forward to do the conversion automatically according to where you're flying, but a first step could be to make it a configuration option. In my opinion the options for setting up the display units should provide better granularity anyway. For instance, once I tried to get rid of Fahrenheit in favour of Celsius in the weather settings, but the only way to achieve this was to switch to hybrid units of measurement in the misc settings (or metric, but measuring altitude in meters disqualifies this for most uses). This worked well for the weather settings, but it made distances show in kilometres instead of nautical miles and speeds in kph instead of knots... Not on the cockpit instruments, but definitely in the flight planner, and if I remember correctly, also in the communication with ATC. Can we please get more options for a fine-grained control for setting the display units?
  23. Nice video! However I don't really like the tagline "pursue your dream of having a game that always crashes"... While I have my own set of issues, overall I enjoy MSFS 2020 a lot, and it seems it's only a small fraction of the userbase that is really affected CTDs.
  24. Care to elaborate? Looks like a good implementation of real-world flying scenarios, especially for the helo missions.
  25. It wasn't iniBuilds' idea to develop just another A320. MS wanted to take the default A320 to the next level and paid iniBuilds to do it for them.
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