January 26, 20233 yr I’ve watched a number of videos about settings for the T.Flight rudder pedals in MSFS. Some recommend leaving them on default, others have quite a few radical sensitivity settings where the curve is very shallow at first and then gets very steep very quickly. What would people here recommend? I’m also using them to steer the nose wheel (as I’ve been having issues with the thrust master side stick twist axis that I previously posted about). However on default sensitivity sometimes I fully deflect one way or the other and nothing happens. It only happens very sporadically generally when turning into the gate so it really messes parking up!). Thanks AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
January 26, 20233 yr If your controllers are not properly calibrated I would suggest following this. https://www.youtube.com/watch?v=8ecr2lBN7LM And also check if you have AUTO-RUDDER OFF in ASSISTANCE OPTIONS. Re sensitivity for the brakes: SENSITIVITY -1% SENSITIVITY 45% DEAD ZONE 0% NEUTRAL -45% EXTREMITY DEAD ZONE 0% REACTIVITY 100% Re sensitivity for the RUDDER: SENSITIVITY -70% SENSITIVITY -70% DEAD ZONE 0% NEUTRAL 0% EXTREMITY DEAD ZONE 0% REACTIVITY 20% 747 Captain for the last 39 years, and still learning.
January 26, 20233 yr 5 hours ago, LRBS said: Re sensitivity for the RUDDER: SENSITIVITY -70% SENSITIVITY -70% DEAD ZONE 0% NEUTRAL 0% EXTREMITY DEAD ZONE 0% REACTIVITY 20% I would recommend against setting a sensitivity curve for the rudder. Setting a negative sensitivity value means the controls are less sensitive near the neutral position but in consequence even more sensitive the further the rudder deflection goes. That means you will get very twitchy controls when using the necessary rudder deflection in crosswind takeoffs and landings. Leave the sensitivity at zero to get linear controls so you have the same sensitivity no matter how much rudder deflection you need for your takeoff run. If you feel the rudder is too sensitive overall increase the Extremity Dead Zone. You can go as far as you still maintain enough control authority to counteract the windvaning effect at the max demonstrated crosswind.
January 26, 20233 yr 3 hours ago, RALF9636 said: If you feel the rudder is too sensitive overall increase the Extremity Dead Zone. You can go as far as you still maintain enough control authority to counteract the windvaning effect at the max demonstrated crosswind. You are one of the very few people that understand that flight control response should be linear not based on curves. This is another issue predominant with this software in regard to flight control response. Even FSUPIC or AAO have the same issue regarding adjustments, they are not linear from what I see, and they also use curves. Now in reference to the extremity dead zone if you apply too much you lose rudder effectiveness/response, rudder limit and you need to start adjusting in flight_model.cfg. Perhaps a combination of all will bring some relief from this problem. Then there is another option that can be adjusted in moments of yaw and now we get into serious modifications that the normal PC flight simulation customer should not be bothered with. This software besides the eye candy perspective has many issues that need to be addressed. 747 Captain for the last 39 years, and still learning.
January 27, 20233 yr 18 hours ago, BWBriscoe said: I fully deflect one way or the other and nothing happens. pedal nosewheel steer is limited to about 7o in airliners decreasing with speed as the rudder becomes effective .............. a tiller is needed for parking (if one's sim behaves correctly) max rudder deflection is about 20o airborne. for now, cheers john martin
January 27, 20233 yr Author 2 hours ago, vadriver said: pedal nosewheel steer is limited to about 7o in airliners decreasing with speed as the rudder becomes effective .............. a tiller is needed for parking (if one's sim behaves correctly) max rudder deflection is about 20o airborne. What we need to be able to do is assign one axis to the tiller and another to the rudder AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
January 27, 20233 yr @BWBriscoe almost, you need a separate tiller axis and a pedal steer axis which blends nose wheel steer with rudder steer depending on the IAS ,,, on ground in particular Edited January 27, 20233 yr by vadriver for now, cheers john martin
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