January 27, 20233 yr Currently I have a 3080ti and a Dell U3415W display. The native resolution on the display is 3440x1440. In the sim, I have always run the same resolution for full screen resolution and render scaling. In youtube videos, it seems like people usually use something less than their native display. Should i be doing what I am doing or is there a particular reason to use a resolution less than what is native? Wouldn't that mike things look not as crisp? Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
January 27, 20233 yr It comes down to performance vs what visual degradation you notice/can live with. In 4K with my old video card I could reduce the render scaling to around 80 without really seeing a difference but the performance increase was definitely noticeable. It’s something I’d suggest playing around with to see if there’s a sweet spot for you at a setting other than 100. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
January 27, 20233 yr It's also possible to use the GeForce Experience app to do Image Scaling and Sharpening. It's in the settings section (click on the gear) under GENERAL. After enabling IMAGE SCALING, I set Render Resolution to 77% and Sharpen to 40. MSFS is set to full screen resolution, DX11 and DLSS. The flat panel displays are rendered sharply and performance at a locked 30 fps is virtually stutter free, smooth as butter. I can't perceived any blurring of the cockpit environment. This also works with DX12, but on my system, at least, render latency is over 100 ms, and thus control response is unacceptably lagged. Not a problem in DX11 where render latency is around 30 ms. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
January 27, 20233 yr Author Do you guys see differences between DX11 and DX12 in terms of visuals and performance? For me they both seem the same... Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
January 27, 20233 yr 26 minutes ago, Zimmerbz said: Do you guys see differences between DX11 and DX12 in terms of visuals and performance? For me they both seem the same... Not really. The only significant difference I saw was that render latency. Landing a 737 is challenging enough in the current wind field of MSFS. Adding perceptible time delay in the control response makes that a lot harder. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
January 27, 20233 yr I didn’t before, but now in use DX12 so I can take advantage of frame generation. But with my previous card (2080ti) I found performance to be indistinguishable. Edited January 27, 20233 yr by regis9 Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
January 27, 20233 yr Author 10 minutes ago, regis9 said: I didn’t before, but now in use DX12 so I can take advantage of frame generation. But with my previous card (2080ti) I found performance to be indistinguishable. Ok... That is good to know As for render scaling,, what exactly does that do and should that number always be the same as the in game screen resolution? I moved the render scale higher and lower than the native 3440x1440 and didn't notice any difference. I think I am doing something wrong because i would have assumed performance and visuals would have either gotten better or worse when I changed them... Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
January 27, 20233 yr 1 hour ago, Zimmerbz said: Do you guys see differences between DX11 and DX12 in terms of visuals and performance? For me they both seem the same... I have better performance with my 4090 on dx12 apart from frame generation. Visuals are same but there’re some minor dx12 bugs with visuals. Edited January 27, 20233 yr by spitzer45 C. Uygar Aircraft Maint. Engineer. at LTFJ
January 27, 20233 yr 1 hour ago, Zimmerbz said: I moved the render scale higher and lower than the native 3440x1440 and didn't notice any difference. I think I am doing something wrong because i would have assumed performance and visuals would have either gotten better or worse when I changed them... Somebody smarter than me can likely correct me/provide more information, but I think it largely comes down to the specifics of your system and what your bottleneck is, CPU or GPU. For example if 100 render scaling was really stressing your GPU and that was your limiting factor for performance, reducing the render scaling should help a bit at least. If it’s the other way around and your GPU has lots of headroom you may not see a noticeable difference in performance. It would stand to reason that it’s less impactful at 2k as opposed to 4K given how much more demanding 4K is on a GPU. That’s my semi educated guess anyway 😀 Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
January 28, 20233 yr 11 hours ago, Zimmerbz said: Currently I have a 3080ti and a Dell U3415W display. The native resolution on the display is 3440x1440. In the sim, I have always run the same resolution for full screen resolution and render scaling. In youtube videos, it seems like people usually use something less than their native display. Should i be doing what I am doing or is there a particular reason to use a resolution less than what is native? Wouldn't that mike things look not as crisp? I had a Dell U3415W display and a 3080Ti and there was never and indication to reduce render scaling. For awhile I increased RS for 120 or 130 but noticed a very subtle but real shimmy/shutter in the display at randomly occuring moments and since then it sits at 100%. Yes, not as crisp rendering at sub 100% settings. your GPU is well-matched to your CPU but will still not become the limting factor, hence no need to reduced RS. Edited January 28, 20233 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 28, 20233 yr Author 8 hours ago, Noel said: I had a Dell U3415W display and a 3080Ti and there was never and indication to reduce render scaling. For awhile I increased RS for 120 or 130 but noticed a very subtle but real shimmy/shutter in the display at randomly occuring moments and since then it sits at 100%. Yes, not as crisp rendering at sub 100% settings. your GPU is well-matched to your CPU but will still not become the limting factor, hence no need to reduced RS. Good to know. Thanks!! Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
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