March 9, 20233 yr I noticed that the model file shows in a few ground support equipment items in MCDX. I don't see them in P3DV5. How are these items activated?
March 10, 20233 yr Author There is a sound folder that will announce landing approach info i.e. approaching minimums, decent in feet remaining (2,500/1,000/etc. but it is for 32 bit system so I incorporated the 64bit sound system from here (DSD XML Sound 64) In the readme there is info on how to set it op for P3D4 and up. One thing I noticed in this aircraft is the notification of exceeding speed for landing gear drop. Edited March 10, 20233 yr by Butch1
March 10, 20233 yr Whatever panel you're using must load both the animation gauges and the ground service panel. I guess this might require adding that info to panel.cfg. It's been long since I flew any TDS bird (in FS9), but the solution is the same. Luckily, these gauges are XML. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 13, 20233 yr Author 27 minutes ago, seamaster55 said: From 'Views' I think, on the top menu bar. I don't see anything in the views menu bar that opts for ground support equipment. I did manage to add the P8 to my addons folder and createan add xml file. Thanks anyway. I don't see any switches in the cockpit that would activate any GSE either. I wish there was a way to create a clean look. (No pylons or armament.) Edited March 13, 20233 yr by Butch1
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