September 18, 20232 yr 7 minutes ago, Joseph29 said: Thank you so very much!! That new xml file did the trick, no more X! (I had a second X where the white DHC-6 plane is in your screenshot, but I fixed that one myself). Without your help I probably would have deleted the scenery. Your welcome. Oh deleting such nice scenery was too bad. I bought this airport cause it's at the sea and because of the oil terminals. A very scenic area. I never had this X problem in this way. Usually the objects are missing or badly configured. Most planes not available don't produce an X. I think it was the double object on that spot somehow. I deleted them without looking at it exactly. I just saw there were two planes configured to be shown there. I just went on and flew to Barranquilla, where I have an airport from PKSIM. I had to fix it a bit 😉 and will upload this one soon too. OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
September 18, 20232 yr Author 9 minutes ago, blaunarwal said: I just went on and flew to Barranquilla, where I have an airport from PKSIM. I had to fix it a bit 😉 and will upload this one soon too. I have that Barranquilla scenery from PKSIM too. What is wrong with it? I didn't notice anything wrong when I was there last.
September 18, 20232 yr 22 minutes ago, Joseph29 said: I have that Barranquilla scenery from PKSIM too. What is wrong with it? I didn't notice anything wrong when I was there last. It's nothing obvious like the X. It's lack of precision for the taxiways and sometimes strange things like two nodes on each other. I don't know, what designer sometimes do. It often looks to me, as if they just take next best freeware afcad and add it to their package, without adjusting it to the scenery above. I also added some parkings not added. Edited September 18, 20232 yr by blaunarwal OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
September 18, 20232 yr Author 58 minutes ago, blaunarwal said: It's nothing obvious like the X. It's lack of precision for the taxiways and sometimes strange things like two nodes on each other. I don't know, what designer sometimes do. It often looks to me, as if they just take next best freeware afcad and add it to their package, without adjusting it to the scenery above. I also added some parkings not added. I don't do too much AFCAD stuff. The only things I do is resize parking spots when needed and add airline codes.
September 18, 20232 yr 49 minutes ago, Joseph29 said: I don't do too much AFCAD stuff. The only things I do is resize parking spots when needed and add airline codes. I look a lot at AI planes and if they taxi way of the line and park not on the parking line, it doesn't look good for me. So therefore I rework airports. Edited September 18, 20232 yr by blaunarwal OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
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