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X-Plane 12 & Laptops

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7 hours ago, jcomm said:

I've seen the performance on a friend's Macbook Pro 15 M2 and it was incredible.

I bet the cooling fans didn't hardly spin up, too. I have no complaints about LR spending time on mobile. The codebase is apparently 90% similar and what's good for a cellphone will be good for a laptop.

Cellphone capabilities have proven this already and I don't care much about Apple, but they have done a great job of proving that it's time for x86+theGPUmess+windowsBloat to die. Maybe x86 can get there too, but it's had decades to prove it and keeps failing. The options for portability are incredible when the OS is lean and the hardware is integrated. I vaguely remember the days of math coprocessors for floating point math. The GPU is the modern analog to that.

Edited by blingthinger

Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...

4 minutes ago, blingthinger said:

I bet the cooling fans didn't hardly spin up, too. 

Exactly!  A lot less than in my desktop.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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Can anyone speak to 32GB vs 64 GB of memory..?  Is there that much of an improvement if I get 64..?

If everything fits within  memory, things will not run faster if you get more.
What you want to avoid is swapping between the main storage and memory.

I am running X-Plane on Linux, and what I can say is that memory use has been heavily optimized since X-Plane 10, back then I easily used 24GB of my 32GB, nowadays I never get passed 16GB, most of the time around 12GB.

I don't know how this all works out with the Unified Memory in a Mac, but 32GB should be more than enough IMO.

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