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Lorby_SI

AxisAndOhs Version 4.10 released

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Hello @ll,

AxisAndOhs version 4.10 b51 has been uploaded to the shops today. Download the update from there once it has been deployed and just install it "over" the existing one.

Here is the change log:

  • Major Change: Replaced the sound output with NAudio to allow playing SOUND and SPEAK on different devices, with volume, balance and sound effect controls.
     
  • Change: Scripting: added DSP effects processing to SOUND and SPEAK
  • Change: Scripting: added SIGNAL and STOPSIGNAL commands
  • Change: Scripting: added option to query the ChatGPT API for text results (requires billable ChatGPT API account!).
  • Change: Scripting: added option to play sounds for a preset time only
  • Change: Scripting: added VOICEMIX command to mix voice output with an audio file
  • Change: Scripting: made variable processing faster
  • Change: Scripting: added tocsv operator for arrays
  • Change: Scripting: added processing option to ssplit
  • Change: Scripting: added GETBUTTONS, GETAXIS commands to read the state of a game controller
  • Change: Scripting: added AAO_SAVE_DESKFIP, AAO_SAVE_WEBFIP, RENDERGAUGE commands to save a FIP into a base64 string variable
  • Change: Scripting: MSFS: added MSFS_DEACTIVATE_ADDON, MSFS_ACTIVATE_ADDON commands
  • Change: Scripting: added processing option to ssplit
  • Change: Variable Observer: arrays and hashmaps can now be observed "live"
  • Change: Scripting: Added (DICTATION commands to write voice recognition results into an LVar to parse them elsewhere
  • Change: TextToSpeech: integrated advanced TTS capabilites into AAO: if you have an AWS Polly, Microsoft Cognitive Speech or ChatGPT API account, 
    you can use those services to generate voice output from text. The AdvancedTts Plugin is obsolete with this change.
  • Change: Voice Recognition: Added option to use Microsoft Cognitive Speech service for voice recognition
  • Change: Gauges: Added voice recognition status gauge to the default Lorby Gauges
  • Change: Made Button List scrollable
  • Change: CAN: reading values from CAN messages into LVars
     
  • Bugfix: Buttons with repeat and Combo: when Combo was released before the button, it got stuck.
  • Bugfix: Buttons: key up events were sent multiple times in some situations (keyboard input mostly)
  • Bugfix: Buttons: cannot use indexed LVars
  • Bugfix: ScriptEditor: prevent STRARR/NUMARR commands from executing when the Test button is not pressed
  • Bugfix: Control Layers: AAO_xxx_LAYER_SET events only working with the 4 default layers
  • Bugfix: Scripting: script variable not working with WSH
  • Bugfix: Scripting: in OfflineMode, non-existing automated scripts could break the script processing.
  • Bugfix: MSFS: InputEvents axis disregard the "on change" setting
  • Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events
  • Bugfix: Gauges: DesktopFipHandler not closing when AAO is shut down
  • Bugfix: Gauge Editor: fixed problem with resizing the background image
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LORBY-SI

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Is it possible that the below Bugfix may have affected the ON/OFF Button Profile on the Stream Deck? Previously this was working, but now only the ON portion works the OFF does not respond.

  • Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events

Example: Write Event: IE: ELECTRICAL_Battery_1 ON Value: 1 is working to turn on battery.

However:                     IE: ELECTRICAL_Battery_1 OFF Value: 0 is not working to turn off the battery as it did before.

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3 minutes ago, HardCat55 said:

Is it possible that the below Bugfix may have affected the ON/OFF Button Profile on the Stream Deck? Previously this was working, but now only the ON portion works the OFF does not respond.

  • Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events

Example: Write Event: IE: ELECTRICAL_Battery_1 ON Value: 1 is working to turn on battery.

However:                     IE: ELECTRICAL_Battery_1 OFF Value: 0 is not working to turn off the battery as it did before.

Not really, no. Those have nothing whatsoever to do with each other. AAO passes whatever value you set through to the sim - which then reacts on that - or not.

What aircraft is this?

Edited by Lorby_SI

LORBY-SI

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I stopped and restarted AAO and now it is working, sorry for the inconvenience. I have found in the past that sometimes this is required in order to get things working with MSFS.

Edited by HardCat55

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I've tested it here using a script and it was working for me too

1·(>IE:ELECTRICAL_Battery_1)·
and
0·(>IE:ELECTRICAL_Battery_1)·

flipped the left battery switch as they should

2 minutes ago, HardCat55 said:

stopped and restarted AAO

Next time, try just clicking on the green LED at the top that shows the SimConnect status. Every click will disconnect AAO from / reconnect AAO to the sim.

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LORBY-SI

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is any one able to reach the axisandohs.com site?  I was getting security alerts with it yesterday and today it just isn't there.  Are the three files needed cached anywhere else?


Tim tra757 Rotunda

Austin, Texas, USA

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No problems accessing it here in UK


Brian Thomas

 

WW1618.png

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14 hours ago, tra757 said:

is any one able to reach the axisandohs.com site?  I was getting security alerts with it yesterday and today it just isn't there.  Are the three files needed cached anywhere else?

The site is hosted by Weebly, which is (TMBK) located in the U.S.? So it shouldn't be a geographic thing.

The native URL (=without the domain redirect) is axisandohs.weebly.com


LORBY-SI

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14 hours ago, tra757 said:

the three files needed

Out of curiosity - what files would that be?


LORBY-SI

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