January 26, 20242 yr Commercial Member Hello @ll, AxisAndOhs version 4.10 b51 has been uploaded to the shops today. Download the update from there once it has been deployed and just install it "over" the existing one. Here is the change log: Major Change: Replaced the sound output with NAudio to allow playing SOUND and SPEAK on different devices, with volume, balance and sound effect controls. Change: Scripting: added DSP effects processing to SOUND and SPEAK Change: Scripting: added SIGNAL and STOPSIGNAL commands Change: Scripting: added option to query the ChatGPT API for text results (requires billable ChatGPT API account!). Change: Scripting: added option to play sounds for a preset time only Change: Scripting: added VOICEMIX command to mix voice output with an audio file Change: Scripting: made variable processing faster Change: Scripting: added tocsv operator for arrays Change: Scripting: added processing option to ssplit Change: Scripting: added GETBUTTONS, GETAXIS commands to read the state of a game controller Change: Scripting: added AAO_SAVE_DESKFIP, AAO_SAVE_WEBFIP, RENDERGAUGE commands to save a FIP into a base64 string variable Change: Scripting: MSFS: added MSFS_DEACTIVATE_ADDON, MSFS_ACTIVATE_ADDON commands Change: Scripting: added processing option to ssplit Change: Variable Observer: arrays and hashmaps can now be observed "live" Change: Scripting: Added (DICTATION commands to write voice recognition results into an LVar to parse them elsewhere Change: TextToSpeech: integrated advanced TTS capabilites into AAO: if you have an AWS Polly, Microsoft Cognitive Speech or ChatGPT API account, you can use those services to generate voice output from text. The AdvancedTts Plugin is obsolete with this change. Change: Voice Recognition: Added option to use Microsoft Cognitive Speech service for voice recognition Change: Gauges: Added voice recognition status gauge to the default Lorby Gauges Change: Made Button List scrollable Change: CAN: reading values from CAN messages into LVars Bugfix: Buttons with repeat and Combo: when Combo was released before the button, it got stuck. Bugfix: Buttons: key up events were sent multiple times in some situations (keyboard input mostly) Bugfix: Buttons: cannot use indexed LVars Bugfix: ScriptEditor: prevent STRARR/NUMARR commands from executing when the Test button is not pressed Bugfix: Control Layers: AAO_xxx_LAYER_SET events only working with the 4 default layers Bugfix: Scripting: script variable not working with WSH Bugfix: Scripting: in OfflineMode, non-existing automated scripts could break the script processing. Bugfix: MSFS: InputEvents axis disregard the "on change" setting Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events Bugfix: Gauges: DesktopFipHandler not closing when AAO is shut down Bugfix: Gauge Editor: fixed problem with resizing the background image LORBY-SI
January 27, 20242 yr Is it possible that the below Bugfix may have affected the ON/OFF Button Profile on the Stream Deck? Previously this was working, but now only the ON portion works the OFF does not respond. Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events Example: Write Event: IE: ELECTRICAL_Battery_1 ON Value: 1 is working to turn on battery. However: IE: ELECTRICAL_Battery_1 OFF Value: 0 is not working to turn off the battery as it did before.
January 27, 20242 yr Author Commercial Member 3 minutes ago, HardCat55 said: Is it possible that the below Bugfix may have affected the ON/OFF Button Profile on the Stream Deck? Previously this was working, but now only the ON portion works the OFF does not respond. Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events Example: Write Event: IE: ELECTRICAL_Battery_1 ON Value: 1 is working to turn on battery. However: IE: ELECTRICAL_Battery_1 OFF Value: 0 is not working to turn off the battery as it did before. Not really, no. Those have nothing whatsoever to do with each other. AAO passes whatever value you set through to the sim - which then reacts on that - or not. What aircraft is this? Edited January 27, 20242 yr by Lorby_SI LORBY-SI
January 27, 20242 yr I stopped and restarted AAO and now it is working, sorry for the inconvenience. I have found in the past that sometimes this is required in order to get things working with MSFS. Edited January 27, 20242 yr by HardCat55
January 27, 20242 yr Author Commercial Member I've tested it here using a script and it was working for me too 1·(>IE:ELECTRICAL_Battery_1)· and 0·(>IE:ELECTRICAL_Battery_1)· flipped the left battery switch as they should 2 minutes ago, HardCat55 said: stopped and restarted AAO Next time, try just clicking on the green LED at the top that shows the SimConnect status. Every click will disconnect AAO from / reconnect AAO to the sim. LORBY-SI
February 13, 20242 yr is any one able to reach the axisandohs.com site? I was getting security alerts with it yesterday and today it just isn't there. Are the three files needed cached anywhere else? Tim tra757 Rotunda Austin, Texas, USA
February 14, 20242 yr No problems accessing it here in UK Brian Thomas MSFS2020/24, Intel i9-14900K, GeForce RTX 4070 Ti SUPER Panther OC 16GB GDDR6X, MSI MAG Z790 TOMAHAWK WIFI (LGA 1700) DDR5, Corsair Vengeance RGB 64GB (2X32GB) DDR5 5600MHz, BenQ PD3205U 32” UHD monitor, Win 11 Pro 64-bit,
February 14, 20242 yr Author Commercial Member 14 hours ago, tra757 said: is any one able to reach the axisandohs.com site? I was getting security alerts with it yesterday and today it just isn't there. Are the three files needed cached anywhere else? The site is hosted by Weebly, which is (TMBK) located in the U.S.? So it shouldn't be a geographic thing. The native URL (=without the domain redirect) is axisandohs.weebly.com LORBY-SI
February 14, 20242 yr Author Commercial Member 14 hours ago, tra757 said: the three files needed Out of curiosity - what files would that be? LORBY-SI
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