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LuisFelizTirado

FSX airport base texture - fall / winter ?

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Is there anyway to amend the extreamly brown airport base area texture in FSX? Does anyone know which texture is used, as I thought I could manually adjust it. I have PicNic alternative grass installed but that does not seem to change the brown grass?Cheers,Stuart

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As a quick fix I simply copied the spring variants of textures 140b over 139b winter ones, though it's kind of too green. Needs to be hand-retouched, but I was hoping GEX US CAN update 2 might cover that.scott s..

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Hello Stuart,This will be the third time in the last month and a half that I have explained the simple steps for changing brown airport backgrounds here on the Avsim forum.This was the first detailed explanation:http://forums.avsim.net/dcboard.php?az=sho...ing_type=searchAnd the second time:http://forums.avsim.net/dcboard.php?az=sho...ing_type=searchToday makes three, so here are the images of the textures to change:http://forums.avsim.net/user_files/181230.jpghttp://forums.avsim.net/user_files/181231.jpghttp://forums.avsim.net/user_files/181232.jpghttp://forums.avsim.net/user_files/181233.jpgGood luck and best regards.Luis

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Sure, Stuart, good luck and let us know how it turns out.Here is the recapitulation for anybody else who might be interested:Except for out-of-the-way airstrips in the bush, most airport backgrounds will be:- Grass Skirting 1 - ground texture 139- Grass Skirting 2 - ground texture 140- Grass and Shrub Skirting - ground texture 141- Dry Grass and Dirt Skirting - ground texture 142and in most instances, these are the only ones that need be changed.A word about ground texture names - for example 139b2su1.bmp139 = the texture idb = the regional variant. There are 26 regions in the FS world, but skirtings only have the b (default - North American) variant, and sometimes the G (Australia) variant. Unless you are in Australia, do not bother with the G variant2 = some part of the naming scheme that was created some time ago, but that seems to have been abandoned by the FS teamsu = the Summer variant. Can also be sp-Spring, fa-Fall, wi-Winter, hw-Hard Winter1 = the variant of this particular texture. Each texture can have between 3 to 15 (17?) different variants, so as to avoid repetition. The skirting textures have 5 variants, for example, 139b2su1, 139b2su2, 139b2su3, 139b2su4, 139b2su5 and you will have to replace each yellow variant with a green oneAll ground textures are in this directory:Microsoft Flight Simulator XSceneryWorldTextureThe ground textures are in DXT1 format and cannot be viewed with normal image editing programs. You can use the ImageTool program in the S.D.K., but I use Martin Wright's wonderful little utilities, found at his web site: http://www.mnwright.btinternet.co.uk/and in particular, his ConvIm, great! Thank you, Martin.So:1. Grass Skirting 1http://forums.avsim.net/user_files/181230.jpg- remove all 5 Winter textures (139b2wi1, 139b2wi2, 139b2wi3, 139b2wi4, 139b2wi5)- make a copy of the 5 green textures that you want - I would use either the Spring or Fall- rename the copies to Winter, i.e. 139b2wi1... etc.2. Grass Skirting 2http://forums.avsim.net/user_files/181231.jpg- remove all the Spring, Fall, and Winter variants (5 of each)- make 3 copies of the Summer variants (5 of each)- rename the copies to Spring, Fall, and Winter3. Grass and Shrub Skirtinghttp://forums.avsim.net/user_files/181232.jpgAll are somewhat yellow, so either use the Summer variant for all the others, or remove them all and use copies of one of the above skirtings that are greener4. Dry Grass and Dirt Skirtinghttp://forums.avsim.net/user_files/181233.jpgIt doesn't make a lot of sense to change these, since arid parts of the world will not likely display very green grass. But then again, everyone is free to do what they want with their copy of FS.Remove all the seasonal variants, and use copies of one of the green skirtings above.As you see, it is all straightforward enough, just remove yellow textures and replace by green textures.Best regards.Luis

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