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kttd

FSX Orbx OLC USA Indiana pyramids

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It used to be fairly easy to log on to Orbx and post a problem but it seems sort of difficult now, at least for me.  Have not been there in years.  Maybe someone has had this same issue. spacer.png

FSX - Orbx - OLC USA - Indiana

pyramids

 

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Could it be an elevation issue caused by ORBX Vector? Or a layering issue in the scenery library? Just a thought.


Vic green

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Landclass shouldn't affect mesh. Are you using any mesh in that area?


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/travel.

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Howdy airplane friends.  No extra LC or Mesh.  

Downloaded OLC twice from Orbx app, synched twice from same app.

Scenery config editor shows no error.

Redid the flight, same issue.

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Sometimes, the assumption that the default simulator is perfect is flawed.

Here is the precise location in an entirely default FSX:

28.jpg

 

There is no need to waste any more time in trying to determine the cause and a couple of excludes would remove those default mesh spikes.

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Nothing a freeware mesh can't solve


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/travel.

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Thank you airplane addicts, thanks for chiming in.  Must not be an OLC issue.  I'll search for some freeware mesh.  Happy flying.  

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Hello friends, thanks for the replies and illustrations.

I installed some freeware mesh, directly below all of my Orbx software, which is first in line at the top.  It did not solve the pyramid issue.  Perhaps that's the incorrect location in the scheme of things.

I have most of the Orbx software, but not all.

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As explained, this has absolutely nothing to do with Orbx software.

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My comment has nothing to do with Orbx with the exception of where I placed the mesh with regards to before or after Orbx software. 

I posted the comment in case my placement of the mesh in the scheme of things was incorrect.

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Posted (edited)
On 5/2/2024 at 6:52 PM, kttd said:

I installed some freeware mesh, directly below all of my Orbx software, which is first in line at the top.  It did not solve the pyramid issue.  Perhaps that's the incorrect location in the scheme of things.

More likely is that the freeware mesh has the same anomaly.
The solution remains: excludes for the two mesh spikes.

Edited by Reader

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I'm sure you're correct.  Thanks to everyone for commenting.

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