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Dynamic FPS and Frame Generation - How does it work?

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Now that MSFS 2024 has a dynamic FPS function where you can set a minimum FPS, how does that work with FG? Would it take the post-FG frame value (e.g. 58) or the pre-FG value (29) to determine whether graphics have to be dynamically reduced?

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

I'm not 100% sure, but I would assume the limit is the pre-FG value. So set it to half monitor refresh rate and let FG do the rest.

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That's what I think too, but I have a hard time testing this. IIRC Auto FPS for MSFS 2020 worked very similarly, how did Auto FPS handle that in this regard?

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

Side question, is FS2024 FG more or less GPU costly than Lossless Scaling FG?

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