November 25, 20241 yr Now that MSFS 2024 has a dynamic FPS function where you can set a minimum FPS, how does that work with FG? Would it take the post-FG frame value (e.g. 58) or the pre-FG value (29) to determine whether graphics have to be dynamically reduced? For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
November 25, 20241 yr I'm not 100% sure, but I would assume the limit is the pre-FG value. So set it to half monitor refresh rate and let FG do the rest.
November 25, 20241 yr Author That's what I think too, but I have a hard time testing this. IIRC Auto FPS for MSFS 2020 worked very similarly, how did Auto FPS handle that in this regard? For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
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