December 9, 20241 yr Do you get good cloud structure in VR? I setup a free flight with scattered clouds. The cloud structure looks good in 2D But in VR for the same flight, the clouds look like a blurry mess. This is with Volumetric Clouds set to Ultra. I have not changed any graphics specific configs, so I cannot figure what would cause this. Trying MSFS 2020 again both DX11 and DX12 show good cloud structure in 2d and VR. Is it just me?? I9-10900K 32GB DDR4 @3000 RTX3080TI 11GB VRAM. Factory clock. HP Reverb G2
December 9, 20241 yr Check your internet connection...🫤 That's about all I can say. It's all about bandwidth with 2024. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
December 9, 20241 yr Does the same happen if you use a cloud preset? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
December 9, 20241 yr Author This is with out of the box preset I9-10900K 32GB DDR4 @3000 RTX3080TI 11GB VRAM. Factory clock. HP Reverb G2
December 9, 20241 yr 1 hour ago, lenidcamper said: This is with out of the box preset Ok, this is whut' I think might be happening: I've wondered since release exactly how the sims dynamic settings option prioritizes what to turn down to keep up the requested framerate. I suspect in VR its nerfing the clouds for some reason. Try turning off dynamic settings and see if that helps. Also check your installations VR graphics settings, rather than just the Vr mode settings. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
December 10, 20241 yr There are separate graphics options for 2D and VR that relate to cloud quality. Have you checked the VR graphic options as they are typically lower out of the box, especially given your system specs. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
December 10, 20241 yr Author 13 hours ago, HiFlyer said: Ok, this is whut' I think might be happening: I've wondered since release exactly how the sims dynamic settings option prioritizes what to turn down to keep up the requested framerate. I suspect in VR its nerfing the clouds for some reason. Try turning off dynamic settings and see if that helps. Also check your installations VR graphics settings, rather than just the Vr mode settings. Thanks HiFlyer You were right. VR optimization had turned down clouds to Low (along with a lot of other stuff) The frame rate was good but at significant expense of the visuals. I need to do some tuning to find a compromise. I9-10900K 32GB DDR4 @3000 RTX3080TI 11GB VRAM. Factory clock. HP Reverb G2
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