December 27, 20241 yr Oh, I should have said, I also am using OpenXR toolkit (which is how I can see the fps readout). It has settings that can help performance too. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 28, 20241 yr That's great, @Fielder. Many thanks. I have some, but not all of those settings. I'll do some more experimenting and let you know how I get on 👍 Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
December 28, 20241 yr 15 hours ago, AJZip said: That's great, @Fielder. Many thanks. I have some, but not all of those settings. I'll do some more experimenting and let you know how I get on 👍 Hmmm...I've spent a few hours on this but still can't get to my MSFS2020 levels in visual performance. In terms of my previous settings, when I switched to your own ones: Pimax - There weren't that many differences other than I was using a customised Render Quality at 1.2 rather than 'Medium' and I had Smart Smoothing 'On'. I changed those to your settings above MSFS 2024 - I changed the month to May from December - I was already using Nvidia DLSS Super Resolution on a Balanced setting. However, I had customised the Global Rendering settings. I changed this to 'High End' to match your preferred settings I tried UK airports and US airports and weather set at 'Clear Skies'. I tried early morning, late morning, late afternoon, early evening. I flew in the Cessna 172 and also the splendid JustFlight RJ100. My visuals results were poor, inside and out. Colours still very washed out; still lots of mist about (even at low altitude); dials, gauges, text and scenery quite blurry. Smoothness was fine. However, having a 4080, I tried the above but with MSFS2024 VR Graphics Global Rendering now set to 'Ultra' Visuals were better - but still the main panel in the RJ100 and text side panel info was out of focus unless I leant forward to within around 4" virtual distance away. Scenery-wise, the runway was crisp to around halfway but then quite blurry and the far horizon, likewise was blurry. In the air, same sort of situation - pretty clear directly below at around 2000' but quickly losing sharpness when looking further out towards the horizon. So - leaving the Pimax settings alone, I went into VR Graphics Settings in MSFS2024 and changed them to Custom in the same way that I generally do in MSFS2020: low detail on stuff like trees, grass, etc, etc; high Terrain and Object LOD values. Results a little better for the distance clarity, but the cockpit main panel and text panels still showing a blurriness similar to when the settings were at Ultra. With Pimax settings unchanged, I repeated the flight on MSFS2020 - same aircraft, time, weather: As the saying goes - like a breath of fresh air. Better colours, sharp focus for all cockpit instruments, info panels, knobs switches throughout. The runway, viewed from the hold position, still losing focus a touch halfway down, but clearer than in MSFS2024, the horizon sharp. Still unnaturally misty but to a lesser degree than the equivalent views in MSFS2024. The one area that MSFS2024 was ahead, albeit by a small margin, was that it was just that bit smoother. No microjudders whatsoever, even when I was stretching things to my system limit. MSFS2020, at those equivalent stretch is very much at its smoothness limit... I would say, that, other than the washed-out colours issue, I can probably put most of the other differences down to DX11 TAA in MSFS2020 vs DX12 DLSS 'whether you like it or not' in MSFS2024. If I run MSFS2020 with DLSS, the two sims are probably on a par with each other, apart from the more washed out colours and extra mist (prob the same cause) in MSFS2024. Fingers crossed that over the coming months, while Asosbo are busy sorting the other stuff, nVidia also make similar improvements in the long standing VR clarity issues related to DLSS.... Interesting session nonetheless - I'm a lot clearer with what affects what. Your input is greatly appreciated, @Fielder Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
December 28, 20241 yr I doubt if openXR toolkit that I always fly with would make things look better. The settings in it do give better performance. I never have to boot up OXR TK, it just boots itself up when msfs2020 or msfs2024 starts. The default shorcut keys are ridiculous so I reset them to the 4 arrow keys on my keyboard. I'm not sure what I have set in the toolkit because it was done over a year ago. But nothing wild. It also displays a number (the fps). Without any other text info to clutter. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
Create an account or sign in to comment