December 20, 20241 yr I've been trying to work out why I don't like the look of the landscapes in FS24, they're washed out colourwise and generally don't feel as immersive as MSFS. But I think it's possible because in order to generate the fps in FS24, the ground in kept at a lower resolution than MSFS, until you get close and then it generates a lot of detail in your limited view radius. But... and this is the big but, all the trees and buildings sitting on the blurry ground are displayed as crisp detailed textures. The mismatch is obvious in areas of grassy fields between small forest areas, as you pass over at 500-2000'. And when you add in the washed out colours, and in my corner of the world downunder, it just doesn't cut the mustard. In 2D FS24 manages to generate lots of detail in the countryside and it looks quite balanced, but who wants to fly in 2D?
December 20, 20241 yr 2024 is a mess for VR imho. It should have been at least a match for 2020 and they seemed to have nerfed it. Holding off 6 months to see if it improves anyway. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
December 20, 20241 yr 47 minutes ago, Donka said: 2024 is a mess for VR imho. It should have been at least a match for 2020 and they seemed to have nerfed it. Holding off 6 months to see if it improves anyway. Asobo should have kept DX11 support in 2024, that's one of the main issues. They should have had a real beta test window with multiple beta versions released before the official release. Their still not doing this which was a staple with FS2020 development over time. Until this starts I'd say stay away from 2024. You can't have successful growth in the code and you don't test with your target end users.😳 FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
December 20, 20241 yr Yup, forcing DX12 has contributed to a drop in performance I believe but there are many other issues such as menus and toolbar, mouse pointer going missing, dynamic configuration not appearing to play nice with VR etc. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
December 20, 20241 yr For me, the fundamental issue is simply lower performance compared to 2020 for equivalent image quality. I get stuttering and a lack of smoothness that leaves me feeling a bit nauseous after a session in 2024. The other bugs and idiosyncrasies are kind of in the noise category compared to the fundamental experience. It's too bad because I personally feel the clouds, lighting/atmospherics and other goodies are a nice step up in 2024. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
December 20, 20241 yr 1 hour ago, odourboy said: For me, the fundamental issue is simply lower performance compared to 2020 for equivalent image quality. I get stuttering and a lack of smoothness that leaves me feeling a bit nauseous after a session in 2024. The other bugs and idiosyncrasies are kind of in the noise category compared to the fundamental experience. It's too bad because I personally feel the clouds, lighting/atmospherics and other goodies are a nice step up in 2024. Agree. That, and when I ran 2024 in VR, then went back to 2020, it felt so much better. Back to back, the contrast is very sad. AMD 7950x3d, MSI 4090 Supreme Liquid, 64GB@6000 CL30, MSI X670E ACE, 4TB Crucial T700 nvme, MSI AIO, Asus 43" HDR1000, Quest Pro, VKB gunfighter, Bravo throttle, TPR, IBM Model M keyboard, Shure SM58
December 21, 20241 yr Well yeah I mean yet again all the promises of improved performance due to what they were coding and....it's worse. Totally agree DX11 was in better shape and after years of DX12 Beta in MSFS2020 and now in MSFS2024 I think it's quite clear that Martial & Co simply aren't that talented enough of developers to get the best from it. Time may help as they will (hopefully!) improve and tweak more optimisation from the code but I hold very little hope of that, especially for anything specifically VR related as Martial clearly doesn't care he's made that obvious enough in Q&As over the years. It's another fine example of Asobo being extremely good in some areas but extremely poor in others, there's no middle ground with them. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
December 21, 20241 yr On 12/20/2024 at 12:21 PM, BufordTX said: Agree. That, and when I ran 2024 in VR, then went back to 2020, it felt so much better. Back to back, the contrast is very sad. After the most recent update was applied (which promised increased smoothness) I also tried a back-to-back session in each sim with the same aircraft and flight plan. 2020 held up quite well in terms of scenery, lighting and atmospherics but destroyed 2024 for smoothness. I'm going to shelve 2024 for a time and let Asobo address some of these problems. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
December 22, 20241 yr I'm generally an optimist. And every time I approach 2024, it is with a positive attitude that I will like it a little more this time. And every time I come away steaming. No - on my rig, VR in MSFS2024 at the moment is difficult to use and horrible to look at. The difference between it and MSFS2020 is like night and day. It's that darned mist that gets me down. You have countless minutes of demo scenarios while you wait for the interminable loading to happen, with full clear blue skies and stunning scenery, you boot up, choosing 'clear skies' (clue's in the name) weather conditions, boot up VR and feel cheated. Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
December 23, 20241 yr Pimax Crystal LIght. plain 4070, 5800X3D. No stutters or jerkiness at all in 2024. Image quality superior to 2020. FPS is lower in 2024, however, so I just crank down the options to compensate. I love VR in 2024. Although VRFlightSimGuy mainly uploads videos using a 4090, he also has a 4070 computer from which he makes a few of his videos, and he gets great results in 2024. Mine looks a lot like his (but his 4070 is a Super, mine is a plain 4070). His videos have no stutters or jitters, neither does my VR in 2024 version. Except where 2024 stutters in 2D too (like on the ground at certain airports, near the center of the airport). (This is a 2024 bug and has nothing to do with performance). Edited December 23, 20241 yr by Fielder 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 25, 20241 yr On 12/23/2024 at 10:55 AM, Fielder said: Pimax Crystal LIght. plain 4070, 5800X3D. No stutters or jerkiness at all in 2024. Image quality superior to 2020. FPS is lower in 2024, however, so I just crank down the options to compensate. I love VR in 2024. Although VRFlightSimGuy mainly uploads videos using a 4090, he also has a 4070 computer from which he makes a few of his videos, and he gets great results in 2024. Mine looks a lot like his (but his 4070 is a Super, mine is a plain 4070). His videos have no stutters or jitters, neither does my VR in 2024 version. Except where 2024 stutters in 2D too (like on the ground at certain airports, near the center of the airport). (This is a 2024 bug and has nothing to do with performance). It's interesting that you mention him because it's just 7 days ago where he clearly didn't recommend MSFS2024 for the time being:
December 27, 20241 yr On 12/23/2024 at 9:55 AM, Fielder said: Pimax Crystal LIght. plain 4070, 5800X3D. No stutters or jerkiness at all in 2024. Image quality superior to 2020. FPS is lower in 2024, however, so I just crank down the options to compensate. I love VR in 2024. Although VRFlightSimGuy mainly uploads videos using a 4090, he also has a 4070 computer from which he makes a few of his videos, and he gets great results in 2024. Mine looks a lot like his (but his 4070 is a Super, mine is a plain 4070). His videos have no stutters or jitters, neither does my VR in 2024 version. Except where 2024 stutters in 2D too (like on the ground at certain airports, near the center of the airport). (This is a 2024 bug and has nothing to do with performance). I always find your posts interesting and helpful, @Fielder - indeed, it was your early jump into the Pimax Crystal Light world and your detailed and incisive comments/feedback on your experiments with settings, that persuaded me to jump also. And I didn't regret that at all. So I do always read your posts about MSFS2024 with the greatest of interest. So there must be some tricks or tips that I am missing. I have, as you can see below, a decent spec of CPU and GPU - and MSFS2020 through the Pimax CL is, simply, superb. And I really want to get familiar with MSFS2024 - because the early issues will no doubt get fixed and, ultimately, future development will be wholly focused on this version over its predecessor. And so to MSFS2024. Well, the stutter/jerkiness performance in MSFS2024 when it's running OK is fine for me. But at the moment, my visual experience is nowhere near yours in VR, neither when using the PCL, nor when using the Quest 3 that I also own. For me, the VR experience is a full step-change backwards from MSFS2020. It is visually closer to X-plane 11 for me (which, would you believe I still do use for the early 737-200) than it is to MSFS2020. The cockpit gauges and text panels are fuzzy; the outside view is significantly less sharp and mistier (even using clear skies) than the identical flights in MSFS2020. I'm guessing the problem with the cockpit view is DX12/DLSS? If so, am I missing a trick or update there? But the externals...well, DLSS is surely generally OK for externals? But mine aren't. Again, am I missing something? I'm flummoxed - and any and all suggestions would be gratefully received! Edited December 27, 20241 yr by AJZip Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
December 27, 20241 yr I use 90 Hz upscale, V 1.0.12 driver, Medium Render with no FFR. I use DLSS and msfs render preset quality both turned down in VR. For 2D I use DLSS quality and render preset Ultra. But I turn down both in VR. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 27, 20241 yr I also fly in Spring, not Winter to get away from drab scenery. In both 2D and VR the scenery is very superior in 2024 to 2020. Also the weather lighting, clouds, etc. I put in 64GB RAM yesterday and haven't flown VR yet. I'm going to boot up MSFS2024 and give VR a test now. Will take some time. Edited December 27, 20241 yr by Fielder 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 27, 20241 yr I chose depart EGLC london city using default runway (27) and destination EGLL heathrow. fps was 30+ and smooth, visuals great. In 2020 VR I would get higher fps. My VR settings for the flight just now was balanced DLSS and high end for rendering global preset: In 2024 I can't set these any lower or visual quality goes down but fps would go up. But 30+ and smooth is great. I would be getting higher fps in 2020 with same settings, about 43 instead of 30. Edited December 27, 20241 yr by Fielder 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
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