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AGuther

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  1. AGuther changed their profile photo
  2. https://youtube.com/clip/UgkxbvBbXX0LATsklLLC-Vc6oIe4ncCYDylG?si=BenHmqKYM8gbLjfZ Look how the track line exactly moves with the change in heading during the decrab. Keep in mind there is inertia of the airplane and there is sideslip...
  3. ...but still the crosswind behavior is simply wrong. The heading / track difference depends solely on wind and does not react at all based on sideslip when you press the rudder. That's the reason you drift away during a crosswind landing although you apply the right technique.
  4. In VR, DLSS is good to look outside the window or the cockpit itself but horrible when looking on digital instruments. When Microsoft will add to exclude those screens from DLSS it's an instant switch for me, but until then it's just horrible.
  5. No worries, it’s always the right time to buy the Fenix. Great product and great developer team that keeps up delivering high quality and being transparent.
  6. I have some more questions: Is there a description available for the checklist format supported? I.e. are tabs required to be used? How to flows and procedures trigger? Can they be connected to a checklist? How can items like here be supported:
  7. Hello, I'd like to ask if there is a more recent version of the Fenix / Airbus SOP available for MCE. The default one provided is a bit older and is not used anymore by many european airlines. If not, I would consider implementing those...so it would be helpful to understand how the built-in VoxScripts are working (what triggers them and what they are doing). Therefore, I would like to know: Where can I put checklists without admin rights? Where are the built-in VoxScripts located? Where are the original checklists located? Best regards, Andreas
  8. Have you created a bug report on the MSFS forum? Complaining about it here does not help.
  9. I tried it already and for me most of the annoying issues in VR are solved, like: Different rendering between eyes was fixed The black box in front of you when jumping into VR from the plane is gone Toolbar seems to keep working Performance is much better and smoother Downside so far: EFB is still not working Sometimes the clickspots still stop working (easy workaround: just activate a VR controller and then move the mouse again)
  10. You are referencing to a setting that is not recommended for usage:
  11. Well I exaggerated that to show that the ATC system isn’t capable to handle such situations. In day to day use and while you’re being Pilot Flying and Pilot Monitoring it can happen that you overhear something or misunderstand and that’s the side I’m coming from. But the SI guys know about this and they are working on it…it seems they are more open to acknowledging this than you are.
  12. One of the core decisions that I doubt are the right ones on BATC side is the usage of the Unity engine. The reason is the following: while I understand that the usage of this engine might help/ease the developers implementing features, this means that everyone starting this application is running another game engine on top of the flight simulator. That will be the reason I expect SI to perform much better with the traffic injection as those are rendered "in the cloud" and not on your own PC. Fair enough, it comes with a different price tag.
  13. Yeah, and you can tell SI whatever you want to be blunt - it will be happy with it. That's not what I expect from an ATC controller. I think in the current state the ATC is too open on the SI side. In the real world, there are clear procedures in place that you need to stick to.
  14. Well that’s by far exaggerated. I use both applications and both have their highs and lows. Right now at least on my end I run into more issues with SI than with BATC. But both applications are constantly improved so let’s see how they’re shaped in a year. I will keep using both as I enjoy both for their highs and I’m looking forward when in April traffic injection will hit SI universe.
  15. I think there is truth in it to some extent and it's hard to tell what it is exactly. I fly both in 2020 and 2024 in VR only and there is a clear difference in the overall quality of the picture. I have a pretty decent system so we can rule out that it's running with quite low settings (13900k, 64 GB RAM, RTX4090 OC, Quest 3). I also say all of that without considering the VR bugs in 2024. Still there are things that look way better in 2024 like the atmospheric effects, clouds, lights etc. but especially on the scenery when not flying in specific areas like the Grand Canyon, in VR it looks worse than 2020. This applies to photogrammetry but also to normal scenery when seen from above. The reason is unclear. It might be because of the colors / seasons, but that's not all. I guess it's because the overall image generated is less smooth somehow and contains a lot more sharp edges in the details. Although when you look at it, it might be very subtle. But that's also just a guess by myself. I can just tell that the scenery looks worse than in 2020 and I really hope that will get fixed somehow over time. I think that 2024 overall has many great additions and is a great platform for the future, so I look forward to how it will evolve. Some other things are also quite surprising. While the VR performance in 2020 is outstanding, especially when using TAA, there is also difference in how other applications affect the sims. So for example, when running BeyondATC, in 2020 the performance penalty is much worse in VR than in 2024. When running BeyondATC with OpenGL, this improves the situation a bit for 2020, but in case of 2024 I need to run it with Vulcan for the best results. Both simulators are running with DX12. When running 2024 in 2D, the performance is outstanding compared to 2020. I can run 2024 with everything on Ultra when TLOD 400 and OLOD 100 and it's just smooth.
  16. Well, I cannot use the A350 at all right now. The cockpit is frozen with some displays partially working, and no switch and no button is working. 😞 I even can't operate the EFB.

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