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Kassu62

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  1. One good VR flight sim audio option is not to use headphones at all. Good 5.1 audio system and you feel the bass. That gives the best immersion.
  2. Here in north Bing pictures are typically from spring -> everything is gray. Asobo makes color correction to more green -> grey roads becomes green. In MSFS2024 is new season engine. Maybe they do not need to modify bitmap colors anymore?
  3. MSFS2020 have very good looking water and planes, but no water phycis. It seems that MSFS2024 do not have either? Water is allways calm flat. Waves have absolute not effect to the planes or boats.
  4. Yesterday I did not have any problems with the Gotfriends Discus C2.
  5. Land glider on cornfield and it rolls several hundred meters until stops. There is no difference between cornfield and tarmac.
  6. For me, the Auto FPS was a game changer. Now the frame rate is aways above 45 fps and the TLOD is as high as possible. No more TLOD tuning...
  7. OpenXR Toolkit default activation command is <Ctrl>-<F2>. OpenXR Toolkit reads and shows the adjusted IPD from my Reverb G2. The right way to adjust the world scale (assumption: scale do not vary from plane to plane) is to adjust VR headset IPD and then simulator program adjusts the camera separation to same as the hardware IPD. Unfortunately, this does not work.
  8. My friend who plays DCS said that scale problem is only in MSFS. Anyway, without the scale adjustments cockpits does not look right in MSFS. Yes, everything is viewed with a farsighted focus, but it should not change the object size. When the viewed object is close the eyes are more cross viewing than for distant objects. Your brains get object distance from that angle (that is why the rendering IPD must be right) and the maximum 3D-measure distance is less than 10 m.
  9. My theory is that there is unintended zoom effect in VR viewing point settings which is a bug. In normal mode you could adjust the zoom, but not in VR. The human eye works so that the far object sizes are relative to its surround objects. Let's think the moon, the moon near the horizon looks huge. That is why you do not get impression of the wrong sized world. Your brains tells that everything is fine.
  10. If there is ’hidden’ zoom 77% and you scale it with 130% the scale is 100%. Before that the world and plane scales were wrong. If you park C152 and C172 side by side, you can see that both planes are in same scale. With my personal IPD the 'standard' World Scale is between 110...115% and with C152 I use something like 125...130%. I have 3D-printer true size Spitfire panel as a reference, and I use with it 115% setting. It depends on you IPD which plane feels right. In your case it is C152.
  11. I am quite sure that the plane scales are are correct, but there is weird zooming problem. It is easier to design planes in right scale than in wrong scale. The parts fits together. The C152 model feels tiny. Asobo is not made tiny instruments for it. The plane size is correct, but it looks tiny from the pilot viewing point.
  12. I just put this program idea to VR side. I do not have time for this, but maybe you could implement it?

     

    I just get idea how to fix the annoying VR scale bug by using external application.

    It would work like AutoFPS https://github.com/ResetXPDR/MSFS2020_AutoFPS/releases/tag/v0.4.0. AutoFPS modifies MSFS memory to change LOD values.

    In my proposal similar program reads the plane type via SimConnect and changes the VFR Scale value automatically for each plane. The normalized scale values would be stored into config file. Config file comes with the tool, but it can be modified by the users.

    The only user setting is to set the ‘basic’ scale or the IPD value which is the right way to do this. I don’t know what is the MSFS’s ‘standard’ IPD value, but all planes scale should use that (normalized) value.

    The program would modify VR Scale value which is calculated like this PLANE_SCALE x USER_PERSONAL_SCALE.

    After that all cockpits are in right scale automatically!

    1. Reset XPDR

      Reset XPDR

      As you've probably seen, I'm pretty busy with the two apps I am currently working on so I am not really up for a new project at this time. I will keep it mind for the future though. Cheers.

  13. I just get idea how to fix the annoying VR scale bug by using external application. It would work like AutoFPS https://github.com/ResetXPDR/MSFS2020_AutoFPS/releases/tag/v0.4.0. AutoFPS modifies MSFS memory to change LOD values. In my proposal similar program reads the plane type via SimConnect and changes the VFR Scale value automatically for each plane. The normalized scale values would be stored into config file. Config file comes with the tool, but it can be modified by the users. The only user setting is to set the ‘basic’ scale or the IPD value which is the right way to do this. I don’t know what is the MSFS’s ‘standard’ IPD value, but all planes scale should use that (normalized) value. The program would modify VR Scale value which is calculated like this PLANE_SCALE x USER_PERSONAL_SCALE. After that all cockpits are in right scale automatically!
  14. Seas must be flat. There is no physical modeling for water. Planes and boats float on flat surface. Two meters high waves and you plane would sunk which does not look realistic. I really hope that the MSFS2024 does model the water...
  15. At least Saint Barthélemy have new water mask. There are hundreds of sunken boats and ships around the island.
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