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  1. 467 votes. Here in north the sun is low both at summertime evenings and on winter daytime. Light on those days are more often blue or gray than orange. Also the sky is much too dark to fly in VFR like it would be case in real world.
  2. I did install Dolby Access application to test Dolby Atmos for Headphones with my Reverb G2. The problem is that the headphone is not visible without running the Mixed Reality Portal. It reserves the headphone and Dolby Access can't play test sounds. Do not know how to finish the setup.
  3. How much? What if RTX 3090 would cost 1/3 of RTX 4090 on Black Friday?
  4. I have not seen any MSFS2020 VR reviews yet, just those 1920x1080p screen test with extremely high frame rates. How does the DLSS3 work in VR mode? If not, what is then the benefit of choosing RTX 4090 instead of RTX 3090?
  5. There is no wind. You are floating in moving air mass. You can hear the wind in trees if you are flying low. The gusts are exception. The you can feel (and hear) the wind. It takes some time until the balloon is at same speed as the wind.
  6. My opinnion is that RTX4080 is the minimum for Reverb G2. That GPU could render picture in 100% size without big compromises.
  7. Check videos from here https://vrm-switzerland.ch/ All switches are real and working, but instrument displays are virtual. This works fine in small cockpit, but in big plane with hundreds of switches you don't save so much.
  8. This new version should be much faster (Farming Simulator 105 fps -> 150 fps). https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/
  9. The boat sizes could vary more from marina to marina. If the distance between two piers is small, then boats are typically smaller.
  10. This add-on is great. I live in Scandinavia and here almost all leisure boats go to dockyards during the winter times (November to April). Any change to implement that in sim (just docks, no boats)?
  11. One of the DirectX12 new features is smoke simulation. https://gamingbolt.com/gameworks-flow-tech-in-directx-12-with-real-time-fire-and-smoke-simulation-showcased-by-nvidia-in-new-video This could be useful for cloud simulation?
  12. - DepthReprojection Option added to get smoother experience - Adding a world scale perception option slider in the VR graphics settings - Frustum Culling support for canted displays - Fixed In-game panel size I do not know what the 1st and 3rd improvements are actually doing.
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