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MSFS2024 : DLSS beats TAA !

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Good vid from IslandSimPilot

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  • No it’s not, the ghosting of glass displays is terrible.

  • Ewww.  DLSS blurs glass gauges and when values change they lag badly. It's fine on analog aircraft but no go with glass.

  • TAA all day for me as well.  Clear displays is 100% necessary.  

I’ve done my own testing and it’s also clear to me that DLAA beats TAA for distant objects. But TAA beats DLAA for instrument clarity (which he briefly looks at). So pick your poison.

I’m switching between TAA for IFR to DLAA for VFR. 

Edited by Virtual-Chris

In VR? Nope, nowhere near, TAA eats DLSS for breakfast. The only good thing about DLSS is the performance increase, but at the expense of crisp sharp details which I cannot live without.

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I haven't used TAA for years. To me, DLSS is superior in every way. 

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9 minutes ago, St Mawgan said:

I haven't used TAA for years. To me, DLSS is superior in every way. 

No it’s not, the ghosting of glass displays is terrible.

FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠

Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024

 

 

 

TAA all day for me as well.  Clear displays is 100% necessary.  

Yep, for the airliners ghosting on the altimeter is not only ugly or annoying, it affects the actual procedures. I will never accept that, anything else is the lesser evil

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

7 minutes ago, ahsmatt7 said:

No it’s not, the ghosting of glass displays is terrible.

Not for everyone, no. I've never experienced this. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

This guy is not using 4k, in 4k TAA is far superior, according to my experience.

33 minutes ago, St Mawgan said:

I haven't used TAA for years. To me, DLSS is superior in every way. 

Ewww.  DLSS blurs glass gauges and when values change they lag badly.

It's fine on analog aircraft but no go with glass.

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DLSS = blur and ghosting and latency 

SSAA = clarity all around (aka TAA > 100)

TAA = something in between (aka TAA <= 100)

Not seeing the “proof” at all in that video … especially when compared to cockpit instruments as I pointed out here:

Maybe if you don’t use a cockpit view it’s good 😉 

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

27 minutes ago, St Mawgan said:

Not for everyone, no. I've never experienced this. 

Proof or it didnt happen. It is an intrinsic DLSS issue, so everyone is affected. Only thing that could be is that you dont notice it. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

I'm using 4K. Obviously I wouldn't use DLSS if it looked worse than TAA, glass or analogue. It doesn't. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

16 minutes ago, ryanbatc said:

Ewww.  DLSS blurs glass gauges and when values change they lag badly.

It's fine on analog aircraft but no go with glass.

Actually, it's even worse with old-school segmented displays such as the typical BK or Narco units, the digits lag so badly that it's virtually impossible to set radio frequencies.

The ghosting with DLSS on glass instruments is not something individual, it’s happening for everybody using DLSS.

Try and compare with TAA, making rapid changes in attitude (bank angle change, altitude change, speed change), it’s very obvious.

If one doesn’t notice it, fine - but then I wonder if the person can see a difference between 4K and 1080p.

For people like the OP, who use homecockpits and don't need the virtual 3D cockpit, this is a non-issue, because they have hardware instruments. If the only thing the simulator has to draw is the scenery, DLSS is perfectly fine.

Edited by roesti

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