August 14, 2025Aug 14 6 hours ago, McDaniel said: Guy's, just try preset F...yes you lose clarity but ghosting is much better then with K. McDan out It would be interesting to find out which presets people were using and their experiences. For me, preset E allowed me to use DLAA but DLSS quality looked poor. Presets J & K gave me better DLSS quality and whilst I'm happy using prest K at the monent, I've not tested any of the others. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
August 14, 2025Aug 14 On 8/12/2025 at 11:41 PM, Luis Hernandez said: DLSS at 4k and very high native FPS may beat TAA. The ghosting may be not so noticeable there. Not so in my case (1080p and 30 native FPS): TAA behaves better for me in my conditions. I’m playing at 4K HDR and find that DLSS/DLAA produces a noticeably sharper image overall compared to TAA. I don’t notice enough blurring on instrumentation to outweigh the much sharper visuals everywhere else. Of course, this won’t be the case for everyone, but it’s worth giving DLSS a try to see if it improves the overall image for you. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 15, 2025Aug 15 Still from a 180 rotation with DLSS-Quality + FSR 2X (yes 47GB system RAM used): Still from 180 rotation with TAA=200 (SSAA): Must admit, RAM usage was higher than expected ... verified with Task Manager also, almost same value. Orbx EIDW + AIG + Aerosoft CRJ V2 (GSX not active). DLSS Quality + FSR 2X looks good so long as I have VRR enabled ... but ground texture/lighting is not as good some ghosting here and there and cockpit not as clear. Extraordinary claims require extraordinary evidence. - Carl Sagan
August 15, 2025Aug 15 I use separate monitors for instruments. 1 for PFD and ND and 1 for ECAM/ENG/Center Display. DLSS with secondary scaling set to 1.5 is ideal for my use case in terms of performance. No other setting worked better. Private Pilot | Windsor Flying Club | CYQG Intel i5 14400F | Gigabyte H610M | Manli RTX 3090 24GB | Kingston DDR4 32GB | DarkFlash 800W | Win 11 | MSFS2020&24 | Lossless Scaling & AutoFPS |
August 15, 2025Aug 15 2 hours ago, SayAgain said: Still from a 180 rotation with DLSS-Quality + FSR 2X (yes 47GB system RAM used): Interesting, what rig do you have? A 5090? I mean, you really use over 500W for this card in MSFS2024? That is ridiculous 😉 Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 15, 2025Aug 15 Author After testing I still see ; TAA / TAA (105) : less cloud ghosting , but losing details on objects in the dustance DLSS : more cloud ghosting , but all objects details are visible in the distance Anyone tried with AA off in MSFS2024 and certain AA settings in the NVCP ? 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 15, 2025Aug 15 7 hours ago, AnkH said: you really use over 500W for this card in MSFS2024 Yes 5090 ... when actually flying it'll be around 600-614 Watts ... not even 4K, just 3440 x 1440. I'm definitely sticking with TAA/SSAA = 200, far too much blur/ghosting with DLSS + FSR 2X and even though it reports 80+ FPS (everything maxed out), it doesn't feel "smooth" as there is still significant long frames (stutters) when doing rapid pan inside the cockpit. If someone is planning a high end build for MSFS 2024, get 64GB. Extraordinary claims require extraordinary evidence. - Carl Sagan
August 15, 2025Aug 15 50 minutes ago, SayAgain said: not even 4K, just 3440 x 1440. I'm definitely sticking with TAA/SSAA = 200 Then you have a resolution way higher than 4K. It‘s 6880x2880 due to resolution scaling.
August 15, 2025Aug 15 27 minutes ago, roesti said: It‘s 6880x2880 due to resolution scaling Yes I know, super sampled (see my prior post and image where the render resolution is display in TAA box). In prior sims I would run 4X even sometimes 8X SSAA on native 3840 x 2160 … image quality was amazing. Edited August 15, 2025Aug 15 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
August 15, 2025Aug 15 Author 11 minutes ago, SayAgain said: Yes I know, super sampled (see my prior post and image where the render resolution is display in TAA box). In prior sims I would run 4X even sometimes 8X SSAA on native 3840 x 2160 … image quality was amazing. Tried TAA + 200 but as ghosting on clouds is less, small objects like towers in the far distance are less/not visible .. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 15, 2025Aug 15 1 hour ago, GSalden said: Tried TAA + 200 but as ghosting on clouds is less, small objects like towers in the far distance are less/not visible .. TAA=200, nothing else enabled (FSR?) … I get the exact opposite, smaller “thin” objects are visible. With a higher pixel count the sampling should provide for more objects, not less. Can you screen shot all your settings? Extraordinary claims require extraordinary evidence. - Carl Sagan
August 15, 2025Aug 15 600W. Oh boy, I might be getting 10% less FPS with my 4090. With 350W max (undervolted)... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 18, 2025Aug 18 I've had a bit of a flight sim break as it has been a busy summer but just thought I would mention what I have been doing for a while now. I have tried DLSS before and for me on my 55" Sony X90K the glass cockpits are too blurry. I always make sure I am up to date with my DLSS versions (Normal & FG) and with DLSS swapper (I do not use the NVIDIA App just the normal control panel) In the MSFS config file I set the secondary scaling to 2 which will double the render resolution. Then in the sim select the DLSS performance option. This reduces the native resolution in the sim by 50% back to 4K (At least I think this is how it works LOL). In doing this I get no blurry glass cockpits and all the benefits of using DLSS. I am running MSFS 2020 still with an i7-12700K, 32GB DDR4 3600 and a 4090. The sim looks and performs beautifully and I have been very happy. I run with a FPS lock of 72 in RTSS which gives me very consistent FTV and the end result is a super nice experience. Richard i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |
August 18, 2025Aug 18 3 hours ago, RJC68 said: I've had a bit of a flight sim break as it has been a busy summer but just thought I would mention what I have been doing for a while now. I have tried DLSS before and for me on my 55" Sony X90K the glass cockpits are too blurry. I always make sure I am up to date with my DLSS versions (Normal & FG) and with DLSS swapper (I do not use the NVIDIA App just the normal control panel) In the MSFS config file I set the secondary scaling to 2 which will double the render resolution. Then in the sim select the DLSS performance option. This reduces the native resolution in the sim by 50% back to 4K (At least I think this is how it works LOL). In doing this I get no blurry glass cockpits and all the benefits of using DLSS. I am running MSFS 2020 still with an i7-12700K, 32GB DDR4 3600 and a 4090. The sim looks and performs beautifully and I have been very happy. I run with a FPS lock of 72 in RTSS which gives me very consistent FTV and the end result is a super nice experience. That’s a unique AA solution… It sounds very similar to Apple’s Retina display rendering process where they render the image at double the resolution and then by downscaling effectively get a very sharp anti-aliased result.
August 18, 2025Aug 18 3 hours ago, RJC68 said: I've had a bit of a flight sim break as it has been a busy summer but just thought I would mention what I have been doing for a while now. I have tried DLSS before and for me on my 55" Sony X90K the glass cockpits are too blurry. I always make sure I am up to date with my DLSS versions (Normal & FG) and with DLSS swapper (I do not use the NVIDIA App just the normal control panel) In the MSFS config file I set the secondary scaling to 2 which will double the render resolution. Then in the sim select the DLSS performance option. This reduces the native resolution in the sim by 50% back to 4K (At least I think this is how it works LOL). In doing this I get no blurry glass cockpits and all the benefits of using DLSS. I am running MSFS 2020 still with an i7-12700K, 32GB DDR4 3600 and a 4090. The sim looks and performs beautifully and I have been very happy. I run with a FPS lock of 72 in RTSS which gives me very consistent FTV and the end result is a super nice experience. Thanks for posting this...but this workaround would be great for users with more than 24GB of GPU/VRAM. Not for ones like me with only 12 or less. Your method increases GPU/VRAM by 1 GB at minimum unfortunately . SN737
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