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MSFS2024 : DLSS beats TAA !

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TAA is my cup of tea.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

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  • No it’s not, the ghosting of glass displays is terrible.

  • Ewww.  DLSS blurs glass gauges and when values change they lag badly. It's fine on analog aircraft but no go with glass.

  • TAA all day for me as well.  Clear displays is 100% necessary.  

I recall reading that the glass cockpits are rendered using HTML, so DLAA doesn't handle that well whereas TAA obviously does. Not sure why though. 

Yep, if what you stare at is well out into the distance DLSS works a bit better, but I don't know of any airliner or other pilots who stare out to the horizon more than at their avionics.  TAA all the way here, and with it access to Render Scale control.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

There is no single answer to which is better - DLSS or TAA.  It depends on your hardware, whether or not you are in VR, whether you focus more on image quality of FPS and other factors.  What I can say without hesitation though, is IslandSimPilot is a REALLY poor reference if you are looking for such answers...  Lol.

8 minutes ago, PlumCrazy said:

There is no single answer to which is better - DLSS or TAA.  It depends on your hardware, whether or not you are in VR, whether you focus more on image quality of FPS and other factors.  What I can say without hesitation though, is IslandSimPilot is a REALLY poor reference if you are looking for such answers...  Lol.

That dude pumps out videos often - some helpful some not.  Bottom line - find the sweet spot for your rig, set it, and forget it.  

In VR, DLSS is good to look outside the window or the cockpit itself but horrible when looking on digital instruments. When Microsoft will add to exclude those screens from DLSS it's an instant switch for me, but until then it's just horrible.

Edited by AGuther

  • Author

Here I am using DLSS on the server ( 2x 55” 4K )

But 

TAA on the Left view client as the clouds are to “soft” on the 65” 4K

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

DLSS looks terrible in VR.

Good ole brute force TAA in VR cleans up edges and looks better overall imo.

TAA in VR is worth the performance cost imo.

Edited by blueshark747

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1 hour ago, GSalden said:

Here I am using DLSS on the server ( 2x 55” 4K )

But 

TAA on the Left view client as the clouds are to “soft” on the 65” 4K

Showoff

😁

Ron

MSFS 2024 -Too many airplanes to name. Too many airports to name.

1 hour ago, GSalden said:

Here I am using DLSS on the server ( 2x 55” 4K )

I would imaging your doing that to keep FPS higher?

1 hour ago, GSalden said:

TAA on the Left view client as the clouds are to “soft” on the 65” 4K

What value are you using for TAA?  Important, because any TAA value above 100 switch’s to SSAA … very different AA processing and SSAA is much sharper (higher image quality at lower FPS).

I don’t think many read the hover over on graphics settings for TAA … like I’ve said before TAA up to a value of 100.  If you set TAA above a value of 100, you are not using TAA and are using SSAA (very different AA processing with far better results at the cost of FPS).

Extraordinary claims require extraordinary evidence. - Carl Sagan

I'll regret saying this, but my sim is working better than I've every seen it, using TAA (whatever that means 😕) As for 'obsessing', he's obsessing over something on the horizon that I couldn't see no matter how many times he pointed at it.

The cranes you wouldn't give a second glance at in reality. In the cockpit. It's not as if it's just those little numbers which are clearer, surely the whole cockpit becomes more legible with TAA.

Much ado about about precious little. IMHO

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

Looks like the verdict is in...TAA😉. Like Night & Day in my Cockpit View.

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DLSS at 4k and very high native FPS may beat TAA. The ghosting may be not so noticeable there. Not so in my case (1080p and 30 native FPS): TAA behaves better for me in my conditions.

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

I'm happy with TAA.

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