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Bijan's for 2024
Yay! In the latest WU in FS24 (and FS20) some nonk placed trees all over the lawns at Canberra's Parliament House. Completely ruined what was a faithful model of Australia's equivalent of the Houses of Parliament in London. Anyway I asked Bijan if he could take a look and praise be, in the update V$ released today it's fixed. Thankyou Mr Bijan from all Aussie simmers.
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Passenger in VR
nojwod replied to Kristofski's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I believe that you need two full computers each capable of driving VR, and then there are packages that can link them apparently.
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Just got Reverb G2
nojwod replied to kevinfirth's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Depends on your settings. My initial start with the Oasis was only 60-70% of the res I was used to in WMR but after reading everything I could and adjusting settings it's as good as it ever was in WMR. The tip about setting the resolution to 150% is the most important.
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I'm tired of borders...
It sounds to me that you do complain about something that you are allowing to dominate your experience rather than dealing with it. It's all in how you approach the problem, if you tell yourself you're not going to enjoy it because of the field of view then that's exactly what will happen. If however you go in with a positive attitude and accept the limitations of VR and concentrate on the positives you can enjoy it like thousands already do around the world.
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Should I trust Chat GPT regarding this about Quest 3
I tried the Quest 3 and the image was horrible compared to the Reverb G2. No matter what I did the ground detail was lucky to be half of the sweet spot in the G2. This was using the data cable. There's a reason the G2 uses the Display Port on the video card, it delivers a far better image. The Quest 3 visuals in the headset itself in loaded games and the virtual room were excellent but the MSFS visuals were not up to scratch. I tried wi fi as well as the cable and neither was a patch on the G2, So I sold the Q3 and bought two second hand G2 headsets and with the Oasis driver I couldn't be happier under $1000.
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Had a scare with my Reverb G2
Yes I did. But a quarter of a second out of my flight preparation to bump that slider isn't considered a huge impost on my flight sim experience.
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Had a scare with my Reverb G2
That was incorrect. Didn't make any difference. Unfortunately. But I did discover that when I went into the NVidia app and used that to optimise settings for FS24 and FS20, all the hesitations and jumping around ceased and performance is silky smooth. And to be honest it still looks great in the VR goggles. I had no idea that high graphics settings could cause the VR to play up, I assumed that if the CPU and the GPU in the box were OK with settings then the goggles would just receive the images and display them. So all I need to do now is jump into settings and raise the optimised settings bit by bit until I notice display problems then back off a bit. Oh, and that purple 45 degree line across the left eye? Fixed by moving the ipd slider a fraction.
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Had a scare with my Reverb G2
Aliexpress is something that changes all the time, you'll have to check what's available. I discovered another issue, and I think I might have a solution. The image would jump around a bit, as though there were connection issues. So I've got tried changing usb ports etc. Sometimes it was better sometimes not. I was thinking that FS24 was more likely to cause the problem. But now I'm thinking it's the large monitor directly in front of me affecting the headset cameras, which expects to be seeing a static view. So, I just tried the headset with the WMR window minimised and it seems to have come good. I've now found a large piece of cardboard to put in front of the monitor while flying in VR, fingers crossed that it will work.
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Had a scare with my Reverb G2
But luckily it was fixable. I started Steam VR as usual and thought my headset was dying. There was a 45 degree line across the left eye, and artifacts appearing in the corners. Luckily I've got a spare headset so I plugged it in, same problem! So that confirmed that it was software not hardware. A pc restart didn't help. word not allowed! Then I tried starting the session with the Oasis driver icon on the desktop, and for some unknown reason, success! So I've now turned off the pc and hopefully when I restart it'll all be back to normal. If not probably just a full reinstall of the Oasis driver will be next. By the way, my spare headset died but it was the cable. A new cable costs more than a second hand headset, but then I found on Aliexpress a cable for $US70 approx, which works perfectly. So I now have a working headset and a complete spare, which should see me through until 4K headsets come in at sub $1000...
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No pedals after landing
There are controls in the sim that dictate how nosewheel steering works, and I know sometimes I have inadvertently activated lock steering or decreased steering. If you Google steering controls in MSFS you should get a list of what you can lookout for.
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2D Monitor resolution
Certainly in FS20 the smallest possible window provides better performance. The resolution is irrelevant. In FS24 I find that the windowed size has less effect but I still keep it as small as possible. Another thing that can result in lower fps for no reason is other applications running. A few times I had poor performance that I tracked to having my browser open, as soon as I closed it fps went back to normal.
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Since SU4, HP Reverb G2 horrible pauses and lags.
Compared to MSFS, VR in FS24 is word not allowed. Constant lags, pauses, and momentary screen to black. Even in low density scenery. Terrible. And even on average settings, almost every startup gives the warning that the GPU resources are exceeded. My 4070 has 12GB so it shouldn't be overloaded with normal settings. Luckily I still have MSFS installed and ready, I'm only going into FS24 for testing. So much for all the reports of how good SU4 is for VR, including the VR Flightsim Guy, for me it's a disaster.
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Getting airport developers to correct issues.....
One further comment here, to do with the supposed misaligned centre markings: A lot of factors can influence how the sim details are portrayed to the user. Even different video cards, and drivers can display information differently from one user to the next. Resolution selection and other sim options can also have an effect. As the various LODs used to display scenery change, often the details change position, mostly only by a fraction but sometimes quite a lot. I've even seen cases where I've noted a wavy centreline on one approach, reported it, and then next time I flew the same scenery it was dead straight. So, that's why I say, if you sweat the small stuff then you're making a rod for your own back, and instead of enjoying the sim experience by noting all the incredible reality of the sim, you allow yourself to be affected by details that in the big scheme of things matter very little. Here endeth the sermon.
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Getting airport developers to correct issues.....
I wonder how many of the complainers here have done any scenery development. An update is not just a few clicks and 5 minutes work. More often than not attempts to fix problems especially minor ones lead to unintended changes and a supposedly quick project takes days. So, the principle by which I sim of 'suspension of disbelief' which involves looking the other way or ignoring minor defects allows me to enjoy scenery knowing the developer has probably better things to do than correct minor faults.
- SU3 - Streamed aircraft not showing in Free Flight list
nojwod
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