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NVIDIA Smooth Motion Will Be Available RTX 40 Series

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https://wccftech.com/nvidia-smooth-motion-will-be-available-on-geforce-rtx-40-gpus-frame-gen-all-games/

NVIDIA's recently introduced Smooth Motion technology will soon be supported on GeForce RTX 40 GPUs. enabling frame-gen on all games.

NVIDIA Confirms Smooth Motion is Coming for GeForce RTX 40 Series GPUs in Future Update

For games that don't have support for DLSS, NVIDIA has come up with its new solution that competes against AMD's Fluid Motion Frames.

We reported yesterday about Smooth Motion, which is AMD's technology for adding more smoothness to the gameplay. The option can now be found in the NVIDIA App under the DSR - Factors option but needs the latest Blackwell GPUs.

NVIDIA-Smooth-Motion-2.png

As you can see, you can only turn on the Smooth Motion on the GeForce RTX 50 series, but thankfully, the support will be extended to the GeForce RTX 40 series as well. DSO Gaming reports that NVIDIA has confirmed its expansion to the RTX 40 series, but we don't know if it will be supported by previous-gen RTX GPUs as well.

Till now, NVIDIA didn't have such a feature for its customers who owned the RTX GPUs, but things have changed as NVIDIA finally has an alternative to AFMF. The Smooth Motion technology will add another frame between two frames in games to offer better smoothness in gameplay. The games don't necessarily have to bring DLSS support and can add the additional frame itself by utilizing a driver-based AI model.

We don't know how it performs in comparison to DLSS Frame Generation, but it's easier to say that it won't be able to compete with the more mature and advanced DLSS method that has been developed over a good period. Moreover, DLSS is integrated by the developers and is more optimized than Smooth Motion. Still, Smooth Motion will be an excellent option for games that struggle to run at a high fps number and don't support DLSS natively.

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Thanks, Nvidia. I'll keep Lossless Scaling and my 3060Ti 😂

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

Any idea if this works across multiple monitors (for those running multi monitor setups)? Or is it like FG and only works on the monitor in focus?

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

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