April 4, 20251 yr I use a Crystal light and I used to use the OpenXR toolkit to take screenshots. Due to random crashes, I stopped using it. I have tried using the nvidia overlay and using the screenshot function but it takes a picture of both screens. The MSFS screenshot function does not seem to work correctly in VR for me (it seems to lag, if I take a picture while looking to my left, it takes a picture of the tail area). What are some of the ways you use for MSFS 2024 to take screenshots in VR? Thanks
April 4, 20251 yr 1 hour ago, lancealotg said: using the screenshot function but it takes a picture of both screens. what's wrong with that, that's how all my VR screenshots are. note: these VR pictures demonstrate a semi-transparent dark square overlay window in both images, a bug only when "Foveated rendering" is ON in Pimax CL with beta SU2. anyone else seen this? AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
April 4, 20251 yr Author Thanks for responding. OpenXr toolkit was great because it took only one eye at full resolution. Does anyone else know of a way to get a single image screenshot.
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