April 6, 20251 yr Because.... 1) My close vision isn't great these days 🤣; 2) Independently from not seeing that well in terms of close vision, details like how AI aircraft look aren't important to me,,, I am fine with acceptably identifiable liveries on the injected AI Traffic... 3) I was really happy when I reduced my FSLTL AI models to 512 textures instead of the default 4k, and... I decided to apply the "TextureOptimizer" to my JustFlight "WorldTraffic" folder and ... voilà !!! I now have the AI Traffic injected in Xp12 pumping beautifully and the 512 textures even if blurry if I look at them while taxiing, are perfectly acceptable, at least for me... But you can opt for 1024, or even 2048... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 6, 20251 yr 3 hours ago, jcomm said: Because.... 1) My close vision isn't great these days 🤣; 2) Independently from not seeing that well in terms of close vision, details like how AI aircraft look aren't important to me,,, I am fine with acceptably identifiable liveries on the injected AI Traffic... 3) I was really happy when I reduced my FSLTL AI models to 512 textures instead of the default 4k, and... I decided to apply the "TextureOptimizer" to my JustFlight "WorldTraffic" folder and ... voilà !!! I now have the AI Traffic injected in Xp12 pumping beautifully and the 512 textures even if blurry if I look at them while taxiing, are perfectly acceptable, at least for me... But you can opt for 1024, or even 2048... I have this AI package which allows AI traffic that uses the default XP12 system which allows them to be fully integrated into ATC, but it's less resource hungry than LR's default solution, which is the entire aircraft eating resources. There is barely any performance hit and I usually fly with 2-3 aircraft in AI.
April 6, 20251 yr Commercial Member 7 hours ago, jcomm said: Because.... 1) My close vision isn't great these days 🤣; 2) Independently from not seeing that well in terms of close vision, details like how AI aircraft look aren't important to me,,, I am fine with acceptably identifiable liveries on the injected AI Traffic... 3) I was really happy when I reduced my FSLTL AI models to 512 textures instead of the default 4k, and... I decided to apply the "TextureOptimizer" to my JustFlight "WorldTraffic" folder and ... voilà !!! I now have the AI Traffic injected in Xp12 pumping beautifully and the 512 textures even if blurry if I look at them while taxiing, are perfectly acceptable, at least for me... But you can opt for 1024, or even 2048... Confusing post (or I didn't read it well). First of all, JF does Traffic Global. World Traffic 3 is done by another dev, and it's better addon if you ask me, but it's more resource hungry and traffic needs to be injected manually on start of every flight. Traffic Global has newer liveries and more variation, but its AI does stupid things, like flying under the ground, slam onto the runway at -1000fpm, fly though mountains. World Traffic 3 AI does really nice landings, follows SIDs and STARs (no flying through mountains), and never saw AI that goes under ground. I do use XPUIPC though, so it might affect the behavior. Never played with reducing the texture size for Traffic Global since it's pretty light on FPS in XP11, and World Traffic 3 models already have really low res textures, so no point making them look like a smudged mess. 3 hours ago, BostonJeremy77 said: I have this AI package which allows AI traffic that uses the default XP12 system which allows them to be fully integrated into ATC, but it's less resource hungry than LR's default solution, which is the entire aircraft eating resources. There is barely any performance hit and I usually fly with 2-3 aircraft in AI. That sounds nice, and might work better than TG or WT3. What's the name of the package? Does it inject the traffic automatically, or it needs a quick setup like WT3? Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 6, 20251 yr 25 minutes ago, Pe11e said: Confusing post (or I didn't read it well). First of all, JF does Traffic Global. World Traffic 3 is done by another dev, and it's better addon if you ask me, but it's more resource hungry and traffic needs to be injected manually on start of every flight. Traffic Global has newer liveries and more variation, but its AI does stupid things, like flying under the ground, slam onto the runway at -1000fpm, fly though mountains. World Traffic 3 AI does really nice landings, follows SIDs and STARs (no flying through mountains), and never saw AI that goes under ground. I do use XPUIPC though, so it might affect the behavior. Never played with reducing the texture size for Traffic Global since it's pretty light on FPS in XP11, and World Traffic 3 models already have really low res textures, so no point making them look like a smudged mess. That sounds nice, and might work better than TG or WT3. What's the name of the package? Does it inject the traffic automatically, or it needs a quick setup like WT3? AI Airliners Traffic Pack for X-Plane 12 Version 1.0 for Windows, Max, & Linux - Airliners XP12 - X-Plane.Org Forum This is it. Nothing needs to be done. Just put it in the Aircraft directory and in Flight Configuration enable however many AI aircraft you want. Make sure if you set it to random that you verify there are no LR ones - cause it will randomly select those too. If it does, I add another one from the AI package and delete the LR one.
April 7, 20251 yr Author 8 hours ago, Pe11e said: Confusing post (or I didn't read it well). First of all, JF does Traffic Global. World Traffic 3 is done by another dev, Sorry for my typo... OFC I meant Traffic Gliobal, the JustFlight product for XPlane. I also tried Word Traffic once but didn't find it that great, specially the ATC component, so I never reinstalled it after the first uninstall ... Regarding the optimization I am assuming that it will make a difference since my GPU is a 3060 Ti with just 8GB VRAM. If the sim has to load aircraft with a lower texture "weight" then it'll have room for other elements, probably more impactant such as the "new" clouds which in 12.2 appear to tax the sim more than they did before. @BostonJeremy77 👍 thanks for the link to that freeware alternative. I actually came across it long ago when I first purchased Word Tarffic 3, then latter JustFlight's Traffic Global. I should have given it a try but I gave up because I believe that the way AI traffic is simulated in Xp12 is too impactant in the overall performance of the sim, because it makes use of the same high level flight dynamics model that our aircraft uses. This is probably something I shouldn't have been concerned with (?) Can you share your settings in terms of the number of aircraft? Another detail - it doesn't inject GA aircraft, helicopters etc... right ? Or can I enable them through the default Xp12 AI ? Will they coexist with the ones created by "AI Airliners Traffic Pack" ? Thanks ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 7, 20251 yr 3 hours ago, jcomm said: Sorry for my typo... OFC I meant Traffic Gliobal, the JustFlight product for XPlane. I also tried Word Traffic once but didn't find it that great, specially the ATC component, so I never reinstalled it after the first uninstall ... Regarding the optimization I am assuming that it will make a difference since my GPU is a 3060 Ti with just 8GB VRAM. If the sim has to load aircraft with a lower texture "weight" then it'll have room for other elements, probably more impactant such as the "new" clouds which in 12.2 appear to tax the sim more than they did before. @BostonJeremy77 👍 thanks for the link to that freeware alternative. I actually came across it long ago when I first purchased Word Tarffic 3, then latter JustFlight's Traffic Global. I should have given it a try but I gave up because I believe that the way AI traffic is simulated in Xp12 is too impactant in the overall performance of the sim, because it makes use of the same high level flight dynamics model that our aircraft uses. This is probably something I shouldn't have been concerned with (?) Can you share your settings in terms of the number of aircraft? Another detail - it doesn't inject GA aircraft, helicopters etc... right ? Or can I enable them through the default Xp12 AI ? Will they coexist with the ones created by "AI Airliners Traffic Pack" ? Thanks ! I usually limit to two aircraft. Those are either Boeing or Airbus jets. You CAN enable GA but those will be LR's stuff so they will be heavy on performance. They WILL coexist with the AI Airliners. With 2 aircraft, those two will always be around wherever you are flying. So there is a good chance you will run into a TCAS situation or may have to do a go around if they haven't vacated in time etc... Or THEY will have to do a go around prompted by ATC if you haven't vacated... or if you didn't hold short and there is a runway incursion while they are on approach. That creates a lot of fun scenarios. I HAVE also seen one of them crash attempting a go around.
April 7, 20251 yr Author Ok, so, now I have **finally** understood what that excellent alternative does. But there's something that I will miss if using it, namely the flightplans used by the default AI in Xp12, the routes used, which probably don't have anything to do with RL ...(?) When I use TrafficGlobal it follows typical routes for the injected traffic, and that's interesting and makes the experience richer, IMO... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 7, 20251 yr 4 hours ago, jcomm said: Ok, so, now I have **finally** understood what that excellent alternative does. But there's something that I will miss if using it, namely the flightplans used by the default AI in Xp12, the routes used, which probably don't have anything to do with RL ...(?) When I use TrafficGlobal it follows typical routes for the injected traffic, and that's interesting and makes the experience richer, IMO... That's absolutely correct.
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