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cmpbellsjc

Best AI package for FSX?

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I know this question might have been asked many times, but what do you guys think is the best AI package for FSX?There is My Traffix X, Ultimate Traffic 2007, skAI and many others which require more of a manual installation of liveries, timetables and models.Thanks for any help on this matter...______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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>Hi,>>skAI is a bunch of pirated stuff so throw that one out.>>I think the best is still WOAI.>>Jim>>http://www.hifisim.com/banners/hifi-community-sigbanner.jpg>http://www.hifisim.com/WOW! Didn't know that about skAI. No wonder I couldn't find anything about it on google.WOAI? I will check it out. Is it a complete package?______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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I agree. I use all the WOAI packages. Just be carefull of the military ones because they install AFCADS that may cause problems at some airports. Also the Canadian C-130 package has something wrong with it that hasn't been fixed. I can't remember what it was, but I didn't install it. Also, dont forget to run the flight plans thru AIFPC to convert them to FSX standards.I also run all the AI texture folder thru image batches_imagetool_included.zip to convert all the textures to DXT3. I noticed better performance and better looking textures doing this. I can run 100% AI and not even really notice much of an FPS hit.

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>I agree. I use all the WOAI packages. Just be carefull of the>military ones because they install AFCADS that may cause>problems at some airports. Also the Canadian C-130 package has>something wrong with it that hasn't been fixed. I can't>remember what it was, but I didn't install it. Also, dont>forget to run the flight plans thru AIFPC to convert them to>FSX standards.I also run all the AI texture folder thru image>batches_imagetool_included.zip to convert all the textures to>DXT3. I noticed better performance and better looking textures>doing this. I can run 100% AI and not even really notice much>of an FPS hit.Thanks for the tips!!! Can you elaborate on the AIFPC? Where do I get this? What does it do? Even though the WOAI installer has an FSX option, I still have to manually run ALL flightplans through this AIFPC?As for the batch thing, is there an option to create mipmaps for each livery? I really don't like the shimmering when seen from far away...Thanks for your help!______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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>>I agree. I use all the WOAI packages. Just be carefull of>the>>military ones because they install AFCADS that may cause>>problems at some airports. Also the Canadian C-130 package>has>>something wrong with it that hasn't been fixed. I can't>>remember what it was, but I didn't install it. Also, dont>>forget to run the flight plans thru AIFPC to convert them to>>FSX standards.I also run all the AI texture folder thru>image>>batches_imagetool_included.zip to convert all the textures>to>>DXT3. I noticed better performance and better looking>textures>>doing this. I can run 100% AI and not even really notice>much>>of an FPS hit.>>Thanks for the tips!!! Can you elaborate on the AIFPC? Where>do I get this? What does it do? Even though the WOAI installer>has an FSX option, I still have to manually run ALL>flightplans through this AIFPC?>>As for the batch thing, is there an option to create mipmaps>for each livery? I really don't like the shimmering when seen>from far away...>>Thanks for your help!>>______________>>Efrain Ruiz>LiveDISPATCH>http://www.livedispatch.org>>Cooler Master cosmos S>DFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8)>| 2 x 2GB OCZ Flex II PC9200>EVGA Nvidia GTX280>Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2)>WD3200AAKS 320GB (Flight Simulator RAID-0)>Corsair CM PSU-750TX | Asus 20X DVD

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>When you run the WOAI installer it places the traffic .bgl in>the scenery/world/scenery. After you install AIFPC you need to>create a bgl folder, decomiled folder, and a flight plan>folder. Take the new blg out of you scenery/world/scenery>folder and drop it into you new bgl folder on your desktop.>Then run AIFPC and decompile your bgl, then recompile it into>your flight plans folder. Once that is complete, take the new>bgl that will have fsx.bgl now at the end of it, and drop it>back into your scenery/world/scenery folder. More info on the>converter here: >>http://www.fsdeveloper.com/forum/showthread.php?t=4746>>The batch converter is easy, but this is going to take some>time initially. Once you install all your packages you can>open each airplane folder and drag all its texture folders>into the compiler and do them all at once. Then drag and drop>them back into the original aircraft folder then move onto the>next one. The easy way is to put the aircract window on the>right side of your monitor and the converter screen on the>left side, then you can just drag them back and fourth.>>Between doing all the flight plan conversions and texture mips>this will probably take you 4 hours or so. However, once its>done all you have to do is convert one or two packages at a>time when new ones come out. I list all the files by date>using the display details and modified, that way when I add a>new package by WOAI I can easily see what bgl needs converted>and what new aircraft texture needs mipped.>>Hope this helps. It's a lot of work the first time but is well>worth it. I can run 100% AI and have no noticable drop in FPS>or performance. I tried Ultimate Traffic X and uninstalled it>a few hours after I installed it. Plus WOAI adds new packages>and updates very often, sometimes daily. It's website I check>daily to see whats new. Another thing to be carefull of, is>when they update a package with new flight plans you will have>to manually have to remove the old .bgl flight plan because>when you convert using AIFPC it add the fsx.bgl to the end of>the file name and the WOAI installer won't recognize the new>file name. >>Hope this helps.Thanks again!!!!! But one last question, where can I download the flight plan converter? That link points to a thread where it talks about it but there is no link on that thread nor on that site, which allows me to download the app...______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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I just installed WOAI using the supplied installer, I installed each package to Simobjects/AI and added a line in FSX.cfg with the path got have the traffic in the airports.I'm missing something ?Thanks,Ulisses

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I installed my into Simobjects/Airplanes. You dont have to make an AI folder. I guess you could if you want to keep it seperate, but I haven't tried that. I just put them into the Aiplanes folder. I didn't understand your question about the FSX.cfg? When I install AI I don't make any changes to the FSX.cfg file.

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Don't forget to take the stock Traffic.bgl and place it in a safe place. This way you don't have the default AI airliners showing up as well. I'm not sure, but unless you recompile the stock traffic .bgl and leave it in the scenery folder that may cause the new traffic to not show up. I think I did that during my first install, but I can't remember for certain.

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You didn't changed the fsx.cfg because you installed in the defaults aircrafts folder. In my case I had to add a simobjects line in fsx.cfg for my simobjects/AI folder. I created a new folder to separate the WOAI aircrafts from the flyable ones.Ulisses

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I didn't removed the bgl file, the traffic is showing, but not sure if it is correct :)Ulisses

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It may not seem correct if you have the default traffic in there still taking up gates and not leaving open gates for your new traffic. Otherwise it should be correct. I would remove the stock traffic file if I were you. The default traffic takes up more resources since they activate the moving jetways and and not FPS friendly models, and the fact that they aren't real airlines.

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>Try this link.>>http://www.fsdeveloper.com/forum/attachmen...69&d=1184590100>>This should keep you busy for a while. Good luck :-)Thanks!!! I am working on it as we speak! :)I am doing the following:1. Created the 3 folders (BGL, DECOMPILED and FLIGHT PLAN)2. Cut the WOAI BGLs from the scenery/world/scenery folder and pasted them into the BGL folder.3. Ran AIFPC and decompiled the files in the BGL folder, into the DECOMPILED folder.4. Ran AIFPC and compiled the files in the DECOMPILED folder into the FLIGHT PLAN folder.5. Copied the new BGLs from the FLIGHT PLAN folder into the scenery/world/scenery folder.6. Got rid of the default FSX traffic bgl file (simply renamed the .bgl extension to .BAK)Now when I try to start FSX, it crashes and give me a "Cannot read from file" error. If I delete the new traffic BGL files from the scenery/world/scenery folder, FSX starts without a problem.What could be the error?When I run AIPFC, I SELECT the CONVERT/RENUMBER FS9 DAYS TO FSX option when compiling and also enable the option to add FSX.BGL to the generated BGL files.Thanks for any help...______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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Wow, I haven't had that happen. You do all the steps I do but haven't had any crash. The only thing different that I do is paste one .bgl at a time and decompile and then recompile it. Then I delete all the text files left over and start a new one. I dont recompile with those other text files left over in the decom folder. I don't know that that is causing the problem, but I don't do it that way. As soon as I do one .bgl and finish the conversion I delete the left over bgl and text files and start a new one. Also I don't close AIFPC in the middle. I just change the folders from bgl to decom, to decom to flight plan then recompile.

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>Wow, I haven't had that happen. You do all the steps I do but>haven't had any crash. The only thing different that I do is>paste one .bgl at a time and decompile and then recompile it.>Then I delete all the text files left over and start a new>one. I dont recompile with those other text files left over in>the decom folder. I don't know that that is causing the>problem, but I don't do it that way. As soon as I do one .bgl>and finish the conversion I delete the left over bgl and text>files and start a new one. Also I don't close AIFPC in the>middle. I just change the folders from bgl to decom, to decom>to flight plan then recompile.Oh God, this is so frustrating! Too much work, really... :(______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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I feel bad that it's not working for you. I have installed all the packages and haven't had any problems at all like this. It's a little time consuming, but once you get into a flow it goes quick. You may want to check the WOAI site and see if they have a forum or anything that you can post on to see if they have a solution. Try not to get frustrated, once solved and working it's really great traffic for free and they continue to add more packages. It got almost addictive for me, adding traffic all the time, lol.Perhaps try removing the new .bgls and try a new one one at a time. Maybe you got a corrupt bgl in the last conversion.

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>I feel bad that it's not working for you. I have installed>all the packages and haven't had any problems at all like>this. It's a little time consuming, but once you get into a>flow it goes quick. You may want to check the WOAI site and>see if they have a forum or anything that you can post on to>see if they have a solution. Try not to get frustrated, once>solved and working it's really great traffic for free and they>continue to add more packages. It got almost addictive for me,>adding traffic all the time, lol.>>Perhaps try removing the new .bgls and try a new one one at a>time. Maybe you got a corrupt bgl in the last conversion.I started doing that and yes, it must be a bad BGL because when I left only 1 BGL, FSX loaded up fine... Now I need to see which one of the 254 BGLs is the culprit! LOLI will get started on this tomorrow... Thanks for you help, buddy. :)______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD

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Efrain, here's what I would do. Take all the 254 new .bgls that you created out of scenery/world/scenery and place them in another folder on your desktop. Then take one at a time, convert it, then place it in scenery/world/scenery. After you convert 10 or so, start FSX and make sure it works ok. This is also a good way to do it so that you dont miss converting one since you are pulling them from a different folder. Stick with it tomorrow. :-)

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I really don't understand all these procedures to install WOAI if I could use it only with the supplied installer, loadimg every zipped package and installing it in FSX.I didn't converted any BGL.Ulisses

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The bgl conversion is only necessary if you want to have the AI follow the proper time and day schedule, and if you want to be able to see ships and ferries. If you don't want to take advantage of those things then dont convert the bgl's. Read this to learn more about it. http://www.fsdeveloper.com/forum/showthread.php?t=4746The other batch converter is to help the textures look and perform better. Before I converted mine the American Airlines AI textures for example looked weird. After I ran the batch converter to DXT3, the textures looked much better and performance seemed better. Again this is optional. Ulisses, perhaps you should just buy an AI package that way you don't have to mess with this. For me, I don't mind doing it because I like to tinker with AI, but for some it's too much work. Consider one of the traffic packages that you can purchase.

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