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AEROFLY FS4

Featured Replies

Does anyone use this platform and if so would you share your impressions. I didn't know there was such a thing until scrolling on Steam and saw it. Looks interesting.

Vic green

6 minutes ago, Patco Lch said:

Does anyone use this platform and if so would you share your impressions. I didn't know there was such a thing until scrolling on Steam and saw it. Looks interesting.

 

2 hours ago, Patco Lch said:

Does anyone use this platform and if so would you share your impressions. I didn't know there was such a thing until scrolling on Steam and saw it. Looks interesting.

Aerofly is kind of a conundrum.

In many ways, its quite far behind the competing sims, MSFS and Xplane, but on the other hand its not a slouch and does many things surprisingly well, while often not getting the credit for that fact from users that want every last bell and whistle.

The planes are technically quite accurate, and there are actually a surprising number of bespoke airports. The ground textures are photoscenery but low resolution and the building placement is adequate.

Its crowning achievement is its surprisingly deep systems and its unmatched clarity and speed in VR, as well as slow but steady development funded by a profitable position of its lower level namesake in the mobile market.

Its also funded by association with professional helicopter simulation companies, and by the majority of accounts, its copters are very accurate. 

As far as AI, it has no ATC (being worked on) but its airports do having arriving and departing planes.

Weather is very basic, as are clouds; adequate but not stunning and definitely not live (though there was a live attachment which I'm not sure is still extant)

Night lighting is quite nice, and you will find few if any hesitations and hitches of any sort, because the program is super efficient. In fact the developers (who are PHD's)  do everything possible to squeeze PC level features into their mobile version as a way to force themselves to make the fastest and most efficient code they are capable of.

The speed benefits when this code is let out to run on a PC is noticeable.

In this day and age, I would not use it as my primary sim, but its more than adequate for flights when you just want everything available to just work.

Caveats: I would use it as a primary sim, even in a world with MSFS, if its ground textures were higher resolution and its water was 3D. Better clouds and weather depiction would also help. In fact, if a large company wanted to make a sim and was looking to uplift an existing and promising diamond in the rough, Aerofly could quickly (IMHO) become amazing.

 

Edited by HiFlyer

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Last time I checked it does not have live weather, which is an essential part of a flight simulator, in my opinion.

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Sounds like a sim that would be fun to play around with and watch it grow while relatively free of the commercialism the other platforms are so attached to. Interesting.

Vic green

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