November 9, 2025Nov 9 Hi all, Wondering if anyone has any ideas for this. In certain light conditions I see artifacts when looking in side view while on taxi or takeoff/landing phase. Mostly fencing, light posts, radio towers, even the static wicks on the Asobo A320 will show some kind of artifact, as in a 'ghost image' of these objects remains for a couple of frames. In external view, there is light artifacting behind the landing gear when the aircraft is in motion too. I am using DLSS, DX11, and have all the latest nVidia drivers. I use some light sharpening and contrast enhancements via the nVidia filters, but nothing that seems to affect the artifacts. If anyone has suggestions, it would be much appreciated. Edited November 9, 2025Nov 9 by Nandengo12
November 9, 2025Nov 9 Sometimes I see this with DLSS and sometimes with TAA. It seems to depend on where it is or which scenery I am using. Switching AA methods or and/or DX12 may fix in one place, but then it may show up in another though. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
November 9, 2025Nov 9 It is basically another sim graphical issue, and there is not much you can do about it but tolerate it. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 12, 2025Nov 12 Author That is more or less what I feared - thanks for the comments my friends. Agree that I have tried various combinations but it still shows up one place or another.
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