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My VR Headset Journey Revelations

Featured Replies

I've found you’re always balancing GPU processing power against the sheer number of pixels you’re pushing depending on the VR headset and after a while it can get very costly. I’ve been through a similar upgrade path: 3080 → 4090 → now 5090, and on the headset side Quest 2 → Reverb G2 (which sadly died) → Quest 3, and I’ve now settled on the Pimax Crystal OG.

Headset Per-Eye Resolution Total Resolution (Both Eyes)
Quest 2 1832 × 1920 ~7.0 million pixels
Quest 3 2064 × 2208 ~9.1 million pixels
Reverb G2 2160 × 2160 ~9.3 million pixels
Crystal OG 2880 × 2880 ~16.5 million pixels
Crystal Super 3840 × 3840 ~29.5 million pixels

Coupled with a 14700k z790 MSI board and luckily got 96gb DDR5 Ram in Sept for £170, it's now over £700.. I’ve still got the Quest 3 and a 3S, but they mostly come out when family are round for games like virtual golf.

The eye tracking and foveated rendering on the Crystal really help in MSFS 2020, which is still a bit heavier on the PC overall, and it also works very well in MSFS 2024. It does have the odd moment where I need to restart services, but generally it’s been very solid. I've got used to the weight and size of it now. 🤣 I did think about the new super, but you need a new card for that to run at full capacity (going from 16.5 to 29.5 million pixels, or reduce quality), again playing the costly upgrade path. Kind of settled with this now.

I don't take anything too seriously though, here's me smashing a 737 down into EGLC on the Pimax. For flying though, the Crystal OG has set a new bar for me.

 

Edited by Benrb7

16 minutes ago, Benrb7 said:

I did think about the new super, but you need a new card for that to run at full capacity, again playing the costly upgrade path.

initially I thought so too, but I am not so sure higher resolution necessarily requires more powerful GPUs now that we have Foveated Rendering in MSFS2024, the new Steam Frame VR headset provides even Foveated Streaming (it is a wireless headset). optimizations everywhere I look. 😀

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

One behavior of VR that gets overlooked is that the resolution actually rendered by the app, e.g. MSFS, is usually about 1.4-1.5 times the HMD's resolution.  This is for the supersampling that's necessary to correct the barrel distortion inherent in VR optics.

I agree that foveated rendering really makes a significant performance improvement with very little cost to the visuals.  Been using it with my G2 for years, first with the OpenXR toolkit and now with MSFS 2024's implementation.  IMO not using it is leaving FPS "on the table".

Edited by TheFamilyMan

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

The cost for the crystal OG with the headphones and an extra face gasket in very good condition off eBay was £500. The super was going to be another £700 on top of that plus getting it delivered would take some time.

They've also just released the OLED panel super which adds more cost and something slightly better but I try and get the best bang for buck.

Obviously the crystal light doesn't have eye tracking, very happy with the setup now as it is runs well and gives the decent clarity.

Edited by Benrb7

32 minutes ago, Benrb7 said:

Obviously the crystal light doesn't have eye tracking,

true, but I don't miss that a bit. I turn my head where ever I want to look anyway, just like in real life. it has foveated rendering, that's all I need.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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