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AI does not disappear when getting too close

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I have the user air box checked but noticed with the last couple versions of PSXT that other AI do not disappear when getting close the my aircraft. I'm not sure what the parameters are but in the past they got deleted if too close for example on final approach. I now have several times where AI is practically on top on my plane when on approach leading to constant TCAS warnings. Did something change? I think they still delete if I actually touch them but it seem they got deleted much soon before

David 

 

21 hours ago, DaveS said:

Did something change?

Yes, already a while ago. Aircraft behind you are considered not to be a problem. I will make the threshold a bit higher in version 14.

Edited by kiek

  • Author

sound good. thanks!

David 

 

19 hours ago, kiek said:

I will make the threshold a bit higher in version 14.

Nico,

What I think you should do is to create a 2.5nm bubble around the user a/c when below 3000' AGL. When I vector myself in 3 - 3.5nm behind the a/c in front of me on final it often disappears whereas the a/c right behind me (i.e. the one whose place in the sequence  I intend to take) only disappears when it is right on top of me. In the meantime it keeps triggering ACAS RAs. This is now needed even more as you have apparently decided to remove the Block Callsign function.

Cheers, Søren Dissing

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On 1/15/2026 at 10:57 AM, SierraDelta said:

Nico,

What I think you should do is to create a 2.5nm bubble around the user a/c when below 3000' AGL. When I vector myself in 3 - 3.5nm behind the a/c in front of me on final it often disappears whereas the a/c right behind me (i.e. the one whose place in the sequence  I intend to take) only disappears when it is right on top of me. In the meantime it keeps triggering ACAS RAs. This is now needed even more as you have apparently decided to remove the Block Callsign function.

Soon to come: PSXT 14 - PSXseeconTraffic for FSX | P3D | MSFS - The AVSIM Community

 

 

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