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DaveS
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Everything posted by DaveS
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AIG traffic SETTINGS for major model update 2023
DaveS replied to rylabics's topic in Microsoft Flight Simulator (2020)
Same. I would guess it's an MSFS issue or I think AIG would have resolved it long ago. -
What’s your favorite addon airport so far?
DaveS replied to V1ROTA7E's topic in Microsoft Flight Simulator (2020)
Lol I know I have some I bought months ago and have yet to fly to. I have serious problem with not wanting to fly into default airports -
Airports' DB as of 06/08/24
DaveS replied to G-YMML1's topic in PSXseeconTraffic for FSX | P3D | MSFS
I wish in these instances the update wasn't forced so we could stay on an earlier version -
Taken from Microsoft own weather video from 2020: 32 layers with density, shape, fuzziness Full volumetric visible from any angle Updraft, dissolution, formation Native support of all cloud types Why were we presented video advertising this when it is far from what is actually represented; especially the native support of all cloud types. If that was the case, why do we only ever see cumulous types or some variation of cumulous?
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iniBuilds releasing Milwaukee (KMKE) for free!
DaveS replied to Tim-HH's topic in Microsoft Flight Simulator (2020)
Yes I do have his version and definitely appreciate it..but yes getting top payware quality is hard to beat -
iniBuilds releasing Milwaukee (KMKE) for free!
DaveS replied to Tim-HH's topic in Microsoft Flight Simulator (2020)
Am I dreaming? My home airport finally being made? So Awesome...thanks inibuilds!! -
Floating Gear AIG CRJ-900 Models
DaveS replied to mcparr42's topic in PSXseeconTraffic for FSX | P3D | MSFS
i see this too I also occasionally get live traffic hovering 30 ft above their parking spots...see it mostly at flightbeam KDEN and LVFR KFLL. No issues with the Qnh either -
iniBuilds A300-600R Pratt & Whitney Update Trailer
DaveS replied to Krakin's topic in Microsoft Flight Simulator (2020)
couldn't agree more..For me accurate sounds plays such a huge amount in the immersion and the main reason this plane sits in the hangar. Sounds have been a huge disappointment for me so far -
First new 'World Hub Airports' updates
DaveS replied to F737MAX's topic in Microsoft Flight Simulator (2020)
I don't use the default KMDW but I know they recently resurfaced runway 31R/13L and it is now taxiway H. Not sure if that is included in this update -
WU16 new water masks : where?
DaveS replied to ilpagaia's topic in Microsoft Flight Simulator (2020)
On their official forum people have been asking for an update. I simply responded "...a few days..." and it gets "flagged" and hidden. Their forums are pathetic -
iniBuilds A300-600 has been released! (reopened)
DaveS replied to Hyper14's topic in Microsoft Flight Simulator (2020)
another thing I noticed it the animation of the gear retracting in external view was extremally slow. I was passing 3,000ft before the doors fully closed. Granted I don't normally fly in external view but with a new plane I like the check everything out -
iniBuilds A300-600 has been released! (reopened)
DaveS replied to Hyper14's topic in Microsoft Flight Simulator (2020)
Thanks. I did move the ambience and environment full tilt right and also cranked my speakers a bit louder so that helped. -
iniBuilds A300-600 has been released! (reopened)
DaveS replied to Hyper14's topic in Microsoft Flight Simulator (2020)
ahh you are correct just need to zoom way in. From the default external view they can't be seen. Anyway it was addressed by someone on their forum who stated any issues will be fixed -
iniBuilds A300-600 has been released! (reopened)
DaveS replied to Hyper14's topic in Microsoft Flight Simulator (2020)
Is it supposed to be that quiet? Meaning hardly any wind sound. Maybe it's modeled like wearing a noise canceling headset? Also the strobes and beacon lights are missing. You can see them reflecting off the ground but the actual lights are missing -
AIG Model update -> models broken
DaveS replied to PatC's topic in Microsoft Flight Simulator (2020)
I had this happen a while back. I fixed it by deleting the model behaviors folder and then running the update. I should create a new model behaviors folder -
By the way..did you know that if you have the old xml files from the old version of psxt that they still work if you put them in the archive folder? I know KIAH has a real QF of 6. I put my old file in the archive that has a real QF of 40 and it works so much more real parked aircraft
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I really hope something is being worked on. I just paid for the annual pro sub in October and it's been really disappointing to see the coverage get worse
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live aircraft keeps going to zero with PSXT.exe
DaveS replied to DaveS's topic in PSXseeconTraffic for FSX | P3D | MSFS
I will have to check and report back thanks -
live aircraft keeps going to zero with PSXT.exe
DaveS replied to DaveS's topic in PSXseeconTraffic for FSX | P3D | MSFS
Finally had a chance to do a flight. Again the live counter kept going down to zero and back up again. When an approach to KBWI I had aircraft in view that would then disappear (not because I was too close). Here is the log You can see for example at 17:44 it shows live aircraft 0. At 17:50 it says 15. I parked at 17:52 and a couple minutes later it was 0 again. I do not see this behavior with PSXT only PSXT.exe -
live aircraft keeps going to zero with PSXT.exe
DaveS replied to DaveS's topic in PSXseeconTraffic for FSX | P3D | MSFS
I am talking about the number to the left of the (out of n) counter or live aircraft in sim. I checked the logs but could not find anything. I can try again on next flight and see if I can notice anything or post it here once I have a chance. thanks, -
whenever I use the PSXT.exe app the live counter in the upper right constantly changes. For example, it will initially show several live aircraft but after a few minutes will slowly drop to zero. This will repeat over and over so I never really see any live aircraft because it keeps going back to zero When I use PSXT along with the RT app this does not happen. The downside is now I can't use the recorder I would assume this is an issue with me since I have not seen anyone else reporting this. Any ideas on what I can do or check for? thanks
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I posted similar issue here last night: https://www.avsim.com/forums/topic/639825-sys-error-401-guid-no-longer-valid/
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Using the latest version of PSXT.exe and twice so far during flight get the following and PSXT closes: sys error 401: GUID no longer valid. Log attached
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Static Traffic desappears
DaveS replied to nineosoe's topic in PSXseeconTraffic for FSX | P3D | MSFS
no they were not there on arrival even though the ui said there were 24 static. I also had ILO checked. I was also using the PSXTraffic.exe with the learn destination recorder to see if it made any difference -
Static Traffic desappears
DaveS replied to nineosoe's topic in PSXseeconTraffic for FSX | P3D | MSFS
landed at KSJC according to my logs there should have been 7 live parked and 24 static. All 7 live were there but none of the static were parked. Restarted PSXT and the static aircraft appeared