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Curious Question about takeoff and landings

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How is it that the aircraft injected by PSXT takeoff and land much more realistically than in beyondatc and sayintentions?

 

I gotta tip my hat off to PSXT especially on the landing. Because the aircraft actually flare and land softly.

Marco D'Agostino

7 hours ago, simsuper80 said:

How is it that the aircraft injected by PSXT takeoff and land much more realistically than in beyondatc and sayintentions?

I don’t know those programs and have never used them, but PSXT is based on real-time data from live aircraft (altitude, heading, pitch, bank, ground speed), updated every three seconds.

The flare procedure is implemented by me by checking, five times per second, the aircraft’s altitude above ground in your simulator (via SimConnect) and acting accordingly from 30 ft, 20 ft, 10 ft down to touchdown.

 

 

18 hours ago, kiek said:

I don’t know those programs and have never used them, but PSXT is based on real-time data from live aircraft (altitude, heading, pitch, bank, ground speed), updated every three seconds.

The flare procedure is implemented by me by checking, five times per second, the aircraft’s altitude above ground in your simulator (via SimConnect) and acting accordingly from 30 ft, 20 ft, 10 ft down to touchdown.

 

 

"The flare procedure is implemented by me..." and I might say implemented quite well!!

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i7-6700k Gigabyte GA-Z170X-UD5 32GB DDR4 2666 EVGA FTW ULTRA RTX3080 12GB

  • Author
On 2/3/2026 at 5:51 PM, somiller said:

"The flare procedure is implemented by me..." and I might say implemented quite well!!

Sayintentions and beyondatc should really be taking notes lol. Takeoffs and landings by both of them are awful in comparison 

Edited by simsuper80

Marco D'Agostino

  • Author
4 hours ago, andre1977 said:

Try FSHud. Very good.

 

Their aircraft don't even push back. They do a 180° rotation around the center point and taxi out. 

Marco D'Agostino

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