Sign in to follow this  
Manny

Should I include an empty Texture folder when uploading a scenery?

Recommended Posts

I am going to upload an FSX scenery.ZIP file to the AVSIM library. They contain primarily bgls in the scenery folder. I do not have any files in the texture folder.1. Should I leave the empty texture folder in there or should I delete the texture folder?2. Anyone want to QA my zip file and try it once before I upload to AVSIM? I have had two good folks who helped me test this thing but I would like an overall QA from anyone who has uploaded scenery folders to AVSIM library before. Please PM me your e-mail so I can shoot you the ZIP file I am planning to upload. BTW. this look good only with the Mega scenery Hawaii photo scenery package.Thanks again.Manny

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

>I am going to upload an FSX scenery.ZIP file to the AVSIM>library. They contain primarily bgls in the scenery folder. I>do not have any files in the texture folder.>>>1. Should I leave the empty texture folder in there or should>I delete the texture folder?>>2. Anyone want to QA my zip file and try it once before I>upload to AVSIM? I have had two good folks who helped me test>this thing but I would like an overall QA from anyone who has>uploaded scenery folders to AVSIM library before. Please PM me>your e-mail so I can shoot you the ZIP file I am planning to>upload. BTW. this look good only with the Mega scenery Hawaii>photo scenery package.>>Thanks again.>>Manny> Hi Manny, I asked this very same question in here a month ago. The consensus was "no", if no textures are included you do not need an empty "texture" folder. Paul

Share this post


Link to post
Share on other sites

Thanks Paul.BTW..anyone up for QAing my ZIP file? :)Manny

Share this post


Link to post
Share on other sites

If you have any default scenery objects I would. The textures load faster.I place a texture.cfg in it that has this in it:{fltsim} ;remove the curly brakets and use square ones.;fallback.1=..texturefallback.2=........SceneryGlobaltexturefallback.3=............SceneryGlobaltextureThe default textures seem to load faster this way.Joe W.

Share this post


Link to post
Share on other sites

I don't think including a file with relative paths like that is a good idea, as you do not know where the user will install the scenery. So the relative paths don't have to be right on his machine.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this