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Christopher Low

Floatplane simulation

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I would be interested to know the thoughts of anyone here that has experience of the simulated floatplanes in both FU2/FU3 and FS2002. Which do you consider is more realistic ?Chris Low,ENGLAND.

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I like FU3 for the way it simulates getting on the step. You really see the speed increase when you do it right.In FS2002 it's nice that floatplanes have retractable rudders like the real thing.

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That's my take on it too. They're both quite good, acxtually. As a sisde-light I've heard float pilots say that those water rudders can also be used in-flight, to augment the regular rudder. On some, the water rudders work independantly of each other..for wtaer brakes, you turn them both outboard.

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I would say FU3, even though I've never been in a floatplane in real life. I feel more satisfaction landing one in FU3 than in FS2002! Maybe it is the water droplets on the windscreen, or the better simulated bobbing up and down of the plane in water, plus what Peter said, the step.

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I have never experienced the FS2002 floatplane, but I always suspected that the FU2/FU3 version would have more "feel". That's what the Flight Unlimited series always did better than any other.Chris Low,ENGLAND.

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Hi together,since I designed the DC3 XC-47 I tested both (FS2002+FU3) and would mainly agree to the above:+ FU3 makes perfect water drops on the cockpit windos+ in FU3 the plane is moving very realistic (up/down bobbing) in the water+ in FU3 the behavior during start/landing is also very realistic; we can "feel" the drag of the water- the water drops from outside view (F5) are realistic animated, but don

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The feel is what I am more concerned with here Ansgar. It seems that FU2/FU3 does this better than FS2002.That suits me fine !Chris Low,ENGLAND.

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I agree. I fly inside the cockpit, not from the external view. ;-) It would be nice if there could be a rudder switch on FU3 planes.

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Another very important aspect of flying using only the cockpit view concerns framerates. They are higher from this perspective, and that's pretty important now that huge amounts of trees and other objects have been added to the FU3 scenery.Chris Low,ENGLAND.

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I always fly from the cockpit views (F2/F3 in FU, 2D in FS). The virtual cockpits might be more appealing if I had VR glasses; I find panning with conventional controls to be tedious and a bit slow. I guess I'm just used to quickly switching views in the cockpit.

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I'm not keen on the virtual cockpit in FU3. It always looked too basic in my opinion, but I'm sure that some people like it.Chris Low,ENGLAND.

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>the water drops from outside view (F5) are realistic >animated, but don

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It's all been said really but I just want to throw in a related issue. It's true that virtual pilots ought to stay inside the cockpit, especially during take-offs and landings. However, FS2002 presents one useful "outside option", namely the instant replay. In the latest version one may set the replay for as long as he wants and make it loop (the replay, that is :-)). I tend to review most landings in outside view, choosing 200 - 300 seconds to capture the entire final. This way I may judge the attitude of the plane and judge whether I flare at the right point and to the right extent. I know, I could make a FU3 blackbox file to check a flight but it's more fuss.best regards,Hans Petter

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Hi gang,I've been in float planes a few times, I have had some hands on yoke time in a 1952 Beaver. I must say that if I ever see water on the windscreen from a landing in that plane I'll never go back to the same outfitter :-lolThe prop must of been to low and in the water, It would be to late to save yourself at that point, I know that's a cool effect in FU3 but not very real A Beaver just settles in the water the same as landing on a dirt strip ( With weels of course ) :-lolactually it's a little smoother, you really can't tell when you went from flying to being on the water,I was looking out at the water as we set down, There is a very small rooster tail from the floats, The Plane slows down very fastMS2K2 Beavers fly as close to the real thing as you'll ever find in a game,And I fly the best Beavers for FU3 by TW ( Thanks Tom )They are closer then the stock ones.FU3 The Beavers handle the slow water taxi lots better,FU3 handles the weather and wind far better and the bumpy air that I've been in for real many timesHave Fun :-jumpyhttp://avsim.com/hangar/air/bfu/logo70.gifAllan

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Thanks for the info, Allan. It is good to know these things. I've also been told that when landing a real floatplane, you don't hear water sounds whatever! We do have lots of misconceptions, don't we?Cheers.

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Hi Gang,Naji,There would be no way to hear water sounds above the engine noise from the Beaver, The radial motor is almost deafening if you remove the ear protection, Lizardo,Thanks for the link, Cool videoChris,There already is a nice Ultra float plane for FS, It is fun to flyHave Fun :-jumpyhttp://avsim.com/hangar/air/bfu/logo70.gifAllan

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Allan,Thanks for the suggestion, but if by FS you mean "FS2002", then I can tell you that I have removed this flight simulator from my PC's hard disk. I just decided that I would rather concentrate on a flight sim that I love, rather than TRY to like one that I currently don't.Best Wishes,Chris Low,ENGLAND.

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Allan,I agree with the issue you raise about water droplet on the windscreen not being realistic for floatplanes. Floatplanes are just too high above the surface for this to happen.However, I think the effect in FU3 was done for the Renagade, which has a hull and sits very low in the water with its engine overhead. I'm not sure, but perhaps the Goose could get some splash too? Unfortunately, you can't turn off the effect for floatplanes such as the Beaver and Otter.

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This is sort of difficult. Per www.seaplanes.org and FAA etc, a one foot wave is a WAVE; therefore: stay home. But on the ocean, a 1 foot wave is not even a wave. (PBY's & Coast Guard have worked in 3' etc. Note: "SEA" anything is far different than "water" anything). On a single engine (say a cessna/piper/DeHavilland) ..if you have water on windshield, you have water in the engine air intakes. (cough cough). Is it "real"..I don't dare think so. Is it enjoyable to see?..yes.Just as the splashing sound of water is. Another tiny point, as wheeled airplanes gain speed, they progress. As a water plane does, the drag increases until you are "on step" (on "tip-toes" you might say). And they stop quickly when "full down", not like some sims planes which leisurely wander to a almost stop. (think of, or see, a boat going fast killing the power..it throws everyone forward. Hint: until on step, or when "down" you're a BOAT with wings. :))

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Hi Guys,Peter,They maybe just added this for a cool effect, Be it Realistic or not, It does add a little touch to the game.(You knew I wasn't complaining about the splash effect) I just stated that it doesn't happen in the real world from a BeaverI agree a Renagade probably would gain a splash or two on landing.I,ve never rode in a Renagade for real, That would be a treat if I ever have that chance.Lizardo,Agreed a real Beaver slows very quickly on the water, It takes them quite a ways to get up out of water on takeoff also, Have Fun :-jumpyhttp://avsim.com/hangar/air/bfu/logo70.gifAllan

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Lizardo wrote:Per www.seaplanes.org and FAA etc, a one foot wave is a WAVE; therefore: stay home. But on the ocean, a 1 foot wave is not even a wave. (PBY's & Coast Guard have worked in 3' etc. Note: "SEA" anything is far different than "water" anything)Yeah, the big difference is that boat-hulled planes can cut through the waves, whereas float-based planes stay on top and can capsize more easily.Here's a photo of the Seawolf (the Renegade is the GA version) in some waves (granted this is not an ocean but the hull is designed for rough water military, search and rescue, and drug enforcement ops).http://www.lakeaircraft.com/SEAWOLF%20PROP...es/image002.jpg

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