Sign in to follow this  
Guest jonpoint

New aircraft requests - first list - 2nd June

Recommended Posts

WOW!I wasn't expecting such a quick response. Thanks to all for their input.So far, the list goes like this. I have included the (possible) FU3 base aircraft for each:Modern (jets)-----------------------Concorde - 747/BeechjetVC10 - 747/Beechjet737-800 - 747/Beechjet717 - 747/BeechjetThe reason for both 747/Beechjets is to include 4 engines in some and the extra instruments as well.Modern (props)-----------------------C-130 - 747A400 - 747Twin Otter - Baron/Kingair/Dash-8Pilatus (Porter?) - Mooney (speedbrakes etc) or TrainerSaab 340 - Baron/Kingair/Dash-8Again, 747 for engines/instruments.Classics-----------------------PBY - Baron/DC3F-86 - Beechjet with one engine.P-38 - BaronConstellation - Baron/DC3?? How about a 747 with piston engines?Electra (old) - Baron/DC3Savoia-Marchetti S-55X seaplane - MustangTiger Moth - Trainer/Mustang/CubChipmunk - Trainer/Mustang/CubSpitfire - MustangMaybe the biplanes could be started from a 65hp Cub?Gliders------------------------Nimbus 4M - StemmeBlanik L13 (I'm already doing it!) - StemmeDunno...Hawk(Kitty/Global/Black/Grumman?) - no idea what this is yet ;)--------------------------------------------------------------------Hmmmm, dunno about the last one and I included my Blanik to fill-out the glider section ;)The suggested 'base' models are just something close to the final configurations. Anyone wishing to take the initiative should post their intent here. Basically, it starts with a 3D model. From that point, Ansgar, myself and many others would be only too willing to help any intrepid volunteers :-)Jon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Jon, For the Hawk I meant the BAe Hawk trainer which I think has been chosen by the RAAF. Cheers, QvdG

Share this post


Link to post
Share on other sites

Jon,It looks as if you have it all thought out. So when may we expect delivery? ;-) :-lol

Share this post


Link to post
Share on other sites

Well....I did some groundwork, yes. I currently have my hands full with existing stuff but I am more than willing to help get people up to speed on the processes involved. If we don't get others into it then there will be only 3 or 4 of us and I would like some flying time myself ;)What we have now is a suitable list. We can stop looking for more suggestions now but I would hope that some people putting forward suggestions are passionate enough about their favourite aircraft to have a go at it. It's not that hard, you just take it step by step.All the software is freely available - nobody has to spend a cent/pence/euro/dinar etc - I didn't :-) As I said above, between those here that have built aircraft, we can help anyone with it - even to the point of looking after 'difficult' bits for developers. I just don't want to have to create entire 3D models for people to texture - the hours just don't add up. If they research it and come up with a passable 3D model, we can help them from there. Most aircraft are built in a 'team' environment with different people sticking to their strengths (like I did with the Archer callsigns for Steve Hess' Archer etc) so you don't have to know EVERYTHING before you start.First, look for MSFS98 versions of the aircraft you want. These 3D models are exportable/editable and make a great base for FU3 aircraft. Later models are harder to convert and have too many polygons :-(So, who's first, with what?:-waveJon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites

Jon,I am tempted to say to you, yes I want to take part well in the clothes industry of the planes, but I am afraid to make a promise which I will not be able to hold. I do not have any experience in the construction industry, and another modeling. It is for that that I wanted to start with an airport, because there are many examples, and I have the tools. I thought of learning as an autodidact.Good, if you want to test me like SMALL collaborator, here my E-mail: li.marilier@wanadoo.frIn a friendly way,Luc Jon,Je suis tent

Share this post


Link to post
Share on other sites

Lars Peter,Neither did I, 12 months ago! I would be happy to help you with it. Go to and download the latest version of Anim8or. If you have PSP, great! If not, go to and download 'iMAge'.I have downloaded a C130 for you and will convert it tonight!I look forward to some more collaborations!:-waveJon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites

Jon, There are two versions of the Hawk 100 trainer in the avsim MS98 library. I tried loading the the .MDL files with DeepExploration but without success "bad format". Could you let me know if it is possible to obtain an exploitable GMAX model regardless.Cheers Quentin

Share this post


Link to post
Share on other sites

Jon, why did you take the Mustang as a base for the S-55X? It was a rather big, slow, twin-engine seaplane. Wouldn't it be better to start with a Beaver instead? :-)Cristian

Share this post


Link to post
Share on other sites

Jon,Can this anim8or program be used instead of Gmax ? If so, is it easier for the beginner to understand what the hell you have to do to get started ? :-)Chris Low,ENGLAND.

Share this post


Link to post
Share on other sites

Jon.I have downloaded and installed the tools.This looks like a lot of trial and error in the beginning, but I willexplore the options and guides to find out more.Want a new airplane?? Hmmm-let's see,- may be in a year or two. Thank's for the links.Lars Peter.:-wave

Share this post


Link to post
Share on other sites

Hello Jon,wow an impressive list you extracted here!And as I see we motivated some other new developers to also try building flyable planes!!! A great idea and nice welcome to the new developers also from my side!As you can see at Jon Point himself IT IS POSSIBLE to build an own model you like with free available tools and you only need a bit ambition and motivation to start at it. We help you where we can if you stuck!What I can win out of the list so far:I would like to claim the "rights" to build the Concorde, A400M and B737-800 for me. ;-)I didn

Share this post


Link to post
Share on other sites

Hi All!Lotsa thingz happening here!Quentin - I use a little utility to convert .mdl files to .dxf. I then open them in 'Crossroads'(free) and convert to .3ds. Then I just open it in Anim8or. Files (.mdl) bigger than ~120kb do not work which is why you need to look at FS98 stuff first. The utility is 'mdl2dxf32d.exe' which can be found on the 'net. The creator can be contacted via if you cannot find it.Chris - I don't use Gmax (although I have it). Anim8or does everything you need for FU3 and I found it easy to learn. Moving from Anim8or to 3DS seems pretty easy, now that I am familiar with 3D objects. Besides, with Anim8or you can directly email the creator (who is a real nice guy - and he designs for Nvidia which has helped me too!) for any info you need. I suppose if I was creating things mostly for MSFS I'd use Gmax but right now there seems little point.Lars Peter - The tools are a bit 'T&A' but if you need specific help, please email me.Cristian - Sorry, I simply associated the SM name with 'seaplane' then thought 'Schnieder Trophy'! Of course, the best way to start the S-55X is to use the DC3 floatplane as a base. Sorry!Ansgar - Thanks for the kind words and yes please.... Concorde, 737, A400M - there's a lot of work there!:-waveJon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites

Jim,Sorry I'm switching to another thread but we must let the old one die!Further to your Beaver questions, don't forget we now have a 3D engine available (Beavers use R-895s, same as the GeeBee R2) and some better sounds (the GeeBee sounds are based on real Beaver sounds!) if we want.Just some food for thought.:-waveJon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites

The 717 is an old dream of mine, i would be glad to help in anyway i can to make it fly in the skies of FU3.I have promised to help Ansgar with the A400M when he start building on it, so consider that my second choice.// Danielhttp://hem.bredband.net/b159735/UDsig3.jpg

Share this post


Link to post
Share on other sites

How about a nice US Air Force McDonnell Douglas KC10 Extender flight refuelling tanker ? The high detail model could then be used in the High Detail AI pack to replace the default DC10.Chris Low.

Share this post


Link to post
Share on other sites

Hi Jon, I actually found a Tigermoth version FS98 and converted as you indicated. It appears to be "slightly damaged" as there seem to be some segments missing in particular on the wings and tail. I just wanted to know if this is to be expected.Thanks QvdG

Share this post


Link to post
Share on other sites

Hi Quentin,Your Tigermoth is ok. I got the same results with the Spitfire and Hurricane models. Use Anim8tor or GMAX ( I prefer GMAX ) and load the Tigermoth, then switch the direction of the "normals" of the missing plane they are looking the wrong way and this is why they are invisible. :-wave agtim

Share this post


Link to post
Share on other sites

Quentin,Andre is correct! The conversion processes often do this :-( When I first converted a Dash-8 model, some parts of the fuselage were missing (mapped wrong way) and some were doubled (two polygons back to back).All you need to do is go over the model, selecting faces one by one until you see an odd one. Reverse that then move on. When you have them all sorted, cut the plane apart (into separate ailerons, wings, tailplane, cowl etc to make texturing and later modification easier. Because we build from 'e'files, there is no need to combine or group surfaces prior to conversion.As you don't need a 'gear up' model, just try to keep below 2000 polygons. If you are including a pilot (and why not?), allow for another ~300 polygons for that so ~1650-1700 for the aircraft.If you start with a 65HP Cub as a base, the flight model will be close enough for a first try. Extract the flight model and look at the gear height (in metres). It is important to set your 3D models 'datum' point to the same height. It doesn't matter if the wheels float or sink because there is an 'offset' adjustment available at the front of the flight model file ;) If you don't do this, your landings may not register and your logbook will not record your destination.Best of luck, Quentin and "welcome aboard" :-wave Jon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites

Quentin,To deselect, hold the key down and right-click. You can drag-deselect too, exactly the same way using the 'drag-select' tool.To detach faces, select the faces you want to detach (an aileron for example) and hit 'edit-detach faces'. The selection will reset. Switch back to 'normal select' and the detached faces will be highlighted - you can drag them around now.Moving vertices is hard unless it has no fill. Try just moving the points around instead.:-waveJon Point*************************(effyouthree@hotmail.com)*************************

Share this post


Link to post
Share on other sites

Hi Jon, I just sent you a mail with a few more beginners questions as well as the current status of the project. Now that I started playing with modelling caper I think my evenings are booked right up until Christmas. Which Christmas I don't know yet ;-)Thanks, Quentin

Share this post


Link to post
Share on other sites

Any chance you could add a Avro York and Sunderland flying boat to that list. A Vulcan bomber would be a novelty!

Share this post


Link to post
Share on other sites

Jon,There are some good aircraft here but I would say that FU3 could do with a small jet.....Salamander or Hawk or Meteor or Hunter....This came to me as I tried the Reno air racing challenge (I have flown both GB's and the Dago red) but I only have a couple of jets to choose fromBeechcraft - 747 (pig to get round the course but fast!) and SR71 ....uncontrollable!!! (The SR71 isn't that good compared to your high quality Dash and GB ....hint perhaps you could tidy the SR71 up)Any extra aircraft is ok with me!!!Rob

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this