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    Prepar3D v4.3 is available now!


    Chuck_Jodry-VJPL

    Prepar3D v4.3 Is now available for download , an extensive list of improvements is listed below , follow the link for further details and download

    Release Notes

    The next update for Prepar3D v4 is here! Prepar3D v4.3 takes simulation to the next level offering new features including interactive panel windows in virtual reality (VR), improved scenery dynamic lighting performance, as well as numerous user interface (UI) enhancements, various stability and performance improvements, multiple bug fixes, and much more. Many updates were also made to the Software Development Kit (SDK) giving developers more power to create new and exciting content blurring the lines between simulation and reality.

    The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v4.3, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v4 installed to utilize the Client only installer. To install the Prepar3D v4.3 Client, you must first uninstall the previous Prepar3D v4.0/v4.1/v4.2 Client through Programs and Features in Windows Control Panel.

    General Platform Updates

    New Features

    • Vehicle panels can now be used in VR.
    • Window Definitions can now be created and applied to Prepar3D windows.
    • Added Scenery Library and Add-ons to the Startup Screen.
    • Added interactive Map to the Airport Selection Screen.

    New Features (Professional Plus Only)

    • Added basic Common Image Generator Interface (CIGI) support.
    • Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file.

    Fixes and Improvements

    • Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change.
    • Fixed inaccurate heading when broadcasting to ForeFlight.
    • Invalid camera settings no longer save out when saving in VR.
    • Various VR Performance improvements increasing overall framerates and stability.
    • Virtual Cockpit (VC) rendering performance improvements.
    • Fixed visual bug where UI windows would flash at the wrong location when opened.
    • PreVC post processing optimized with new VC rendering techniques.
    • Updated Colorizer post process to correctly use stencil buffer.
    • Fixed numpad view panning when using SimConnect applications.
    • Fixed rare bug in Oculus initialization that could cause visual anomalies.
    • Fixed visual errors when using Oculus with SteamVR.
    • Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings.
    • Fixed bug preventing the ShowMessageText setting from persisting.
    • Fixed issue with undocked views not focusing and accepting input when closing their context menu.
    • Fixed bug preventing add-ons from loading properly with trailing slashes ‘\’ in file paths.
    • Added a VR settings UI screen and reorganized VR menu items.
    • Oculus VR headsets can now be used with SteamVR.
    • Added VR emulator option to test VR without having a headset connected (requires installing SteamVR).
    • Cinematographer camera movement speed is now updated based on joystick sensitivity settings.
    • Fixed issue that could cause the ATC window to be disabled unexpectedly.
    • Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened.
    • Zoom is now available in VR.
    • Installer is now digitally signed.
    • Fixed crash that would occur in vehicles with a large number of VCockpit panel entries.
    • SimConnect menus no longer register for key presses larger than the menu option count.
    • Reduced lag when opening context menus.
    • Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application.
    • Custom camera menu items are now displayed in their view category and can be applied to views when opened.
    • Deleting a custom camera now only resets views that had that specific custom camera applied instead of all views in that category.
    • Default settings for VR, ViewGroups, and Multichannel are now written out to configuration files.
    • Added reset camera menu option in context menu and menu bar. Reset also reapplies custom camera values if set on the view.
    • Updated default zoom levels for cockpit and virtual cockpit entries to 0.3.
    • Fixed issues with certain sensor views in VR singlepass with MSAA enabled.
    • Fixed bug that caused voice communication issues over multiplayer.
    • Added -rolename command line option. This lets users specify the rolename for multiplayer scenarios.
    • Startup screen is no longer displayed when using the -net command line option.
    • Both structured and unstructured scenarios can be selected when booting directly into multiplayer using the -mp command line option.
    • Fixed visual issues with focal points.
    • Placed dynamic lights are now processed in clusters with additional distance-based checks improving performance.
    • Added ability to create custom voice control phrases from VR.
    • Renamed Selection key events in the Controls UI to Selection/Zoom so that the key binding for zooming is easily searchable.
    • Added magneto increment/decrement to Controls UI.
    • Removed redundant work in water texture processing.
    • Fixed hybrid unit display errors in UI.
    • Added checkbox for disabling cockpit momentum effects.
    • Fixed margin errors, tooltips, and minor visual bugs in several UI screens.
    • Fixed issues where custom scenery could cause invalid data to be written in land classes.
    • Fixed bug where secondary view group windows would not fully expand to the left and right of the display.
    • Fixed bug where maximized windows on secondary monitors would not cover the taskbar in full screen on Windows 10.
    • Fixed bug with vehicle doors opening after a SimConnect menu was opened.
    • Added additional fallback case when loading control mappings to disregard any GUID in the title. This is useful when exporting controls on one machine and importing on another where GUIDs may not match.
    • Fixed resizing issues with the timer panel.
    • Changed default observer focus type to local instead of world.
    • Updated installer to reduce potential hangs when installing DirectX.
    • Fixed enter key not working with Activation UI windows.
    • Fixed crash when opening the Save UI if any installed aircraft were missing titles in their aircraft.cfg.
    • Fixed crash when originalID was missing from scenario file.
    • Updated generic buildings to do more accurate position calculations.
    • Redesigned the Custom Camera UI.
    • Fixed bug where sensor mode would not be cleared when removing IR post processes from views.
    • Post processes no longer render one additional frame after being removed.
    • Fixed error preventing email activations from persisting on restart.
    • InfoGen is now updated in panel only views.
    • Fix bug with rotatable landing light PBH in ISimObject vehicles.
    • Fixed Flight Planner UI bug with cruising altitude not automatically being calculated after a departure/destination is selected.
    • Fixed collision bug with avatar.
    • Distant vehicles are more accurately displayed.
    • Fixed bug where VC only views would be white when set to the starting view in a scenario.
    • Fixed issue preventing User Interface windows from blacking out the application on newer versions of Windows 10.
    • Fixed bug where Payload UI would save changes when pressing escape.
    • Fixed issue with attached effects that could cause them to disappear at certain viewing angles. This also affected attached dynamic lights.
    • Fixed turbo prop shaft torque time constant preventing errors causing incorrect net negative torque values.
    • Fixed crash that could occur when crashing vehicle.
    • Fixed issue preventing the host machine in multiplayer from correctly serializing content to client machines. This would occur when the host did not have content that connected clients had.
    • When multiple UI windows are open only the window accepting user input is enabled.
    • Improved handling of autogen extrusion object intersections including bridges.
    • Fixed bug which could cause night terrain textures to be incorrect for one frame in some cases
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    If you installed or updated P3D to version 4.3 and have the CIELOSIM KJAX Jacksonville scenery check for the runway (lol)

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    P3Dv4.3 takes a bit longer than v4.1 to load the scenery (any) it stays black screen momentarily for 4 seconds. The PMDG 777 also loads a bit late when it's switched to outside view. My system is Alienware R6 with 4.4GHZ clockspeed and 64G RAM, SSD HD Windows 10, NVidia 1080 Ti video card. Maybe my PC is getting old.

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    11 hours ago, trisho0 said:

    P3Dv4.3 takes a bit longer than v4.1 to load the scenery (any) it stays black screen momentarily for 4 seconds. The PMDG 777 also loads a bit late when it's switched to outside view. My system is Alienware R6 with 4.4GHZ clockspeed and 64G RAM, SSD HD Windows 10, NVidia 1080 Ti video card. Maybe my PC is getting old.

    Get something decent trisho0 - do like me and change to an i5 2500 @ 3,3 GHz with GTX 960, 16 GB GDDR5 VRAM.

    It's super fast!

    I've had this rig since 2011, and each new version of P3D makes me thing I really don't have to upgared right now....

    v4.3 is even smoother now!

    Edited by jcomm

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    1 hour ago, jcomm said:

    Get something decent trisho0 - do like me and change to an i5 2500 @ 3,3 GHz with GTX 960, 16 GB GDDR5 VRAM.

    It's super fast!

    I've had this rig since 2011, and each new version of P3D makes me thing I really don't have to upgared right now....

    v4.3 is even smoother now!

    Your system is expensive I can't afford it. I know the v4.3 even smoother enough to wait 4 seconds to see a loaded scenery and even though to see the T7 late . I agree with you ...

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    I installed 4.3 without a hitch, so far no probs in a one hour flight into the flight levels.  Add-on scenery and aircraft were untouched and load as before.

    John

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    16 hours ago, Cactus521 said:

    I installed 4.3 without a hitch, so far no probs in a one hour flight into the flight levels.  Add-on scenery and aircraft were untouched and load as before.

    John

    That's good. CIELOSIM KJAX Jacksonville scenery shows weird runway.

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    Since it is an add-on, something must have happened.  My add ons are limited to a smattering of Carenado aircraft, Ant's Drifter ultralight, and MSE's photoreal scenery covering much of the west, plus Oregon which I have rendered with FSEarthtiles.  I finally settled down and made P3D my platform for flying over photoscenery and X-Plane my platform for flying over its default scenery and landclass, which I find very realistic and well placed from a pilot's point of view.  Back to P3D, my go-to aircraft, the Malibu Mirage, the Alabeo Cardinal, the Carenado Citation 550 and Alabeo Cessna 421 are all flying fine in the 4.3 update.  I followed the protocol of uninstalling client, content and scenery before reinstalling, and the reinstall of 4.3 left existing add-ons and config settings untouched and picked up on them immediately.  I enjoyed a brief flight of the C130 over the LA Basin, love having a flyable aircraft for short uneven field takeoffs and landings, she flies so well.....

    John

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    After launching P3Dv4.3 it takes longer time than previous versions to show the selected airport. Maybe it doesn't happen if only a few payware sceneries are installed.

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    About the only problem I have seen is I get an out of date error when running GTN of GNS from Flight 1!

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    16 hours ago, rjmcgill said:

    About the only problem I have seen is I get an out of date error when running GTN of GNS from Flight 1!

    Does load faster or lower the v4.3 than v4.1 in  your system?

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    1 hour ago, trisho0 said:

    Does load faster or lower the v4.3 than v4.1 in  your system?

    A little slower, but not by much. I am running Traffic though

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    4.3 is faster on the frame rates for sure. But a lot of Carenado aircraft don't work properly and the SVS stopped working all together.  Im getting no response from Carenado as usual.

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