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About Hakkie

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  1. Phew! ๐Ÿ˜€ Check, that's a legit argument for a developer. That's indeed how I am doing it. I was just returning to the topic trying to lower the chance of 'issues' caused by users entering these paths. ๐Ÿ˜‰ Well, back to flying!
  2. Hi Nico. Sorry to jump in here. Perhaps you still could look into using the scenery.cfg for PPG? You explained HERE why you choose not to, which I understand. But using the free (no I'm not related in any way) Lorby-SI AddOnOrganizer you can create a P3D v4 scenery.cfg for use in PPG that contains all sceneries, even those installed via packages, Add-on folder etc. As far as I know, FSX and older P3D versions (prior v4) only have a scenery.cfg and no Add-on construction etc. So if the AddOnOrganizer tool generates a scenery.cfg in P3D v4 for PPG use, and PPG uses the normal scenery.cfg in FSX and older P3D versions, then there is no more need for the user to define scenery paths in PPG. You have way more knowledge about this stuff than I have. So I'm sure I'm missing something. ๐Ÿ˜‰ Saw no harm in asking (again). ๐Ÿ˜
  3. Sorry for the late repsonse. Away from the sim a few days. Thanks a lot Nico for implementing the changes. Working fine here!
  4. Thanks for the quick reply. 1) OK, clear regarding differences in simulators. I asked this, because I have FlyTampa EHAM installed (and working correctly), but the XML generated by PPG says the data is from ORBX. I do have installed ORBX Global Base, Global Vector, Global OpenLC Europe and TrueEarth Netherlandsat a lower prio than FlyTampa. So I wondered if it had something to do with scenery priorities. I played around with the order of the folders in PPG and it looked like that did make a difference at some moment, eventhough it shouldn't according the manual. But it could have been me getting confused. ๐Ÿ™ƒ Will look into this a bit more this week. 2) Great, thanks. 3-1) Isn't parked_default always re-created and filled at each new PSXT version? So I have to delete it after each new version (if not saving my own PPG files in parked_default, which I do not), correct? 3-2) Clear
  5. First of all, thank you very much Nico for creating this software for free! Makes my simulator world a lot more alive. I've been using PSXT for a while now and have upgraded to the latest version yesterday. Over time some questions/thoughts came up: Isn't it possible to let ParkPosGenerator make use of P3D scenery database instead of scanning through folders that the user has to add in the settings? I believe using the (free) Lorby-SI AddOnOrganizer allows you to create a 'temporary' scenery.cfg that external tools like PPG can use. That would make adding paths to the setup obsolete, wouldn't it? Also this would guarantee that PPG uses the exact same activated sceneries (and priorities) as P3D does. AddOnOrganizer has a commandline option to generate a scenery.cfg for external tools. "Command line option: You can export the library directly from the command line too: P3D V4: P3DV4AddonOrganizer export allscenery.cfg P3D V3: P3DV4AddonOrganizer export_V3 allscenery.cfg This will create a file called โ€œallscenery.cfgโ€ containing the full library without altering your scenery.cfg" I am running PSXT64 on my laptop, while the airports in the 'parked' folder are per default on the P3D machine. At startup of the latest PSXT64 it reads all the XML-files. Over the network this takes about 3-4 minutes in my case (1gbit network). As mentioned in PPG the manual you can copy the XML's to a folder on the machine where PSXT64 is running and point PSXT64 to that folder. Wouldn't it be possible to make the output folder in PPG configurable? PPG could then write the XML's directly to the same folder (and machine) as defined in PSXT64. Yes, running PPG would take longer as it has to write the files over the network. But this would skip the need for users having to copy the parked folder. Having PSXT64 read the XML's over the network at each start is not very comfortable, so copying the files to the PSXT64 machine after each PPG run is a must to me. ๐Ÿ˜‰ Am I correct that the folder 'parked' has a higher priority than folder 'parked_default'. So PSXT64 handles the airportfiles in this prio: 1) parked-updates 2) parked 3) parked_default? All for now. ๐Ÿ˜„ Thanks for taking the time to answer. ๐Ÿ˜‡
  6. I would go for the yoke. Simulating aircraft needs realistic controls. Personally I prefer good controls over easy/realistic viewing in VC. And yes, I do own TrackIR4 as well and yes it's very good.
  7. Search for 'Selection Correction gauge' by Rob Barendregt in the AVSIM file library and install it as instructed. Works fine here! :D Edit:BTW: This is an FS2004 related issue, not PMDG related.
  8. Hahaha, thanks for the detailed report of the future things and stuff! :+
  9. Not sure if this was asked before. Considering the known weather limitations of FS2004, at this moment ActiveSky provides all I can think of. This made me wonder what you guys have in store for us in future releases. Just curious... ;-)
  10. @Gary: Thanks for your info. An occasional drop below 25 FPS is no problem. As long as the sim keeps running smooth it's ok. I hate that jerky view on short final... ;)@Rhett: If I go for it, I'll post the results here.
  11. Hi fellow simmers. Probably this was asked before, I'm sorry for that. Did try to search but could not find a thread with this hardware.I am now running an AMD Athlon 64 3500 on an Asus A8N-SLI Deluxe. I have 1 GB of RAM and an ATI X800XL 256MB videocard.My intention is an Intel 6600 Core 2 Duo, an i965 chipset based motherboard, 2 GB RAM. Videocard will be upgraded later, SLI not needed.Is there anyone among us who also upgraded from an Athlon 64 3500? If so, upgraded to what? Can I expect an (ohoh ;) ) FPS boost in FS2004 running on WindowsXP? I'm using the mainstream addons: PMDG series, LDS 767, ActiveSky, Ultimate Terrain Europe, AI traffic pack, RadarContact and some detailed sceneries of my favourite European airports. I'm aiming at a minimum FPS of 25 during landing at 'busy AI airports' (like EHAM) with real world weather...Please share your upgrade experiences with me or direct me to a thread with usefull info.Thanks everbody!
  12. Hi Dave, I'm also about to buy a 16:10 screen. Would it be possible for you to post a picture of the screen showing FSX incl. a 2D panel? Not that I don't believe you, it's just that I wonder what it looks like. Thanks!
  13. Not sure if this forum is the best one to post this. Moderator feel free to move/copy it.Take a look here! http://www.paolodeangelis.com/
  14. Don't know if you use FSNavigator, I do. I generate a flightplan in FSNavigator. Within FSNav the plan can be exported to PMDG format (to be imported in the FMC) and FS2004 (to be used by ASv6) format. In order to export to PMDG format, you need to download/install the proper DLL. It can be found on AVSIM (http://library.avsim.net/download.php?DLID=38503). Don't know if there is a way to convert the PMDG FMC saved routes into FS2004 format...I believe the FSBuild (http://www.fsbuild.com) flightplanning tool also supports the PMDG and FS2004 format. I do not own FSbuild, so am not sure.
  15. >It's strange. It will gook at some ai aircraft but a lot of>the ones it reads are not ai aircraft. In addition, it doesn't>read every aircraft, just enough to make it stutter.>>I would really like to figure this out because I believe this>is what is causing most of my pauses. >Just a thought: did you try without AI active to see if it still occurs?
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