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russdirks

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  1. russdirks replied to a post in a topic in MS FSX | FSX-SE Forum
    You're not doing anything wrong. The MS Sidewinder FF2 is probably one of the best FF joysticks out there (based on my testing), in terms of producing the strongest forces, but it will never come close to matching the control resistance you will feel in a real airplane in a steep turn. Russel DirksFS Force
  2. An important consideration is the fact that in FSX the F-18 is loaded to approx 35,000 lbs, whereas the max gross weight for the aircraft is 56,000 lbs, which is definitely going to affect how the aircraft sits. Unfortunately there are no defined payload points whereby you can increase the weight using the UI, so I added my own ... WEIGHT_AND_BALANCE...station_load.1 = 10000, -35.5, 0.0, 0.0station_name.1 = "Stuff"(Note:couldn't figure out how to put square brackets in above) With this change I was able to load the plane up to max gross weight, which causes the struts to compress more, but still not quite as much as the real thing, IMO. The top image is max gross weight.
  3. Hi Phil,I'm not entirely clear on point #1."Any 3rd party who builds code intended for FSX with the VS 2005 SP1 bits installed will take a dependency on the new DLLs in the redist unless they take special care and compile with a special #define. This code will fail to load in FSX RTM." Is this true even if the end user has VS 2005 SP1 redist installed on his machine? Are you referring to DLL's only, or .EXE's as well? Thanks for the info,Russ
  4. >Works great here in the new version!Hi Holger, that's good to hear. Thanks for the kind words.Best regards,Russel Dirks
  5. Hi Alfredo,I would say that's a feature, not a bug. EZ-Landclass will display numbers using the settings found in Control Panel / Regional and Language Settings. So if your computer is setup to use a comma for the decimal separator, that is what EZLC will use. Does the project compile ok?Regards,Russel Dirks
  6. Hi Luis,Thanks for the bug report. Got it fixed now. The formula I was using to determine what LOD5 cell the project was in had a bit of a bug in it. You can download 3.01 [a href=http://www.dirks-software.ca/scripts/download.php?path=/downloads/ezlc301.zip&description=EZ-Landclass%203.00]here[/a].Regards,Russel Dirks
  7. >Why not place the landclass BGL directly into the specified>folder which, in many cases, wiil be a Scenery folder. Saves>moving the BGL.That would be a nice feature that I had thought about doing. One problem is the move operation would fail if the user forgot to disable the scenery area in FS -- the OS would report the file being in use. Plus, it's always a trade-off between the features I want to add to a program, and the time needed to add those features. Besides, this is freeware. I have to make the user do SOME work! ;-) It's easy enough to make a little batch file to copy the bgl to the necessary Scenery folder.
  8. The beta version of EZ-Landclass 3.00 is now available if anyone wants to try it out. It's very similar to previous versions, except it can now be used with FSX. It's only been tested by myself, so if you find any bugs in the program or documentation, let me know via this thread or the email address in the Readme.You can download it here : [a href=http://www.dirks-software.ca/scripts/download.php?path=/downloads/ezlc300.zip&description=EZ-Landclass%203.00]EZ-Landclass 3.00[/a]Once it's stable I'll upload it to the various flight sim libraries.Best regards,Russel DirksDirks Software
  9. Check your Scenery Complexity. If it is too far to the left, you won't get any detailed scenery at airports.
  10. In Exe.xml, set to "False". The sample version of exe.xml included with the SDK (which you may have used like I did) has this set to true, which means every time it loads, it asks your permission.
  11. For FS2004 I just used the standard MessageBox function, passing in the window handle to FS98MAIN. Worked fine for me.
  12. You have to put FSX into "DialogMode" first, then display your dialog. The SimConnect SDK has a sample program that shows you how to do it.
  13. The SimConnect documentation states that you must use C or C++ to access SimConnect, unless you use the managed API, in which case you can use any of the Microsoft .Net language compilers. However I have found, after a bit of experimentation, that you can access the non-managed SimConnect API from VB and VBA, using appropriate DECLARE statements. I've posted some sample code over at the [a href=http://www.fsdeveloper.com/wiki/index.php?title=Accessing_SimConnect_From_VB]FSDeveloper Wiki.[/a]Cheers,Russ Dirks
  14. russdirks replied to a post in a topic in MS FSX | FSX-SE Forum
    >Russ Dirks doesn't allow his FSConnect module to be included>in packages... but only downloaded from him or AVSIM. Freeware>usage is fien, but he controls distribution of the module.Hi Dick and others,As of version 3.00, I've changed the license agreement to allow developers to package and distribute FSConnect with their product. The license now reads as follows:You may use FSConnect.dll as an interface between FS and your application. You may use and adapt any source code in this package for use in your application. You may package and distribute FSConnect.dll with your product, with appropriate credits in your documentation, including a reference to my web site, www.dirks-software.ca.Regards,Russ Dirks
  15. Rudi,Yes I would be very interested! Maybe, with your permission, I could include your code with future releases? Send whatever you have to: russdirks "@" yahoo.caRuss

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