Everything posted by johnfromoz
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Why would a AI aircraft refuse to turn
Thanks for the insight, Harald - I think I will reconsider buying the Mil after all! ^_^
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Why would a AI aircraft refuse to turn
Yes, I agree, I separate the regime of the 40s from the technology. I know of the AI Mil helicopters but wasn't sure about purchasing the MI8 (I think it was) as I didn't know anything about the company processing the money. MAIW have some good helo air files I sometimes transplant for personal use.
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Why would a AI aircraft refuse to turn
Yes, I understand the issue re the markings. I have the FS conversions to "Golden Wings" and "Silver Wings" on separate drives, and the Golden Wings has a few quick adjustments I can do to select the 1920s-early 1930s, the immediate prewar period, or early WW2. I'm going to have to add the marking to the Lufthansa aircraft for the later period! Interestingly, I have almost no purpose-designed AI aircraft in Golden Wings, nearly all are converted user-flyable models. Some needed no conversion to work well. You can probably get away with it in the 1930s, when skies were less busy! As for helicopters, in my modern FS9, I am doing the same as you are, it's satisfying to see them. I also have a lot flying in "Silver Wings" - mostly in places like Vietnam! Here's a crude illustration. All six AI helos are headed for "LZ Xray" out of Camp Holloway (Pleiku) either on strafing runs or for 'dust-off' and - a case in point to this thread - me flying this close tended to confuse the AI engine and they sailed off towards Cambodia!
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Why would a AI aircraft refuse to turn
Jive1, I have a fairly basic question. How do you know it doesn't turn? If you have flown alongside or near it, your presence can throw AI aircraft off an they will just chug off into the wild blue yonder. One way to avoid that is to track the aircraft itself from chase view, for which the default, I think, is Ctrl+shift+F to cycle forward, and Ctrl+Shift+V (or W) to cycle through all AI in the other direction. You may need to set this up in control assignments. Also I suggest you park at the field nearest where you think the trouble happens, switch off your engine then start tracking. Not turning, and not arriving, may be part of one problem, or two very different problems. For example, flying beside the AI might disturb turns, and not arriving may be an AFCAD issue. And AI do make some unexpected turns. I have tracked them on simple circuits and sometimes they are not square, but involve a few doglegs. I've even had AI appear to steer around landscape, quite unexpected but nice when it seems to happen. I often do as Tom and others say - drop the air file from a reliable AI aircraft into the new AI plane folder. I also change the aircraft.cfg to aircraft.txt, then copy over the aircraft.cfg from the same folder I got the air file from. Into that, working from the renamed aircraft.txt, I copy (and overwrite) all the [fltsim.X] entries, and the sections for [lights], and [contact points]. Also, if it's there, the [General] section. As Tom said, you will need to change the "sim=" line in each [fltsim.X] entry to identify the replacement air file. Don't know if this is accepted practice but it's worked fairly reliably for me. Harald, nice screen shot!
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Cannot find my uploads in the library
This is unfortunate. Frankly, I thought good web design included not burying the content under layer after layer of screens. And if there's a FAQ on the search function, I'm afraid I need a "search" option to locate it! But when it's found, one of the key searches is by author. It's already hard enough, here and elsewhere, to narrow searches for things like "Air France", where we get a heap of scenery for "France", or conversely, to get blanks for searches we know should bring results (as BAW345 said). I see the thread on the new format is locked and the library is under some kind of reconstruction. I hope this includes some retention of author names, and something good by way of search ability. AVSIM is too good a site to suffer the indignity of the changed file library.
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UK Scenery problem
<Sigh of relief>I keep coming back to FS cos you never know what kind of curve ball it will toss at you next!
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UK Scenery problem
Possibly the same Leuchars - which even worked on my old setup. I had a heavy Isle of Wight scenery which I ended up dumping, too, and that was the problem end of the UK! For a while I ran all of Maxted's small airfields, but they have been replaced one by one. I didn't find high numbers of sceneries to be a problem - as I said I have heaps of airfields and VFR items all close together in the UK and much of western Europe now, with no issues. AI can be a kick so the suggestion to switch it off makes some sense, but again I run plenty...John Hinson said on the other thread there's no scenery limit, just a limit as to what shows on the library list. That said, I had a scenery vanish only yesterday, had to re-enter it! But I both sympathise and fully applaud you being a scenery junkie.
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UK Scenery problem
This is what makes me wonder about southern UK. I have very dense airfields in, say, the USA, and parts of Europe, without the issues. I also have piled in all the nice little VFR items to view from my Chipmunk - from city centres to castles and piers and oddball memorials. With all manner of addons UK is still fine on my new setup, which was in fact built with FS9 in mind. So without having a specific fault to point at, and assuming the issue is a resource-hungry region, I wonder what differences between our systems there are which could provide clues, given I had the same problem on my older, slower machine? Seems trange to me. With defragging and reloading and all, your sceneries have probably had several different addresses on the disc - so Chock's idea makes some sense. If you do as he says and still get the problem, blame England! Then I guess it's down to finding ways to get more resources. Used to have a program called "EndItAll", for instance, which let you easily switch off stuff not needed when simming that took up resources in the background. You say it happens if you try to start a flight in the UK. Indeed that was my experience. Also moving into the area (Southern England) via the map did it. I could start at St Just, or somewhere past the Midlands, and fly in, but if I stopped to look at the map, it would crash in map mode too. And sometimes just crash when I had flown some way in.
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UK Scenery problem
I have no real answer except to comment that I always found England a problem (the FS version of it - which I love flying). My old system was borderline for FS9 and I regularly got crashes in the southern part, and also just over the channel, but few from the Midlands up. Is your problem by any chance worse in that area? I have not had the issue on my newer system, touch wood (Intel Core 2 Duo, 3 GHz, 2.75 Gb RAM, WinXP, with Nhancer for some settings we usually set within FS, and that rather than the latest Nvidia driver. I have no idea if that helps!)I am developing a view that southern England wants more system resources than we'd expect for some reason. This may be an FS9 secret nobody talks about.
- Autogen building clustering
- Autogen building clustering
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Where can I find the Alphasim Typhoon?
Oops - misposted and deleted, apologies.
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Autogen building clustering
All fixed, once you guys got me thinking the right way! I had (by some flash of psychic ability, saving me going to the discs) a zipped folder of the default scenery/world/textures and just copied all the agn and their related bmps across - left alone the water textures and others I had replaced with third party stuff. I noticed in the course of it that a handful of agn files were much smaller than the originals, about 1/3 their proper size. How that happened I can only guess. Wear and tear? A dirty trick in some auto installer? Thanks for helping me dust off the FS cells in my brain!
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Autogen building clustering
Thought crossed my mind, but they are too disordered even for trees.Rhe shot is near Blinman, South Australia, a minute or so west of the airfield (on the racecourse) - unfortunately not a default field so unless VOZ has it, you may not! It happens in a lit of places - Goolwa airfield YGWA has the same all around it. It's occurring over wide areas - for example I flew Hawker, Wilpena Pound and Blinman and these clumps were dotted across the landscape. It should be open country with big empty fields or bushland, roadside trees, and occasional small towns. :) I did try VOZ through a few versions and gave up on it. Its file system was too chaotic for me, I couldn't be bothered sorting it out if I found a better scenery to replace one of theirs. Didn't like fiddling with the control panel either. Wasn't my scene - not to detract from the immense talents of John Venema and the very reputable designers who contributed, but I like more control over installation than it gave me. John V. clearly made good use of the experience in ORBX, which is beautifully constructed. I don't use FSX myself.
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Autogen building clustering
Thanks Dave (I remember work! I hear people still do it ;) ) Looked at my AGN files in World/Textures and nothing modified later than 2008. I don't think any live anywhere else. Back that far, I didn't have this problem, it's just appeared over the last few weeks. That does give me an idea, though. Rather than reinstalling I might try to just replace the World/texture .agn (and perhaps texture tiles) from the original disc. Thanks for the inspiration - I am still open to input if anyone happens to have encountered this but that's a place to start, and I didn't have one before!Hope your tea didn't go cold!
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Autogen building clustering
I've suddenly had an issue I've never seen mentioned before and, what's more, can't find reference to, at least on search terms I used. Given my poor choice of terms, a picture might be a good thing! The issue here is the unnatural clustering of default autogen buildings. Firstly, they are not arranged in the usual halfway logical way, in grids or along lines, but appear to have been flung onto the landscape in random blobs, often with buildings overlapping each other. Secondly, the location shown is outback Australia, and there should be no buildings in sight - I know, I made the landlass and have used it in earlier FS9 installations with no issues. Those chaotic hamlets really ruin the effect of a scenery! It started appearing recently, mainly in Australia. Some was in areas I had landclassed myself, but some not. It's also shown here and there in North America, in places where I have no third-party landclasses. Unfortunately I can't relate it to something recently installed, because it appeared after I had installed sceneries for Europe, South/Central America and Asia as part of an ongoing restoration of my FS9. And I swear I have had reinstallation up to the eyebrows! I'm plumb out of ideas. Has anyone seen this, or got a suggestion?
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FS9 Limit on scenery library entries?
Strangely I hit the same problem only this week. I discovered, as John Hinson says, there is apparently no real limit, though the library has an upper capacity of around 1090 which it can display. I had to delete a scenery and did it via editing the scenery.cfg, something I usually avoid. So - thanks to Mad Dog for the heads-up on the scenery manager!
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RIP: David "Opa" Marshal
Opa was wonderfully generous as a fellow-hobbyist, but he was much more than that. He was also happy to chat about anything, swap family news, and share a joke. I really do feel a vacancy in my life. I am sure his family feel much more. That sadnes is the price we pay for our associations with those we love, and with someone like David, it's a fair price, since he was such a warm and kindly person who gave us so much. Maybe there's a little comfort for his family in knowing that he really did reach friends around the world.
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Note about FS9 and memory
I may be insufficiently techie and have missed the point, but having arrived at turning off unwanted processes seeming to be the big factor, and with G-SWSM suggesting a script, perhaps a small utility like "EndItAll" is worth a look? I have used it with apparent good effect on my clunker of a PC (though don't have it running just now since I anticipate a new PC some time soon).Try http://www.docsdownloads.com/Tier1/enditall.htm (or Google for the name).
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Spelling?
Small 'b' biblical = profound, large 'B' Biblical = in the Bible! :( You'd think I could find something substantial to contribute. Perhaps I'll browse some other threads. :( And good luck, Jim!
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Spelling?
Now, now! Not so, there may be debate but this has to be either THE site, or else THE site's worst nightmare! I understood what he meant. It's an allegory, "the first plaice" is literally "the original first fish with two beady eyes on one side" and is a poetic way of saying "in the first place". :( Things could be worse. The day a site like this is written entirely in txt or l33t is the day I say kthxbai, toss away my joystick and lock myself in the grumpy old soul's home! :(
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Spelling?
Well, I felt a bit guilty with my post. Now I feel like a complete swine! :( As I hinted, having run websites on a voluntary basis, I'm not sure which is worse - finding your own typos a year later and wondering why nobody noticed or cared - or having someone else spot them! Nah, I don't really feel like a swine. I look on it as riding shotgun :( to help preserve a great site's image.
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Spelling?
Well, okay ... on the AVSIM home page, left frame - "Suppport BRAVO 369" seems to have an extra P. I recall finding typos on websites I ran - six months later. Don't know what was worse, making them, or wondering why no-one noticed. :(
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Why does the wife always interrupt
I've worn out two wives but still use Flight Sim. It's less frustrating. Flight simmers will know that this is a scathing indictment of marriage! I don't have a cat or dog and my kids are now grown up and off doing their own thing. All I get is phone calls and knocks on the door. Some are from other flight simmers who don't seem to understand I want to use it, not talk about it.I am currently learning all I can about being a grumpy old curmudgeon so people will leave me alone to swear at Microsoft's ATC voices... AAARRGH! The voices! The voices! They're back!:)