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Dave Feldman

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Everything posted by Dave Feldman

  1. Lol! Thanks Rick. I looked everywhere but there. Regards Dave.
  2. Does anyone know which folder the textures for ORBX static aircraft are in? Mainly the textures for GA aircraft. Dave.
  3. Thanks Janek. Looking good! Dave.
  4. Will we need the ISG Avionics for this guys? Dave.
  5. Sorry. Started this in the wrong forum. http://www.avsim.com/topic/486174-a-little-problem/#entry3398069 Regards Dave.
  6. Ok thank you Greg. Dave.
  7. It sure is a good looking CJ! 4770k, 980Ti card, W7 64. Regards Dave.
  8. This is using DX10 Fixer 2.11. AA set at 8 in the Fixer. SGSS set 8 in NI. Nvidia Driver 262.00 Dave.
  9. The blocky shadowing on the side of the aircraft. Mostly on the front of the 182. Dave.
  10. Has anyone seen this before? Regards Dave.
  11. Cheers Bert! Dave.
  12. Thank you for the Aussie rego mate! Regards Dave.
  13. Thank you for all your work Bert. It is very much appreciated. Regards Dave.
  14. Righto see how you go with this. It's not perfect but should get you started. Don't forget to use an ini file with the correct ident for the popup. Dave. [Window Titles] Window00=EADIEHSI Window01=AUTOPILOT Window02=SYSTEM UNIVERSAL Window03=GPS Window04=TOGGLE_CONTROL Window05=INFO VIEW_FORWARD_DIR=-1.000, 0.000, 0.000 //-------------------------------------------------------- [Window00] Background_color=0,0,0 size_mm=512,1024 visible=0 ident=10030 position=6 no_luminous=1 window_size= 0.19, 0.680 window_pos= 0.40, 0.320 gauge00=GAUGEC2EADI!Gauge_EFIS550_EADI, 0, 0,512,512 gauge01=GAUGEC2EHSI!Gauge_EFIS550_EHSI, 0,512,512,512 gauge02=C2CAR!ToggleEFIS, 0,0,512,64 //-------------------------------------------------------- [Window01] Background_color=0,0,0 size_mm=640 , 755 visible=0 ident=10130 position=5 no_luminous=1 window_size= 0.238, 0.500 window_pos= 0.650, 0.450 gauge00=GAUGEC2AP!Gauge_AP_MODE_SELECTOR_BG, 0, 0,640,237 gauge01=GAUGEC2AP!Gauge_AP_CONTROL_PANEL_BG, 0,237,640,290 gauge02=GAUGEC2AP!Gauge_AP_SPERRY_PANEL_BG, 0,526,512,228 gauge03=;GAUGEC2AP!Gauge_Update, 0, 0, 1, 1 gauge04=C2CAR!Toggle10130, 0, 0,640, 16 //-------------------------------------------------------- [Window02] size_mm=768,379 Background_color=4,4,4 position=2 visible=0 ident=10300 no_luminous=1 window_size= 0.285, 0.250 window_pos= 0.010, 0.750 gauge00=GAUGEC2EFI!DC1004_DCPanel, 0, 0,768,150 gauge01=GAUGEC2EFI!DC1005_DCPanel, 0,151,768,148 gauge02=GAUGEC2EFI!DCADI_TEST_DH, 0,299,768, 80 gauge03=C2CAR!Toggle10300, 0, 0,768, 16 //-------------------------------------------------------- [Window03] background_color=8,8,8 size_mm=944, 744 visible=0 position=4 ident=10250 zorder=2 window_size= 0.369, 0.517 window_pos= 0.620, 0.025 gauge00=rxpGNS!GNS530, 0 ,0,944, 744 //gauge00=;FMCC2!FMC_configC2, 0,0,1,1 //gauge01=FMCC2!FMC_UN1, 0 ,0,944, 744 //gauge02=C2CAR!ToggleFMS, 10,10,944, 50 //-------------------------------------------------------- [Window04] Background_color=0,0,0 size_mm=500,261 position=0 visible=0 ident=796 window_size= 0.198,0.165 window_pos= 0.010, 0.145 zorder=5 gauge00=C2CAR!Control_windows, 0,0,500,261 //-------------------------------------------------------- [Window05] file=info.bmp size_mm=419,181 window_size_ratio=1.000 position=0 visible=0 ident=10020 window_size= 0.250, 0.120 window_pos= 0.010, 0.020 gauge00=C2CAR!ToggleCAR530, 10,10,400,100 //-------------------------------------------------------- [Vcockpit01] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$Panel_1 gauge00=GAUGEC2EADI!Gauge_EFIS550_EADIVC, 0, 0,512,480 gauge01=GAUGEC2EHSI!Gauge_EFIS550_EHSIVC, 0,482,512,480 gauge02=C2CAR!ToggleEFIS, 0,0,512,64 //gauge03=MFD640_C550!MFD640_config, 0, 0, 1, 1 //gauge04=MFD640_C550!MFD640, 512, 0, 512,397 //gauge05=MFD640_C550!ToggleCARG500, 0, 0, 512,30 gauge06=GAUGEC2!Gauge_VSI_DIGITAL, 512,397, 320,320 gauge07=GAUGEC2!Gauge_UPDATE_DIG, 0, 0, 1, 1 gauge08=C2_Cabin_alt!C340_PRESS, 0,0,1,1 gauge09=CarSound_C2!CarSound, 2,2,5,5 gauge10=S550_CE550!CE550, 0,0,1,1 //-------------------------------------------------------- [Vcockpit02] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$Panel_2 gauge00=GAUGEC2!Radio_CTL32_DME, 719,768, 279,128 gauge01=GAUGEC2!Radio_CTL32_DME2, 719,896, 279,128 gauge02=GAUGEC2!Radio_CTL22_COM1, 482, 514, 236,252 gauge03=GAUGEC2!Radio_CTL22_COM2, 482, 768, 236,252 gauge04=GAUGEC2!Radio_CTL32_NAV1, 4, 514,236,252 gauge05=GAUGEC2!Radio_CTL32_NAV2, 4, 768,236,252 gauge06=GAUGEC2!Radio_CTL92_ATC, 243, 514,236,252 gauge07=GAUGEC2!Radio_CTL62_ADF, 243, 768,236,252 gauge08=GAUGEC2!Gauge_ALTIMETER_DIGITAL, 0, 0,269,269 gauge09=GAUGEC2!Gauge_CLOCK_DIG, 0, 271,239,238 gauge10=GAUGEC2!Gauge_TURBINE_DIG, 270, 0,184, 61 gauge11=GAUGEC2!Gauge_FAN_RPM_DIG_BG, 270, 62,191, 66 gauge12=GAUGEC2EFI!DC1004_DCPanel, 462, 0,512, 100 gauge13=GAUGEC2AP!Gauge_AP_SPERRY_PANEL_BGVC, 270, 129,293, 130 gauge14=GAUGEC2EFI!DCADI_TEST_DH, 564, 211,460, 49 gauge15=GAUGEC2!Gauge_Anum_MASTER_WARNING, 0, 0, 1,1 gauge16=GAUGEC2!Gauge_ANUM_BG, 270,261, 753,253 draw_order00=gauge09, gauge16 //-------------------------------------------------------- [Vcockpit03] Background_color=0,0,0 size_mm=512,512 visible=0 pixel_size=512,512 texture=$Panel_3 gauge00=rxpGNS!GNS530, 0,0,512, 404 //gauge00=FMCC2!FMC_configC2, 0,0,1,1 //gauge01=FMCC2!FMC_UN1VC, 0,0,512, 404 //gauge02=C2CAR!ToggleFMS, 0,0,512, 32 //-------------------------------------------------------- [Vcockpit04] Background_color=0,0,0 size_mm=512,512 visible=0 pixel_size=512,512 texture=$Panel_4 gauge00=GAUGEC2AP!Gauge_AP_MODE_SELECTOR_BGVC, 0, 0,512,190 gauge01=GAUGEC2AP!Gauge_AP_CONTROL_PANEL_BGVC, 0,192,512,232 gauge02=GAUGEC2AP!Gauge_Update, 0, 0, 1, 1 gauge03=C2CAR!Toggle10130, 0, 0,512, 16 Day=255,255,255 Night=223,255,255 Luminous=246,115,119 [Default View] X=0 Y=0 SIZE_X=8192 SIZE_Y=6143
  15. No it doesn't match Carenado's night lighting sorry. I didn't think of that doh! It works all right but it's the wrong shade. Does anyone know if its ok to post my panel cfg here? Regards Dave.
  16. I tried setting the Thrust Scalar to 1.1 yesterday. It seemed to make a bit of a difference. I was wondering if someone with a bit of time on type would give it a go and see if it's a bit closer to the numbers. It's not a great fix but it might make the plane more usable. Regards Dave.
  17. Hi guys. I used DXTBmp and Paintshop. Use DXTBmp to save the textures as BMPs then resize with Paintshop. Any textures with alpha channels, you will need to export the alpha channel and save it as a BMP and resize it as well. Then open the new smaller texture with DXTBmp. Import the alpha channel and save it all as a DDS DXT5 format. Clear as mud?! Sorry I'm not real good at instructions. I'm only just figuring this out myself. Regards Dave.
  18. Got the hammer and chisel out. It's not perfect but it works. Regards Dave.

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