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Have any of you tried this? (SweetFX)
Update: I updated DirectX and that seems to have solved the problem.
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Have any of you tried this? (SweetFX)
For some odd reason, FSX will not start up with the d3d9.dll provided in the SweetFX Package. Instead I get a message saying the FSX can't load all components, and telling me to repair FSX and then restart. As soon as d3d9.dll is removed, FSX runs normally again. After some experimenting, it would seem that FSX has an issue with the file when it is named d3d9.dll. If I change the name to anything else, FSX loads fine but obviously SweetFX doesn't function. I'm wondering if this could have anything to do with my previous use of the ENB mod? Where else besides FSX.cfg would FSX have any references to d3d9.dll that I could reset? Here are the steps I've tried (unsuccessfully): Fresh FSX.cfg Uninstall TML Use drd9.dll from ENB mod I'm truly mystified, folks. Any suggestions?
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Bojote's Shader 3.0 mod for FSX
I believe you need to keep the SHADER_CACHE_VERSION= line, just use a new value instead of 9872430. Come up with something random. (I do it in sequence to keep things simple. 1, 2, 3, etc...)
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Time for a new personal jet - Lotus L-39 or the
Get the L-39. You won't be disappointed. ;)
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Bojote's Shader 3.0 mod for FSX
As far as I know, that is unrelated to SM3.0. That has happened to me before and is the result of a file being missing from your Flight Simulator X/Effects/Texture folder. I believe the filename is fx_1.bmp.
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bojote's fsx.cfg file
I'm still trying to understand how FIBER_FRAME_TIME_FRACTION functions. I have set affinity mask to 14, so technically core 0 should be dedicated solely to the Fiber thread, Core 1 to the Main thread, and 2 & 3 to the Texture threads. So in light of Core 0 only working on Fiber, and the FIBER_FRAME_TIME_FRACTION only affecting Core 0, would work it to set FIBER_FRAME_TIME_FRACTION to 1.00?
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Bojote's Shader 3.0 mod for FSX
*******, I have question/request that is probably highly technical, and likely not possible; I would like to manually set my favorite FSWC settings into your SM3 mod. Is this possible, and if so, how? The desired settings are:Horizontal Refraction Intensity: 50%Vertical Refraction Intensity: 50%Reflection Bend Curve Multiplier: 3Reflection Bend Curve Intensity: 85%Base-Texture Color Intensity: 110%Sun Specular Reflection Intensity: 33%Moon Specular Reflection Intensity: 20%Moon Glow Reflection Intensity: 0%Thank you!
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Bojote's Shader 3.0 mod for FSX
Kyle, I have discovered that the grids aren't entirely gone, but rather greatly diminished. Still, I hope that will help.
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Bojote's Shader 3.0 mod for FSX
Kyle, I also have a 5770 and the "sparkles" work for me. Perhaps something in your graphics settings is causing this? My ATI CCC settings are:AA: 4X (Narrow Tent for 6X Samples. "Use application settings" is unchecked)AA Mode: Super-SampleAF: 16X ("Use application settings" is unchecked)Catalyst AI: DisabledMipmap: High QualityTripple Buffering: Unchecked
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Bojote's Shader 3.0 mod for FSX
*******, what do I modify to lessen the intensity of the reflection of the sky in the water?
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Bojote's Shader 3.0 mod for FSX
I noticed that as well. Is that supposed to happen?
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Bojote's Shader 3.0 mod for FSX
FlyandFight, I'm not sure. I also added the HIGHMEMFIX, but I doubt that did it.
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Bojote's Shader 3.0 mod for FSX
WOW! Problems solved! (without FlyandFight's tweak) I am able to have gridless water. Thank you so much, *******! Now I have two more questions; my water looks nice, but doesn't move as before. Is that how it's supposed to be (at 2x High)? Also, is it possible to use FSWC with your tweak? Thanks again!
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Bojote's Shader 3.0 mod for FSX
I will try adding that, *******. FlyandFight, is there a decent performance drop from not using the new water shaders?
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Bojote's Shader 3.0 mod for FSX
Hello all, first off I'd like to say that this tweak has had by far the biggest effect on performance of all the tweaks I've ever tried. Now it finally feels like my HD5770 is actually being used! I am able to fly in 5 mi vis with 8/8 cloud cover and smooth FPS. I have two issues though. The first is that when I use MIN_DETAIL_TEXTURE_LEVEL=21 and MAX_DETAIL_TEXTURE_LEVEL=21, I get some blurred textures, such as the runway at FTX's fantastic new Wax Orchards. When I change it to MIN_DETAIL_TEXTURE_LEVEL=15, however, those textures look fine. The other issue is that I have the grided water. I am using REX2 and the sparkling theme. I have read all 17 pages of this thread (whew!) and would like some help to try and get rid of those grids. Thanks again, *******!
Bell417
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