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sebyh

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  1. I am having the same issue, cant save or laod flights. If I ever work out what addon aircraft has caused it and I manage to get back to being able to save and load flights I will start keeping an addon install dairy so I can more easily find the culprit. Thanks to every one for the bits of info hope it helps to find the cause.
  2. Thank you for taking the time to write such excellent easy to follow guide. I used the migration tool to install Tongass in P3D V3 but used your guide to make sure all the files where in the right place. I am enjoying the wonderful scenery once again. Many Many thanks for the guide. :smile: :smile:
  3. Just tried again and same here have not been able to view the ORBX forums since 9th of April 1900GMT from the UK. This is all I get... Fatal error: Class IPS\Login\_Steam contains 1 abstract method and must therefore be declared abstract or implement the remaining methods (IPS\Login\_LoginAbstract::canProcess) in /home/orbxcom/public_html/forum/system/Login/Steam.php on line 277
  4. Hi, I think it would be very nice to have a guide for ES simulations install into P3D V3 or 2.5 with Vikki and Darren blessings. I absolutely love there work. I have all but Guernsey. Hope they are both doing well and walking lots with there dogs on the lovely Island where they live.
  5. I came across this, looks like REX looked into and they thought the FPS hit was too much but that was before the DX10 fixer. Hmm I wonder if its now more feasible in DX10 mode? http://www.realenvironmentxtreme.com/forums/index.php?/topic/13555-cloud-shadows/
  6. Hello Steve or any other knowledgeable persons, I am wondering how DX10 mode changes the way FSX processes graphics. 1) My Understanding was that in DX10 mode the majority of FSX graphics go direct to the GPU and it takes some of the pressure off the CPU, but the CPU is still doing FSX work. 2) Does FSX with DX10 Fixer benefit form SLI or Crossfire and if yes by how much? Regards, Sebastian
  7. Hi Wulf, thanks for the info. I am glad its not just me. I have been busy with real life and have not had any time test any further. But I think my test seemed to show turing effects slider down a bit in FSX might help the situation. Seb
  8. Itneresting Matthias, that information is helpful. I need to find some time for more testing but I think we are slowly narrowing the cause and a solution. Seb
  9. I think its got to do with the level of Anisotropic filtering. But will not have time for testing for a week or so. I will get back to it later and report back. No Rush at all Steve. Thank you for your time.
  10. Hi Steve, I may have solved my issue, by change settings back and forth testing something suddenly changed. I now get at worst a 10FPS drop so I am getting 30 to 20 FPS. Under very heavy forest fire and smoke views I some times the graphics break down to flashing triangles, but if I drop special effects slider from High to Medium normal graphics are restored. This is the contents of my FSX effects.cfg in "fsx/Effects" folder, is this what you are asking for I hope(this is with my effects set to high). ; These particle spite limits are applied based ; on the "Special Effect Detail" settings slider. [sprite Limit] Medium=5000 High=9999999999 Low=1000 ; These particle emit rate modifiers are applied based ; on the "Special Effect Detail" settings slider. [Emit Rate] Medium=0.700000 High=1.000000 Low=0.300000 ; If an emitter has its LOD flag set and the viewpoint is ; further away than this at the time the effect is started ; then the emitter will be disabled. [Detail] Forced Distance=250 ; The [Emitter Detail Distance] and [Emitter Detail Modifier] ; tables work together. If an emitter is further away than a ; distance specified in the distance table then the rate it ; emits particles at is scaled by the factor specified in the ; modifier table. [Emitter Detail Distance] Medium=5000 Far=10000 Very Far=15000 [Emitter Detail Modifer] Medium=0.700000 Far=0.500000 Very Far=0.000000
  11. This is the contents of my FSX effects.cfg in my FSX/Effects folder, is this what you are asking for? ; These particle spite limits are applied based ; on the "Special Effect Detail" settings slider. [sprite Limit] Medium=5000 High=9999999999 Low=1000 ; These particle emit rate modifiers are applied based ; on the "Special Effect Detail" settings slider. [Emit Rate] Medium=0.700000 High=1.000000 Low=0.300000 ; If an emitter has its LOD flag set and the viewpoint is ; further away than this at the time the effect is started ; then the emitter will be disabled. [Detail] Forced Distance=250 ; The [Emitter Detail Distance] and [Emitter Detail Modifier] ; tables work together. If an emitter is further away than a ; distance specified in the distance table then the rate it ; emits particles at is scaled by the factor specified in the ; modifier table. [Emitter Detail Distance] Medium=5000 Far=10000 Very Far=15000 [Emitter Detail Modifer] Medium=0.700000 Far=0.500000 Very Far=0.000000
  12. Steve here a couple more shots. 1st I turned on engine fire failure and I went from 30FPS to 16 and the lower screen grab I go to 4FPS when I pan the view to get the smoke to fill the screen. I have Rex soft cloud and when I fly through clouds I do not have the issue, its just with smoke and spray.
  13. My monitor is standard HD 24inch 1920 x 1080. I agree Steve its a puzzle, something local to my PC. I doubt my GPU GTX680 has any issue. From what you have said I am starting to think it could be a GPU setting some where or a line in my FSX CFG file. Fsx dx9 and dx10 are equally affected. This is one of the test I made. As soon as the smoke is in view I go from 30 to 6 FPS or lower.
  14. Hi Steve, I tried no AA and there was no FPS drop, tried 2X and 2XSGSSAA there was a slight but acceptable FPS drop from 30 to 25ish. At 8xCSAA and 4xSGAA FPS drops to 3 or 2 and the my screen turns into triangles, the GPU or CPU just cant cope. I used a extreme test, flying a default mooney bravo and forrest fires from Orbx KWYS scenery. the fires produce a large amount of smoke. I am going to try 4x and 4xSGAA.
  15. I will try X4SGSSAA(again), 2XSGSSAA and None AA and see what happens and report back. Thanks for your time with this Steve as its not really a DX10 issue because it happens in DX9. Steve could it be simply that the smoke affect in FSX is very old and not written for modern GPU's.
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