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pixel9

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Everything posted by pixel9

  1. Strange somehow, Chase. It has been altered to...
  2. weekend approaches... :)

  3. If you use autothrust, the thrust is automatically managed to obtain your selected speed on the glareshield. You should press FMS speed to have your speed managed by the inputs of your MCDU.So, why on PROF? - Read my post above what PROF actually does. That should answer your question. If you're finally reaching your TOD, dial in your cleared descend altitude just a couple of miles before TOD and your MD-11 will start to descend at TOD with your speed managed wisely by the MCDU, but only if you've set your speed to be managed though.
  4. Hi there! I wondered what the "Previous Fields" section in my profile is about and if I can modify it or not? Thanks in advance,toby
  5. Oups, forgot about explaining this one... In an airplane like the MD-11 you are able to navigate via MAGnetic north or the TRUE north [PMDG SYSTEMS INST.30.1] If you select a heading of 065 degrees but a strong wind from let's say 345° hits your airplane, your track will be different to compensate for the wind component in order to maintain your preselected heading.To navigate to a specific heading, while NAV-mode is armed, just turn the heading selector knob to the desired heading, in this case 110°, and pull it (RMB = Right Mouse Button). Otherwise you'll disable the NAV mode as well and continue on current heading (LMB). Last, you want to proceed to the next waypoint on your flightplan, simply re-engage NAV mode by clicking on the same button you did to arm the NAV mode (you can do this also with PROF) NAVwill give you lateral guidance PROFprovides vertical guidance to your aircraft
  6. Hehe, thank you Dan. Was aware of being late in posting my explanation. ;) If I can, I explain things with text and pictures to illustrate what I'm talking about the visual way as well.
  7. Gary, just a tip. While taxiing to the RWY, arm NAV [1] and PROF [2] mode by clicking on each of the buttons on your glareshield once. One thing that should be annunciated in your PFD is 'NAV armed'. After lining up to the RWY in use, arm "Auto Thrust" by pushing the "AUTO FLIGHT" [3] button. If ATS is armed, the corresponding rectangle on the PFD will disappear [4]. You'll get the message "Thrust set!" if your engines' N1 reaches the pre-calculated value by the FMS. Watch N1 arise on your EAD when autothrust is on. Notice that "Thrust set!" isn't annunciated before N1 (or the needles) reaches the small magenta "v" s . best regards,toby
  8. Hoi Hernandez! Make a backup copy of your messed up 'dll.xml' and delete the .xml (not the backup actually ;)) -- Then start FSX again and confirm all messages and security warnings by FSX. You might be presented with some of them later, but I'm sure that you already know about things like that. This way, a new dll.xml file is created, with all registered products freshly inserted.
  9. There may be a small and tiny workaround for these movements in VC mode. Head for your 'Cameras.cfg'-file in %APPDATA%\Microsoft\FSX and look for a section similar to this one [CameraDefinition.002]Title=Virtuelles CockpitGuid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}Description=This is the description of the virtual cockpit view.Origin=Virtual CockpitMomentumEffect=Yes.. change this to... [CameraDefinition.002]Title=Virtuelles CockpitGuid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}Description=This is the description of the virtual cockpit view.Origin=Virtual CockpitMomentumEffect=No.. Hope this helps,toby
  10. Hi Markus! I've never had this issue, Espen described, but it's nice to know a workaround for this. Is it a bug actually? regards,toby
  11. Hi Espen! So you've pulled the knob with the RMB after you've selected the new heading? Do you have rotated the heading knob rightwards or leftwards to the new heading? You are able to do both and should see a dotted-line indication on your ND, reflecting the direction the MD-11 will turn into in order to gain the selected heading. best regards,toby
  12. Just a suggestion, ??? Have you tried deleting the 'dll.xml' in %APPDATA%\Microsoft\FSX folder ? Make a backup copy first, delete the xml-file and the corresponding lines in your [Trusted]-section of your 'fsx.cfg' and make sure, you've access to everything in your FSX directory. It may be the case that, if you're on Win7/Vista, the UAC (User Access Control) is blocking things. In my case, I've switched off UAC the first time I started Win7. [Trusted]..D:\GAMES\Microsoft Flight Simulator X\GAUGES\PMDG_MD11.DLL.....D:\GAMES\Microsoft Flight Simulator X\GAUGES\PMDG_MD11_ACS.DLL.......D:\GAMES\Microsoft Flight Simulator X\PMDG\DLLs\PMDGEvents.dll.....D:\GAMES\Microsoft Flight Simulator X\PMDG\DLLs\PMDGOptions.dll .....D:\GAMES\Microsoft Flight Simulator X\PMDG\DLLs\PMDGSounds.dll .......D:\GAMES\Microsoft Flight Simulator X\GAUGES\PMDG_BAe_JS4100_3.DLL .....D:\GAMES\Microsoft Flight Simulator X\GAUGES\PMDG_BAe_JS4100.DLL ....... best regards,toby ps: Please sign with your real name
  13. Since I would need to dig into this further to explain the functionality of Roll Control Wheel Steering, here's some stuff to read for you instead: --> http://www.pprune.or...p/t-375127.html--> http://www.freepaten...om/4460858.html I found something on airliners.net, but it seems that I'm not allowed to post an url of it. Just do a google-search on 'roll control wheel steering' and the 2nd search result should head you over there (last post of the thread) best regards,toby
  14. sry - missed another thread on this...can be deleted now
  15. Hi, Andreas!Do you talk about having the TOD on this marked spot and descending from cruise altitude to the IAF from there? :( Just guessing, but this should've been like falling from sky, wasn't it?best regards,toby
  16. High Dynamic Range--> http://en.wikipedia.org/wiki/High_dynamic_range_imaging--> http://en.wikipedia.org/wiki/High_dynamic_range_renderingIn HDRI's, several f-stop values are stored into the image. I use those images, or .exr ones, for doing my 3d visualization stuff.The HDR mod in this case tries to mimic the eyes' visual perception.
  17. EDDK -> LIEOKUMIK Y854 BOMBI UN850 ODINA UM727 SRN UM858 GEN UNITA ELB UL12 TINTO UL5 BATOX
  18. I might be mistaken, but as far as I know, DX10 mode needs to be off in order to get ENBSeries HDR mod to work properly. I somehow managed it about a year ago to tweak things a bit more with ENBSeries and DX10 both working at the same time. The result was that the environment was fine, but the aircrafts have been totally destructed and overall appeared as black holes; nothing but black ones.I switched back to my backup with DX9 enabled and everything was fine again.
  19. Then simply turn DX10 mode off and the HDR mod should wake up...best regards,toby
  20. I guess you're talking about this ENBSeries-Mod, Hiram.You can enable and/or disable it by pressing SHIFT+F12 on your keyboard. Do you have DX10 preview mode on or off in your FSX?best regards,toby
  21. My system is now 5 years old but that won't matter due to this question. So for FPS questions...you really want to know? I'm not telling you jokes if I say that I don't know it, 'cos I've never measured it up to now. FPS Limiter isn't installed as well. Might be worth a try, but a major thing for increased performance on old systems is to keep all the FSX automated ground stuff off, as Ryan alreay pointed out.best regards,toby
  22. Sorry, but you all are making me laughing out loud...FPS FPS...and all I can see in your signatures are system specs that are far far better than my ones are. For my sake, I'm running FSX, REX Overdrive and EZCA on an AMD Athlon 64 x2 4600+ with 4GB RAM and a Nvidia GTX 265.I don't want to offend someone, but I please do me a favor and calm down on your FPS discussions. I will buy the NGX regardless of my specs and will see what I will come up with finally.best regards,toby
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