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About rowcoach

  • Birthday 04/11/1972

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    Vancouver, BC - CYVR

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  1. Quick update. Not sure if I have solved the issue entirely, but I was able to fly a full 3+ hour flight this afternoon with no CTD. In the A318/319 configuration there is a box that, if checked, may need to be unchecked. The box is called: Force ECAM Software Rendering. I’ll try a couple more flight tomorrow to see if that fixed the issue. Cheers, colin
  2. Good afternoon, I've had the above mentioned error happen twice now. Once was during a flight yesterday. The A319 was in the air on AP flying between VCBI and WMKL. I stepped away from the computer for a couple minutes. When I returned the sim had closed and I was back looking at my desktop. Second was this afternoon. I had just programed the MCDU and was waiting for the boarding process to finish (fuel, passengers, and cargo). Next thing I know P3D had closed. Upon checking the event viewer, I saw that it was the same error as yesterday: faulting module path: C:\windows\system32\d3d10warp\prepar3d.exe I was able to fly multiple flights earlier this week and last with no issues. I was flying the 737 and didn't see this error turn up. This was my first flight with the Aribus in a few weeks. I have updated to the most recent version (v I checked last night and I am pretty sure that I have the most recent version of DirectX installed and running (DirectX 12). I can't find a version to download as I think Windows updates this automatically now. I am running P3D v4.5. I also had GSX and Chaseplane running in the background. I was at a default airport (VCBI). I have Active Sky running as well as UT2 for my traffic. I have seen others having this issue, but it was with the A330. I understand that it isn't happening to everyone otherwise there would be more of us having this issue. Below please find the report from Aerosoft Version Info. Thank you for your time. Hardware -------- CPU Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz GPU NVIDIA GeForce RTX 2070 (1920 x 1080 x 4294967296 colors) GPU Driver 461.40 RAM 16GB @ 2133MHz Microsoft Windows ----------------- Windows 10 Post May 2019 (1903) Update 64-bit Microsoft .NET Framework 1.0 - 4.0 ---------------------------------- .NET Framework DF .NET Framework 2.0.50727 Service Pack 2 .NET Framework 3.0 Service Pack 2 .NET Framework 3.5 Service Pack 1 .NET Framework 4 .NET Framework 4.0 Microsoft .NET Framework 4.5+ ----------------------------- .NET Framework 4.7.2 or later (only latest version is shown) Microsoft Flight Simulator X & Lockheed Martin Prepar3D ------------------------------------------------------- Prepar3D v5.x () found at: C:\Users\Colin\Desktop\poland\ Prepar3D v4.x ( found at: C:\Lockheed Martin\Prepar3D v4\ Prepar3D v3.x () found at: C:\Lockheed Martin\Prepar3D v4\Addon Scenery\ FSX Steam Edition not installed FSX SP2/Acceleration () found at: D:\FSX\ X-Plane 10 & 11 --------------- X-Plane 11 not installed X-Plane 10 not installed Microsoft XAudio2 ----------------- XAudio2_9.dll found: 10.0.19041.1 (WinBuild.160101.0800) XAudio2_8.dll found: 10.0.19041.1 (WinBuild.160101.0800) XAudio2_7.dll found: 9.29 (DXSDK_JUN10.100602-0421) XAudio2_6.dll found: 9.28 (DXSDK_FEB10.100204-0932) XAudio2_5.dll found: 9.27 (DXSDK_AUG09.090904-1620) XAudio2_4.dll found: 9.26 (DXSDK_MAR09.090316-1354) XAudio2_3.dll found: 9.25 (DXSDK_NOV08.081027-0939) XAudio2_2.dll found: 9.24 (DXSDK_AUG08.080731-0600) XAudio2_1.dll found: 9.23 (DXSDK_JUN08.080530-1349) XAudio2_0.dll found: 9.22 (DXSDK_MAR08.080305-1539) Simconnect, SDKs and Visual C++ Redistributables ------------------------------------------------ Microsoft ESP SimConnect Client v1.0.20.0 - (Version Data: Microsoft Flight Simulator SimConnect Client v10.0.60905.0 - (Version Data: 10.0.60905.0) Microsoft Flight Simulator SimConnect Client v10.0.61242.0 - (Version Data: 10.0.61242.0) Microsoft Flight Simulator SimConnect Client v10.0.61259.0 - (Version Data: 10.0.61259.0) Microsoft Flight Simulator X - (Version Data: 10.0.60905.0) Microsoft Flight Simulator X SP2 SDK - (Version Data: 10.0.61472.0) Microsoft Flight Simulator X: Acceleration - (Version Data: 10.0.61637.0) Microsoft Visual C++ 2005 Redistributable - (Version Data: 8.0.56336.0) Microsoft Visual C++ 2005 Redistributable - (Version Data: 8.0.61001.0) Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022 - (Version Data: 9.0.21022.0) Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17 - (Version Data: 9.0.30729.0) Microsoft Visual C++ 2010 x64 Redistributable - 10.0.40219 - (Version Data: 10.0.40219.0) Microsoft Visual C++ 2010 x86 Redistributable - 10.0.40219 - (Version Data: 10.0.40219.0) Microsoft Visual C++ 2012 x64 Additional Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2012 x64 Minimum Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2012 x86 Additional Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2012 x86 Minimum Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2013 x64 Additional Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2013 x64 Minimum Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2013 x86 Additional Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2013 x86 Minimum Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2019 X64 Additional Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Microsoft Visual C++ 2019 X64 Minimum Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Microsoft Visual C++ 2019 X86 Additional Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Microsoft Visual C++ 2019 X86 Minimum Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Prepar3D v4 Academic Client - (Version Data: Prepar3D v4 Content - (Version Data: Prepar3D v4 Scenery - (Version Data: Prepar3D v4 SDK - (Version Data: Prepar3D v4 SDK - (Version Data:
  3. Good evening, I’m attempting to add the GTN650 to a vcockpit. There is a separate panel config set up that I can add for the F1 GTN 650 and 750 plus the Milviz weather radar. In the panel file, I see the following entries: gauge00=F1GTN!GTN750VC,0,0,677,794,UNIT1.VC gauge00=F1GTN!GTN650VC,0,0,677,300,UNIT1.VC I’m guessing that I change the first string of letters to rxpGTN!GTNxxx_1. What do I change the ‘UNIT1.VC’ or do I just leave it? In the panel folder there is a file F1GTNSTACK. In the plane’s main folder there is a F1GTN config settings file. Should I delete both of those files and copy & paste a rxpGTN config file from another aircraft? Thank you, colin
  4. Good afternoon, Just picked this up yesterday and I am unable to install the GTN 650 into the virtual cockpit as shown in their manual. I have changed the name of the panel files as instructed. As I have purchased my 650 and 750 both from RXP (not directly from Flight1) the names of the files are slightly different. I can get the 750 to pop up, but I can get either one to show up above the autopilot. Has anyone had any success with this? Thanks, colin
  5. Good morning, Yesterday I finally decided to install Tongass Fjords into P3D. I had it working pretty well in FSX and was curious how it'd would like in P3D. The instructions in this forum and one posted by RTMM was very helpful. It was a pretty easy and painless process. Anyway, I set up a flight from PASI to see how everything looked. Aside from the AI boat traffic doing acrobatic routines, everything looks pretty good. The AI ships - cruise ships and a coast guard cutter - are leaping into the air, doing flips, and then crashing back down into the water. I have seen a few postings that it could be related to a dll file that allowed AI to land on sloped runways (such as PAKT). In the picture below you'll see a cruise ship that is somewhat out of it's element. As I mentioned, a post from early 2020 could be causing the issue. I do have KFLL, but after it was updated I can no longer finding the dll. Has anyone else experienced similar issues? Cheers, colin
  6. Thank you everyone for the replies. @downscc and @simfan1983 funny you should mention Simlink. The only time this seems to happen is when we have an issue with our internet. With both my wife and I on Zoom calls or Netflix or both, our wifi suffers a little bit. The loss of signal seems to precipitate the hangs. I wonder if that is tripping up simlink. I was able to fly the same flight yesterday with no issues. In the middle of another one now and all looks good. When the pauses happen again, I’ll try your suggestion. @blaunarwal I try to use ADE and MCX to convert the FSX and FS9 sceneries that I have, but I know I’ve missed a few. I’ll go through and see what else I can find. When you talk about installing the 3rd party sceneries, are you suggesting that all the add on sceneries should be placed in the documents/P3D Add Ons folder instead of P3D directly? I’ve started doing this for a few already. @shermank couldn’t agree more. I have the occasional pause - usually in dense areas. I’m usually pretty forgiving when it comes to brief hang up for a second or two. Most areas I have are pretty smooth. ORBX near LAX is a constant struggle.
  7. Good evening, There have been a number of post regarding stuttering and P3D, but I’m not sure if I’m having the same issue that is in the other posts. The flight starts out normally with no display issues. At some point during the flight (and it doesn’t happen every flight, but it is happening more frequently now), the sim starts to pause or stutter at regular intervals. The pause is very brief. Less than a second, but it happens constantly every few seconds. About every second, the sim pauses and then restarts. Audio seems fine as it runs continuously. It happens if I’m in the cockpit or outside. It happens if I’m panning around the cockpit. It also happens if I just ‘look’ straight ahead. The audio seems unaffected, but connecting with the default ATC can be problematic with the constant pausing. Adjusting the autopilot dials or tuning the radio is also affected by the pauses. During the pauses, my frame rates still stay constant between 30 and 40. I’ve tried the changes suggested on both this forum and the P3D forum. Unfortunately it’s hard to tell when a change has fixed the issue because this happens randomly. Once it starts, there’s nothing I can do to return it to normal. Adjusting the frame rates does nothing. Nor does turning off Active Sky, my wifi connection, Ultimate Traffic Live, or Chase Plane. Once the ‘stuttering’ starts, I’m pretty much stuck with it until I land. Unfortunately, landing comes with its own challenges. Has anyone else had this before? If so, is there a way to fix or, better yet, prevent it from happening in the first place.
  8. Thanks for the reply, Mark. Just tried it out in the sim. Set the 2 centre tanks to 0 and filled both auxiliary tanks. Tried to start the engines and nothing happened. The two centre tanks have a boost pump that needs to be turn on in order for the engines to start. Given that my ferry tanks have no pump or switch or anything like that, it makes sense that it shouldn't work. I've read a few posts about code that needs to be written as well as editing the SDK, but I have no idea where to even begin with that.
  9. Good morning, I'm trying to do some ferry flights with the Twin Otter to Antarctica. The twotter has 4 fuel tanks - Center1, Center2, RightTip, and LeftTip. The two center tanks are the default tanks. No switch is needed to use those. The two tip tanks do, however, need to be turned on to work - found that one out the hard way. I have added to ferry tanks - LeftAux and RightAux - to the aircraft config file. Do I need to add a switch to turn on the auxiliary tanks or will they activate automatically? Thank you. colin
  10. @Dave_YVR Thank you for having a look. It is quite impressive as you get close to it. It is a pretty simple, bare runway. You can start from it, but it’s too high up for a small single engine prop to start.
  11. Evening, I noticed something off this afternoon. Flying the SUNST4 sid into KLAS, I saw a huge plateau just past Hoover Dam. When I looked on the P3D map, there was an airport with the ICAO RN01 (right beside another airport called U30). The name that’s displayed is Randolph-Turning Point 1. I’ve checked my add on folder and used ADE to search the default airports, but no luck finding an airport named RN01. I can select it from the airport menu. Does anyone know what this is and/or how I can get rid of it? Thank you, Colin EDIT - figured it out. If you have the MAIW traffic pack, there is a folder in there for Global Waypoints. Apparently, there are over 700 ‘random’ waypoints. Not sure what they are for. But at least the first mystery is solved.
  12. @Brian_A_Neuman Thank you for the explanation. I’ve been trying to download a file by Patrice Mathieu of a repaint for the Carenado ATR. He had upload a Canadian North repaint on October 23. Instead of a picture it just shows the Avsim vertical stabilizer. When you click on the link you get a message saying it’s not longer there. I then started noticing other files missing that had been uploaded around the same time. I’ve sent Patrice an email before Christmas, but have yet to see a reply. Is there any possibility of it being added? Thank you for everything you and your team does. Cheers, Colin
  13. Good morning, I’m thinking of editing the aircraft config file for the CS B732 Combi. Specifically I’m talking about the station load section under [weights and balance]. The CS aircraft utility called ACE allows you to add/remove passengers which will then be added to the config file (but only the passenger model). In the sim, you can add shipping containers to the combi and freighter models and the changes will be made to their respective config file. What is missing is the option to add both passenger stations (aft passenger compartment) and a couple shipping container stations (forward passenger compartment). Has anyone attempted this? I’m trying to figure out two things. First is which rows of seats would be removed to accommodate freight? And, what would the coordinates of the shipping containers look like? Cheers, colin
  14. rowcoach


    Is there a new Quebec City scenery?
  15. Quick update. There is a file in the scenery folder that acts the same as a CVX.bgl. Deactivating terr_CYYT.bgl fixed the elevation issues I was having. When I hear back from the developer, I’ll let them know that deactivating this file should make it compatible with ORBX. Cheers, colin
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