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About SpeedbirdA320FO

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  1. Hi guys I'm curious if at any point in the future the DC-6 for P3D will get the RainMaker treatment? It's the only thing the sim is missing! I'd love it. Thanks :)
  2. Time for an upgrade! I have feared this day lol.
  3. Having 'Real Light' set to lowest helps but anything higher and its 3-4FPS for me..didn't realise the GTX680 was that bad!
  4. Even at my test bed airport of NZMC with default scenery its at 100%.
  5. My GPU load is 100% at all times in the VC regardless of the settings which explains my FPS issues. It is wanting to lock the entire PC up, I know my GTX680 is older but that can't be right?
  6. Thanks Dave, looking forward to your feedback. My specs are GTX680, I7-3820 4GHz, 16GB RAM. Win 7. P3D V4.2 with the 64Bit version of the MD80. Running moderate settings although I'll get screenshots when I'm back on the PC. I don't use Dynamic Lights as that's just too much for my older card. Is simply disabling 'True Glass' enough or does it need to be a reinstall? I want that feature so I think a new card is in order..
  7. I have dynamic lights off anyway and also switched off in the load manager for the MD. I also managed to get 30FPS in the rain once too. Very transient FPS although maybe my 2GB GPU doesn't help. It just sometimes works so well.
  8. Hi guys What are peoples experience with the frame rate? Mine is a strange mixture of 30 FPSsolid then 7-8FPS at other times, I can't seem to make much sense of it! I've got a GTX680 with an I7-3820 so admittedly it is aging but it should be enough?
  9. Same for me! GTX680 with an I7-3820. Should be enough?!
  10. Are you damaging the engines by any chance? Check the engine colour on the maintenance page. I thought similar and found I had incorrectly set the superchargers to HIGH without reducing power first and it damaged the engines and caused a BMEP/RPM fluctuation. Just an idea, though.
  11. I think PMDG know, they already have sales data for it...I'm not sure you're letting PMDG know anything.
  12. While on the subject of this, does the new 64-Bit architecture mean the limits on polygons and animations in the VC no longer exist anymore?
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