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27 NeutralAbout SpeedbirdA320FO
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Hi guys I'm curious if at any point in the future the DC-6 for P3D will get the RainMaker treatment? It's the only thing the sim is missing! I'd love it. Thanks :)
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Guess the secret project at FlightSimExpo (Poll)
SpeedbirdA320FO replied to OAL809's topic in PMDG General Forum
B757/767 PRAY4ME -
B757/767 OH IMAGINE IT! *Resigns*
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Time for an upgrade! I have feared this day lol.
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Having 'Real Light' set to lowest helps but anything higher and its 3-4FPS for me..didn't realise the GTX680 was that bad!
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Even at my test bed airport of NZMC with default scenery its at 100%.
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My GPU load is 100% at all times in the VC regardless of the settings which explains my FPS issues. It is wanting to lock the entire PC up, I know my GTX680 is older but that can't be right?
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Thanks Dave, looking forward to your feedback. My specs are GTX680, I7-3820 4GHz, 16GB RAM. Win 7. P3D V4.2 with the 64Bit version of the MD80. Running moderate settings although I'll get screenshots when I'm back on the PC. I don't use Dynamic Lights as that's just too much for my older card. Is simply disabling 'True Glass' enough or does it need to be a reinstall? I want that feature so I think a new card is in order..
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I have dynamic lights off anyway and also switched off in the load manager for the MD. I also managed to get 30FPS in the rain once too. Very transient FPS although maybe my 2GB GPU doesn't help. It just sometimes works so well.
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Hi guys What are peoples experience with the frame rate? Mine is a strange mixture of 30 FPSsolid then 7-8FPS at other times, I can't seem to make much sense of it! I've got a GTX680 with an I7-3820 so admittedly it is aging but it should be enough?
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So, how is it? (im stuck at work...)
SpeedbirdA320FO replied to Jetset408's topic in The Prepar3d Forum
Same for me! GTX680 with an I7-3820. Should be enough?! -
Same here, again..
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Are you damaging the engines by any chance? Check the engine colour on the maintenance page. I thought similar and found I had incorrectly set the superchargers to HIGH without reducing power first and it damaged the engines and caused a BMEP/RPM fluctuation. Just an idea, though.
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While on the subject of this, does the new 64-Bit architecture mean the limits on polygons and animations in the VC no longer exist anymore?