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touchdown84

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Everything posted by touchdown84

  1. I have a GTX 770 SC with a 2500k@4.4 and 4x MSAA + 4x SGSSAA works without a problem. Without the following settings my GPU is only on about 60% load through the game, with it the GPU is fully used. With the settings everything is fine, lower frames only in city areas, but that is even without AA and CPU capped on high scenery complexity / autogen settings: Additional Prepar3D.CFG settings: [Display] TEXTURE_BANDWIDTH_MULT=1800 TextureMaxLoad=30 [Main] FIBER_FRAME_TIME_FRACTION=0.05 [TERRAIN] SWAP_WAIT_TIMEOUT=2 [JOBSCHEDULER] AffinityMask=15 When in areas with low FPS I just lower the scenery complexity/autogen settings until it's fine. Keep in mind, AA impact is influenced by the screen resolution. I'm using 1920x1080.
  2. @ X16 1.1 means you are only running with PCIe 1.1. But it could also mean it is in idle mode. When idling my card also shows PCI-E 3.0X16 @ X16 1.1, under load it is PCI-E 3.0X16 @ X16 2.0 (that is because my board only supports 2.0).
  3. Maybe it is the same problem I had with importing the stock FSX aircraft. It seems Prepar3D didn't like that the default texture was referenced in the aircraft.cfg directly (with 'texture=' or 'texture=""'). When choosing a variant from the list often only the default texture was shown (and also loaded later), it seemed kinda random, sometimes it worked, most times not. The solution was adding a texture.0 directory only with a texture.cfg with the following: [fltsim] fallback.1=..\texture fallback.2=..\..\..\..\Scenery\Global\texture and I also copied the thumbnail.jpg from the default folder into this (maybe optional). Then in the aircraft.cfg I changed 'texture=' or 'texture=""' to 'texture=0'. That solved all my problems with showing/loading textures of the stock FSX planes. Kinda weird though as I have other planes that also directly point to the default texture without a problem... Cheers, Jan
  4. Stock P3D/FSX planes or Cessnas from Carenado, nothing big or fancy. Tried with a few, results were about the same. 14.5-15.5FPS@max and 27-32FPS@min depending on plane.
  5. Hi I'm running P3D v2.2 and am very pleased by the performance overall. Normally 30-50 FPS that feel very smooth. But when I first flew over London a big FPS drop hit me, down to 12-18 FPS and a quite laggy. I tested it standing on London City runway, where standing still I get about 15 FPS. Tried many settings and most sliders haven't had a really big impact between min/max settings. On its own, only the "Scenery complexity" slider made a big difference, doubling the FPS to 32 when set from max to min. The weird part is, the system monitoring shows no real bottleneck: GPU (GTX 770 SC 2GB): Load at ~50%, low temp, not even running at 100% clock; Mem usage around 1.5-1.7GB Ram (16GB): Plenty left CPU (2500k@4.4-4.5GHz): Load at around 30%, one core almost 100%, other three almost nothing So the only thing I could imagine is, that the scenery complexity is single core CPU speed dependent (Affinity Mask 14 or 15, no difference)... When I start flying the FPS stays about the same, even gets better. The GPU load rises and the other CPU cores begin to work (both not to 100% though), so I think all the extra work needed while flying/moving is now processed by resources idle before and the bottleneck is still "Scenery complexity" on its single core. I don't know why it costs so much CPU resources (that apparently can't be distributed in different threads) for displaying those static objects... Can someone confirm this behaviour? Are there any solutions/workarounds? Used AddOns: FS Global 2010 FTX Global & Vector REX Essential+Overdrive WoAI Still I'm quite happy, overall performance is much better than in FSX, only other situation where I get even worse FPS is when I get the problems discussed there: http://forum.avsim.net/topic/439800-tips-for-those-suffering-with-cloud-shadow-performance/ Cheers, Jan
  6. It seems that the SimDirector is a helpful tool for fixing the mission files. While it can not fix a mission by itself, when loaded it shows validation messages for the mission. Errors have to be fixed, warnings can be ignored. It tells me which object has the error and then I can search that objects node in the XML and compare it with other nodes of the same type that have no error. Then I can fix the XML and reload in SimDirector to see if the error is gone. So far I found the following list of what seems to not be valid now: FLT-file set path to ".\" (as in the missions included in P3D) Mission-XML (from SPB, no need to recompile to SPB, just leave the XML there and delete the SPB) "SimMission.AdjustPayloadAction" must have a "WorldBase.ObjectReference" (see first post) In FSX a missing reference was fallback to the player, so I can just set a direct reference to the player there ({1CCF6D89-BA36-445F-B5C8-47571ABC0773}). A node "GroundVehicleAI" must not contain a node "WaypointList". I could just delete them, in my case there were seperate waypoint list objects that were referencing the AI object. Those lists already contained the settings that were additionally nested in the AI object. There was a model missing in "scenery\Global\scenery\Vehicles_Aircraft.bgl". I extracted the missing MDL from the FSX BGL and packed the file in a new BGL that I put in "scenery\Global\scenery". I'll just fix the mission one by one when I need them. For the mission sub-directory issue: The category XML were the solution after all, but the "title" node has to have exactly the folder name as value. That was different in FSX. There the folder names were the default English ones while the title in the category XML were German display names. So either FSX has an additional mapping or just reads all sub-directories. But is is working with folder names as title. Only thing left is a wrong encoding of German special characters from the texts in the FLT file (texts from other files are ok). Jan P.S.: The flying school lessons from FSX seem to not be working nonetheless. Those are using FLT together with the old ABL script format and resources scattered through the whole installation directory. My try to enable them in P3D messed up the installation completely and I had to reinstall...
  7. Hi, I want to import the FSX stock missions into Prepar3D v2.2 and ran into a big problem. I imported the stock aircraft from FSX before that (with gauges, effects, ...) and they work fine. It seems that many SPB files from the stock missions are not compatible with Prepar3D. I used this tool to convert the SPB files to mission XML files to edit and compare them easier. There are two missions that won't work as FSX stock, but that are already present in P3D (e.g. emergency\CAP). So I compared the XML and one thing the FSX stock was missing was the entry <WorldBase.ObjectReference InstanceId="{1CCF6D89-BA36-445F-B5C8-47571ABC0773}" /> in an "SimMission.AdjustPayloadAction" block. Adding this to the mission XML auf FSX stock was enough to make it compatible wit P3D. Unfortunately other Missions are more complex and I have nothing to compare them with. I tried adding that ObjectReference to every "AdjustPayloadAction" block that is missing one in other mission XMLs as well, but it won't work. The only other thing I noticed worth trying in the XML was changing the category references to category ids that are known to P3D, but no look with that, too. If Prepar3D does not except a mission SPB/XML the only message I get is: "Mission [Kwazulu_Mission] from Flight [Kwazulu Rhino Rescue.FLT] failed to load. Flights stored in the Missions directory are expected to be missions. Please verify your flight is linked to a mission, that your mission has scenario metadata, and that your scenario metadata has its scenario type set to mission." Then the mission is loaded not as mission but as a normal flight. I know the error is really about some kind of error parsing the mission file from the cases I could fix (the scenario metadata block in the XML is fine). Is there some kind of debug log, where I can see what is the exact error at reading the mission file? How can I validate a mission file and see what is wrong? They work in FSX after all. ---- I have another smaller issue with the missions, which is not so urgent: Where is it defined in which subdirectories under "missions" Prepar3D looks for missions? E.g. the directory "Backcountry" that is used in FSX. Missions there are not found, but when I copy them to "Emergency" they are. It has nothing to to with the category definition XMLs, I tried that... Thanks it advance, Jan
  8. Sorry to dig up an old thread, but the two links are down and I'd really like to have those additions. Does someone still have those files and could upload them?
  9. I would like to know, if Airport Wizard works with DX10, too. As I have some problems with the default lights and DX10, I would like to replace those with this tool if it would fix the problem. Can I replace the lights on all airports at once or do I have to modify everyone individually?
  10. Hi, I wanted to download the example configurations from the How-To pdf/doc, but the link (https://www.dropbox.com/sh/vlfu2tok9i1mthw/xn5ROjNgyh) is broken. Can anyone provide a new download location? Thanks
  11. @chris493:Do you have ever tried FSX on your Work/Everyday Rig from your signature? I'm thinking about getting a similar setup:Intel i7-930 with Noctua NH-U12P SE2 (I'm planning to overclock)ASUS P6T SE6GB Triple Channel DDR3-1600 (with option for additional 6GB later, the DDR3 prices are insane at the time)nVidia GTX 480Intel X25-M G2 Postville 80GB SSD (Windows)Samsung SpinPoint F3 1000GB (FSX and other Games, perhaps a SSD only for FSX later, when I can get a big enough one for a reasonable price)Enermax Modu87+ 600W (will this be enough with the GTX 480?)Cooler Master CM 690 II Advanced case(That would be ~1600
  12. Hi,I want to buy a new computer and need some suggestions according CPU, graphics card and hard disks.I have thought of the AMD 1090T 6-core CPU, the Ati HD5870 and two SSDs (one for Windows and one for FSX).How does the HD5870 compare to the nvidia GTX 480? Are there objective tests with both of them in FSX (Framerate comparison with same settings or so)? If the difference is only minimal I would choose the Ati, because it's cooler (temperature), consumes less power, is more silent and of course costs less.The resolution would be 1920x1980.I did not want to open a thread in each sub forum, so I'll ask about CPU and hard disk in this thread, too.FSX can use all 6 cores, right? How does an overclocked AMD six-core compare to an overclocked i7 quad-core (not extreme OC, just what can be done with "normal" effort)?And does FSX performes better with SSDs?Thanks in advance.Jan
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