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Dhierin Bechai

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Everything posted by Dhierin Bechai

  1. On a sidenote I would like to point out that 'AZI studios' paints are a rip off of the work of McPhat in which a vast amount of money and hours was invested. After some investigation we found out that rivets, engines, windows, decals, doors etc. were a 1 to 1 match with our textures. So 'AZI Studios' is not another HD paint studio, what this guy does is copyright infringment!
  2. I see that you are being helped here quite well. Still if your problem does not get fixed, come to the McPhat forum and I will try to help you (preferably in a direct chat). Installation of our files are done on risk of the user (like with all software), but also for our freeware liveries you can expect support or some kind of help to fix your problem. For the moment I also have the idea that somehow your aircraft.cfg got corrupted. I would like to add 1 thing however. Our installer makes a backup which is called aircraft.cfg.original or aircraft.cfg_old. I'd advice you to cut and paste the current aircraft.cfg somewhere (your desktop or an other location where you can find it back), then rename the aircraft.cfg.original or aircraft.cfg_old (which can be found in the PMDG 737-800NGX WL map) to aircaft.cfg and see if the problem still persists.
  3. Words to describe the quality of work are always relative. Terms like 'HD', 'UHD' are all non-official terms to express something, regarding the quality (numbers of pixels). As far as I know describing quality of textures has with 'HD' or 'UHD' started by a company, this got copied by a lot of people and a lot of people also use it without knowing the meaning. There is no official meaning of this as different people use UHD and HD with their own meaning attached to these terms. Some people consider mapping on a 4096 texture sheet to be High Definition. In my opinion this is not the way to look at it, because one can map a Cessna 172 on a 4096 map, but mapping a Boeing 777 on a single 4096 sheet is also possible. It is obvious that the Cessna 172 will be more detailed. So to look at the texture quality I think it is fair to look a the pixel per meter ratio, which simply is the number of pixels per meter length of the plane. As far as I know HD means a px/m-ratio of 100 or more and UHD means a px/m-ratio of 200 or more. I honestly don't know what other people consider to be HD or HDT, but this is how I know it. About the PMDG textures being stuck in the 1990s, well I can't even take that seriously. I am a user since FS98 This is how FS98 looks like: The difference between FS9 and FSX already was a leap forwards (max texture size to 4096, specs, bumps). For your information the NGX had a px/m-ratio of 327 which is the plane with the highest ratio available at this moment (The only plane that has an higher ratio is made for X-plane). I think the PMDG 777 will be somewhere in the same region. So saying that the textures are stuck in the 90's is based on nothing, see the picture above (are you trying to insult PMDGs texture artist :fool: ). On a second note, I don't know how familiar you are with textures, if you think that PMDG didn't do a good job on the textures: They gave you the pixels to play with, so play with them, do your magic on those textures. It strikes me that a lot of people think they can do it better, but only talk and don't take initiative to make a kit themselves. Take in mind that the textures you see started as a wireframe. Regarding this preview: I like the detailed modelling, especially the detail on the wing. The 777 is my favourite airplane B) .
  4. Mr. Randazzo, I've sent you my contact details via the personal messenger.
  5. It is logical that I only know the story from 1 side. I’ve read the e-mails, so what I say here is based on that. You have your view on it, based on your own experiences and mails you sent us. Trust, respect, decency and integrity are indeed fundaments for a good relationship, but also for a good company. I think both companies McPhat and PMDG are respectable companies. If we would have not trusted PMDG, we would never have started working on the NGX without a proper license agreement… In no way it is our intention to violate the EULA that is set by an other company. We both know that in good consultation we (McPhat and PMDG) fixed the licensing issues on the MD-11. Even if it did mean that we had to take our product offline, but we are willing to do that. It has been about 6-8 months since we got our last e-mail from PMDG. However you say that you sent us the vendor contract. It might be that we are accusing each other of intentional radio silence, but I get the idea that at the same time both, PMDG and McPhat, were trying to contact each other. You never got our mail and we never got your e-mail, which actually contained the contract we both need. Maybe it is some kind of technical issue, for which none of us is to blame. As you signal that you are willing to try again, so am I. I feel that there is respect from both sides, so I see chances to open communication lines to talk about a license agreement. The FS community is too small to bash each other’s heads in. Since all this seems to be based on miscommunication (or a lack of communication), for which nobody is to blame, I am going to send you my contact details in a PM. So we can talk about the licensing for the NGX and can get things settled.
  6. First of all, if this time my response is deleted, I won't be posting anything here again. First about the PMDG - McPhat issue. We have a contract with PMDG (or at least an early green light to work on the project). When we e-mailed the guys at PMDG just to make sure everything was ok to start selling, everything went silent from PMDG side. After that, when people started asking what happened at the PMDG forum, an official statement came in which McPhat Studios was put down as if McPhat was being dishonest. As far as I know this is both breech of agreement and slander... About people not having Facebook: At the moment we started this, we expected that almost (99.99%) has Facebook. However there are also a lot of people that don't have Facebook. If the guys who are interested in the Delta livery post a message on our forum, we will make sure you get the code. About people not willing to watch the videos: It suprises me that you guys can wait to see the download bar progress from 0% to 100%, but are not willing to enjoy a video meanwhile. Remember that on the NGX in particular we spent a lot of money and manhours. Is it really too much to watch a 2 minutes clip then? McPhat Studios is not a big company, but we have a variety of freeware liveries. Those freeware liveries meet the high standards which we also have on our paid projects. A lot of companies don't even do freeware, or bring freeware with a lower quality standard or force you to buy some packages in order for your freeware to be built into something realistic. At McPhat we don't do that, we give you a full bumped and specced livery, with high quality diffuse textures and night textures, all for free. Is it really that much asked to watch a 120 second s clip (also take in mind we worked months on this, sometimes almost working a full 24 hours). Answer on the following question: Don't these ultra HD paints look shimmery from a normal distance because all the lines are so close together anyway? No, they don't. Before we started doing HD textures, we investigated this and found ourselves a way to tackle this problem. Ofcourse everybody has his/her own opinion on whether or not these textures look realistic. I am not going to judge about other painters, nor do I know any 'big' painter for FSX. But what I do know is that a lot of people in our team see a lot of different planes, from a lot of different angles, during day, dusk, dawn and night, almost daily. It would really surprise me if these people don't know how the surface of a plane looks and reflects in different light conditions. For the people who are willing to fly the Delta livery and don't have facebook: Drop us a forum post on the McPhat forum, and we will get you a code.
  7. From a business point of view one can and must understand that we can't spend that X amount of time on liveries of which we don't know will ever see a proper release. Would it have seen a proper release, for sure we would do the lighting thing. You owe it to that very same company you bought the NGX from that it didn't happen. Maybe you should go and tell them their are unprofessional, just like you do here, you will see your topic locked in no time.Cenk,Try turning some lights off when you fly in dusk or night conditions, it should solve your problem.
  8. When we made the plans for the NGX (at that time mister Randazzo gave his word (honesty makes a man)to get things settles for us quickly, so we could sell the products ), we promised to ourselves that for every x number of payware we would release an y amount of freeware liveries.The liveries you are looking at now were already scheduled as freeware, so we are not throwing you a livery because at the moment we can't sell it. If things don't get settled we will do so though.
  9. @RickHD textures don't result in a loss of FPS. Also because the NGX Textures had already a HD format, the only thing we did was putting in that extra detail.@SebastianIf you post a screenshot, fsx.cfg and system specs I can see what's wrong.
  10. Go to C:Users*Yourname*AppDataRoamingMicrosoftFSX (Replace *Yourname* with your username), then open the file named fsx.cfg (open with notepad). Then search for TEXTURE_MAX_LOAD, you then should be able to find a line with TEXTURE_MAX_LOAD= if that line is not set to 4096, please do so.
  11. Make sure your texture max load is set to 4096. To download the installer go to freeware>PMDG>MD-11, then click the MD-11 text, then the available freeware will appear.
  12. Zo als de volgende zin 'He tends not to do quality work on his assignment' in je peer evaluation staat dan weet je 1 ding zeker. Je teammate heeft schijt in z'n ogen. *doet snel een kogel en een revolver pakken*.

  13. 1:21, time to kick some &@($* on the McPhat Studios tail map for the ATR 72-500.

  14. M'n gevoel zegt me dat ik nu (om 4:46) beter kan gaan slapen, anders word ik weer om 14:30 wakker #netalsdevorige3dagen. Time to call it a day at the McPhat office.

  15. Mag ik 3 hoeraatjes voor de NS, de oude dienstregeling is weer van kracht. Jeweet wel die dienstregeling waarbij je in elke trein waar je instapt minimaal een vertraging cadeau krijgt, omdat ze zo blij zijn dat je elke keer weer voor de NS kiest.

  16. I still have the problem with the VC, it's annoying cause the VC is one of the best parts of the NGX and I never experienced any propblems with the MD-11X nor the heavy 747X. The loading problem seems not to occur anymore (it only takes some time to load the nose texture and the engine texture). I dislike the fact that I could run the MD-11 smoother with the same settings. Hope that somebody knows a very efficient tweak to get atleast the good old 20 fps without having an ugly FSX ;).
  17. I will read through the entire file and report back when my problem is solved, thanks. Dhierin Bechai
  18. I have the HIGHMEMFIX already in the fsx.cfg. My specs: Intel core I7-230QM @ 2.0, Nvidia GeForce GT 540M (CUDA 2 GB), 6 GB RAM) and an Asus motherboard.
  19. When I fly the NGX and I switch to the exterior mode (locked spot, fly by, spot etc.), it often happens that the textures and fuse don't show up. It stays like this for about 10 seconds, before everything is normal again. In those seconds my framerates drop to about 0.9 (sometimes it keeps the normal freames, but not often). When I turn back to the VC, the VC is grey and it takes time loading that too, about 4 seconds. Is this a familiar thing and does anyone know a fix for this? Kind regards,Dhierin Bechai
  20. Sterf, Wiskunde B, sterf...

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