Glenn_C

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  1. Glenn_C

    Server Update Completed

    The site seems much more responsive now. Many thanks!
  2. Thank you so much for all your contributions Andras. Good luck in the future with whatever you do.
  3. Glenn_C

    Ortho4XP

    Sorry I'm a bit late replying but I'm glad I could help. Ortho is fantastic once you get it all setup correctly.
  4. No need to re-bond with anything. Pick what makes you happy. Yes there are people who enjoy one more than the other out there (I have learn't to ignore them , on both sides! ) and I know people have time and more importantly money invested in a certain sim but it's your enjoyment of flightsimming what's important, go with the flow! Enjoy X-Plane :)
  5. There are already many failures built into FFA320 they are just not visible in a nice UI format. There is a failure command console you can call up to set any number of failures, probably running into their thousands at this time. Watch some Blackbox711 VOD's on Twitch as he used this method a few weeks ago. FMGC failures / FAC failures / Fuel failures etc...
  6. certainly good news for X-Plane.
  7. You could try deleting your preferences file and restarting. .\<X-Plane Install Folder>\Output\preferences delete X-Plane.prf & X-Plane Screen Res.prf Restarting X-Plane will build new prf files but make a BACKUP of these files first 😉
  8. Maybe you should open a new topic about this and provide more info such as LOG file etc. This topic is about the new European Privacy statement / message that pops up.
  9. Maybe easier to post your scenery INI file here so we can see where the problem might be. You can encase the text using the <> Code tags so it will format better in this forum.
  10. Glenn_C

    Ortho4XP

    .hgt files need to be unzipped to \Ortho4XP\Elevation_data. Ortho4XP will look there for the elevation data. For 1 tile you can go through the steps one by one. For multiple tiles best to use batch but you can use the batch build button for a single tile no problem. You will also need to build Overlays so that the roads are placed on top of the Ortho. So I use HD Mesh Example of my Ortho4xp.cfg file Then I just run Start Ortho4XP Click Earth Tile Map button Select left Shift +left mouse click on area (tile) you want to build Click Batch build button ############################################################################### # # # GLOBAL CONFIGURATION FILE FOR ORTHO4XP # # for v 1.19, September 12th 2016 # # # ############################################################################### ################################################## # Directory location (ADAPT to your settings !!!) ################################################## # I : To use the build overlay function # Should be a level of directory just above Earth nav data # and without trailing slash. # For example, on Linux/Mac (remove the next # if applicable) # default_sniff_dir = '/home/oscarpilote/XP10/Custom Scenery/zzz_HD_v3' # or on Windows (remove the next # if applicable) default_sniff_dir = 'F:\HD Mesh 4\zzz_hd_global_scenery4' # II : The interface "Earth tile map" with right-clic allows you to add/remove # symbolic link to tiles in your Custom Scenery dir. # For that you need to tell me where it is located ! # For example under windows(remove the next # if applicable) Custom_scenery_dir="C:\X-Plane-11\Custom Scenery" #or on Linux/Mac (remove the next # if applicable) #Custom_scenery_dir="C:\X-Plane-11\Custom Scenery" # III : if you still wish to rely on gimp for masks (no longer required) otherwise leave as is use_gimp=False # use_gimp=True # If so then indicate its path # The next could be a good bet for Windows #gimp_cmd="c:\\Program Files\\GIMP 2\\bin\\gimp-console-2.8.exe " #This one for OS X #gimp_cmd="/Applications/GIMP.app/Contents/MacOS/GIMP " #And that one for Linux #gimp_cmd="gimp " # use_gimp=True # If so then indicate its path # The next could be a good bet for Windows gimp_cmd="C:\Flightsim Applications\GIMP\bin\gimp-console-2.8.exe " ############################################################################## # To have the interface appear with other default parameters at start up ############################################################################## build_dir = "default" skip_downloads = False skip_converts = False verbose_output = True clean_tmp_files = True clean_unused_dds_and_ter_files = False default_website = 'BI' default_zl = 16 ############################################################################### min_area = 0.01 sea_equiv = ['Étang de Berre','Estuaire de la Gironde','Lac Léman'] do_not_flatten_these_list = [] # e.g. ['LFPG','LFMN'] , these will be kept as computed from the elevation file (and probably a bit bumpy) ############################################################################### curvature_tol = 3 # Let us be on the very conservative side here, now that batch builders are out ! no_small_angles = False ############################################################################### water_overlay = True water_option = 3 # 1 = X-Plane, 2 = Photoreal only, 3 = Mixed ratio_water = 0.3 masks_width = 30 # one unit is approximately 10m sea_texture_params = [] # example ['GO2',16], if you wish to use a different provider for the orthos over the sea (zonephoto tiles of french britany were done with this option) complex_masks = True # is set to True the build_masks process will be longer (because mesh from all nearby tiles will be used), but will not "suffer" from boundary effects use_masks_for_inland = False # if you want inland water to be treated like sea water (transparency based on a mask rather than fixed) # This is really a matter of taste, this is just a sample # to show the syntax, adapt to your taste. NOTE that it requires 'convert' from Imagemagick (otherwise not needed anymore). contrast_adjust = {} # example {'BI':0,'FR':5,'IT':5} brightness_adjust = {} # example {'BI':0,'FR':-5,'IT':5} saturation_adjust = {} # example {'BI':0,'FR':10,'IT':10} full_color_correction = {} # example {'CH':' -channel R -level 0%,100%,1.05 -channel B -level 0%,100%,0.97 '} cover_airports_with_highres = True # If set to True then a high(er) ZL square zone around each airport (found at Step 1) will be added as a custom zoomlevel cover_extent = 15 # extent (km) of the highres zones (added to the bbox containing each airport) cover_zl = 17 # the zoomlevel used for these zones ############################################################################### # Additionnal parameters for more experienced users, or if something goes wrong perhaps the answer is here... meshzl = 18 # The maximum ZL which the mesh will support (you can put a lower number if you do not need such zl) hmin = 20 # Smallest triangle side-length hmax = 2000 # Largest triangle side-length smallest_angle = 5 # called min_angle in the graphical interface water_smoothing = 2 # increase if you find the rivers are not smooth enough tile_has_water_airport = False # Put to True if an airport with a water boundary does not turn flat correctly keep_old_pre_mask = True # If set to True, then old unblured masks (whole_tile.png) are used directly without being regenerated before the bluring is made (speed increase if set to True) use_additional_water_shader = False # remainder of a test, which was not that succesful use_decal_on_terrain = True # if you want to use decal on top of the orthophoto, they can look good at small altitude check_tms_response = True # Available as a checkbox in the interface, with it set to True some providers will lead to a dead loop of missed requests if data is not available. On the other hand with it set to False you may end up some times with a few corrupted textures with some white squares. use_bing_for_non_existent_data = False # when using providers with local coverage only, if you ask for a zone not covered then Bing will be used there instead overpass_server_list={"1":"http://api.openstreetmap.fr/oapi/interpreter", "2":"http://overpass-api.de/api/interpreter","3":"http://overpass.osm.rambler.ru/cgi/interpreter"} overpass_server_choice=str(random.randint(1,2)) # replace with "1" or "2" if you really wish a specific one, default is now to split the burden between "1" and "2" ("3" seems problematic)
  11. Glenn_C

    Ortho4XP

    Did you have elevation data? You can get the files here http://www.viewfinderpanoramas.org/Coverage map viewfinderpanoramas_org3.htm That's what I use.
  12. Glenn_C

    Need help RE:RWDesigns Beechcraft 60 fails

    You can try opening the .ACF file with "Plane Maker.exe" then saving it again. Of course make a backup first!
  13. Congrats Tony. Glad we are getting ORBX and other devs on the scene as it can only make X-Plane a btter sim.
  14. Glenn_C

    NZMB Mechanics Bay and Auckland

    Wow, that looks really good. I don't fly much in NZ myself, well in fact I never have to be honest. Is there any good Ortho down there?
  15. You did not by accident create a dual keybind that caused the trigger switch to be bound to both brake and FMS/key_load did you? Did you try clicking those buttons in the key bind screen to see if there was any interaction, i.e. they were be used? I no longer have XP-10 , updated to XP-11 but the general way it work is the same in both. I think there is also a key binding pref file , maybe you can look in there to see if you have multiple keys bound to the same action?