Everything posted by Hans J
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DC-3 model for FS2004 with floats
WOW !! In real life and by the looks of this C-47, it was even an amphibian and not just a "floatplane". I say !! WOW !! again. But I don't think any such FS2004 AI or flyable C-47/DC-3 models/paints exist --- BUT --- you never know what may come up in this thread. Hans
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DC-3 model for FS2004 with floats
Did such an aircraft ever exist in reality because it would have had to have very large floats ? Possibly very much engine power as well to be able to get off the water, especially if it had any onboard cargo and/or passengers. Hans
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A technical question just to be sure
RJ, Yes, your link certainly did help. It confirms all my self developed basic ideas on the subject and as far as mipmaps are concerned, there's no point in the system fully rendering AI and scenery textures, which are out of visible sight anyway. Thanks very much. Hans
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A technical question just to be sure
Hi All, I've understood right from my very FS2004 beginning that scenery object textures should always be mipped because such objects are structurally viewd from different distances. However, what about AI aircraft textures, which I have almost always mipped for the same reason, e.g. when parked at airports/airfields or when they become visible around your flyable aircraft ? Are there any rules on this subject ? Does it make any difference if these textures are DXT1 or DXT3, especially for AI aircraft ? Any comments are welcome. Hans
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How to ceate a small steam plume on a carrier deck
Michael, Thanks for your help. I was surprised at how simple your XML based solution really was. However, being a perfectionist, I'm now messing around with trying to get your steam plume to "lie down" along the whole catapult rail, instead of the single larger one going straight up, more or less at it's beginning. Oh well, such problems certainly keep me off the streets, as FS9 has done for 20 years or more !! LOL !! Greetings. Hans
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Flyable DH Twin-Otter Solomons paint
O.K. Guys, a Solomon texture doesn't seem to exist for any flyable and in reality locally flown Twin Otters. So, I'll have to make do with a "visitor texture" instead because the Solomon Island archipel is basically a beautiful area to fly "low and slow" in. I'm also very busy with "dressing up" all it's airfields from their original rather sterile looks by adding tropical forests, lodgings, static aircraft, etc. via my EZ-Object placement program, while including AI activities at the same time. Another very well made Island archipel is the Seychelle one, which I have just finished transforming into a series of lush tropical forested islands, with all their airfields expanded with simple visitor attributes and of cause, with flights using flyable Seychelle textured aircraft. I now also have AI Seychelle textured activities between all the islands. Sadly, I cannot post any of these results, mainly because one of the EZ-Object placement program's functions is to scan FS9 for "Scenery Library Objects" and to produce a listing of them from which scenery objects can then be selected for (EZ) placement anywhere in the world. However, these can also include copyrighted, payware and otherwise protected objects. Long Live FS9 !! Hans
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Flyable DH Twin-Otter Solomons paint
Does anyone know where I can find a flyable FS9 Twin-Otter in Solomons paint, for flying around the Solomon Islands ? Only a Solomons paint will do fine as well because I already have a number of different flyable Twin-Otters, any one of which should be able to correctly host such a paint. The nearest ones I can find are either AI or AI re-paints. Thanks in advance. Hans
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YBWW (Wellcamp Toowoomba)
YBWW does not exist in my default FS9 scenery airports. However, YTWB (Toowoomba) does exist in Australia's Queensland province, also as an addon but this may not be what you are searching for. Hans
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avsimrus web site dead ?
Thanks Robin, it's the same now with my tanslations to English. Moreover, if one has years of FS experience, then the accompanying "Read Me's" etc. in (partial) Russian, are no problem. I still believe that the sudden and unexpected loss of translation was somehow caused by an automatic Windows update. Hans
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avsimrus web site dead ?
Robin, You seem to never have had problems with the translation into English for the basic Avsimsu site itself but is everything also translated normally when clicking around within the same site ? E.g. forums, etc. ? Hans
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avsimrus web site dead ?
Charlie Aron, Can you please supply a link to your "neat little goody" and explain how and where it should be installed Thanks in advance. Hans ++++++++ Robin, Your supplied link does not connect to the Avsimsu English version but only to the Russian one, while the "translate to English" click spot on the site itself remains blocked. Hans
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avsimrus web site dead ?
Andrea, I have exactly the same problem as you have - the English version is somehow not available ---- yet. I/we certainly hope that their technical guys can fix the problem soon. Hans
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SOH
Robin, Just a shot in the dark here, like I did for my AVSIMSU bookmark URL because I don't have a sim-outhouse bookmark to try it myself. It still remains a mystery why this worked for me but it did ----- somehow ?? Try deleting and re-typing the exact sim-outhouse URL in your existing bookmark. If this doesn't work then no damage will be done anyway. Greetings Hans
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avsimrus web site dead ?
I deleted the existing URL from my Russian bookmark, typed the URL in from the above post and suddenly it's working again, even although it was exactly the same as the deleted one ??? Great mystery. Hans
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avsimrus web site dead ?
Hey, that's strange. If I use the link above then the Russian FS site opens normally and in full. However, if I use my own manny years old and trustworthy Bookmarks link, which is exactly the same as the above link, I get the message that the site is down. Very strange indeed. Hans
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avsimrus web site dead ?
Andrea, Even allthough the Russian FS site now seems to back on line, do not forget the old faithfull SIMVIATION.COM site. Hans
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Sidney Schwartz Portland 2010 AFCAD Challenge
Hi All, Out of most probably the same inquisitiveness as Steve0616 above seems to have had, I downloaded the Portland airport scenery via his quoted link but did not see blurries of any kind from whatever vantage points I tried. Hans
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Weird square texture
AC799 If you open an on land flight or scenery anywhere in the world and you press your "Y" key, followed by selecting "top-down view" and then pressing the "-" (minus) key more than a few times, you will sooner or later always get to see your default "weird square" (= a fat cross). However, the first altitude at which you see this square/cross, should under normal circumstances be extremely high and above any normal flying altitudes. Therefore, when I say that I do not see your problem in my FS9, I mean that I never (try to) fly at such altitudes myself and also that I do not purposely seek any of the possible FS9 scenery or hardware limits. At what altitude does your weird square firstly become visible and is that altitude the same anywhere in your FS9 world ? Hans
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How to ceate a small steam plume on a carrier deck
Michael, Thanks for all your efforts and especially for your tutorial. However, I've never had the payware "Instant Scenery" program and am for that reason not able to follow your tutorial. Moreover, all those "simple" things put together do seem to make the whole issue very complex indeed. Also, please explain: The original steam plumes (1 to 4) on the freeware carrier Waikato, are produced by 4 separate (SCASM) BGL files and when having disassembled each of them, a call for any of the installed "fx_steam_fx" effects, are nowhere to be found in any of them. My basic question is therefore: Can a (SCASM) BGL file somehow create such a steam plume without calling for a named effect file ? I've tried to contact the original author a number of times but alas, no replies. If I would quote the exact geographical position, altitude and the effect name of my wished for steam plume to you, would you then be able to create the necessary BGL file for me. It would save a lot of sighs and I would be extremely greatfull. Very best regards. Hans
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How to ceate a small steam plume on a carrier deck
Michael. I've sent you a PM. Greetings Hans
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Weird square texture
Please let me pitch in my theory. When any flight is initiated anywhere in the world, only those sceneries in the direct surroundings become active and visible, simply because there's no technical point in opening any sceneries/objects outside such surroundings. This is also true while you are flying at any altitude inside of a (so to speak) moving "circular glass cage", where in front of you, new sceneries become actived/visible, while those behind you become de-activated. I believe the standard diameter of this "glass cage" is around 40 nautical miles. It moves along with you as you fly in it's center and it also activates/de-activates AI activities. In your case however, the texture(s) at the bottom of your "glass cage" seem to display incorrectly and it just COULD be a question of some default texture not having an alfa channel. Maybe and hopefully this theory will cause some technical experts out there to be able to point more precisely to a solution to your problem. Good luck. Hans P.S. I do not see your problem in my FS9 either.
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How to ceate a small steam plume on a carrier deck
Hi All, I've finnished installing my new CVN65 (USS Enterprise) aircraft carrier "off Puero Rico" and have gotten the catapult launching and arrestor cable systems working as they should. But now and just as a small visible extra, I'm missing the small animated steam plume "effect" at the beginning of it's catapult rail. I have such a steam plume effect correctly positioned on my Waikato carrier and am now searching for a method to get the same plume visible on my new CVN65 carrier. I've (test-)disassembled the Waikato BGL file concerned, have tried to edit all the geographical positioning/elevation data found therein, but try as I may, nothing seems to (want to) work. I have not touched any of the complex looking animation programming and could not find any "call" for any effect name either, so I'm most probably following a wrong path. Ideas anyone ? Hans
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How to harden a carrier deck
Oops, must have pressed a wrong key again. Please disregard my post above. Hans
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How to harden a carrier deck
Here are a few pics of my USS Enterprise in action.
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How to harden a carrier deck
Bernard, Thanks to your link and the download that followed I found that it was a little different to my original download. It had no Afcad file but the "surface hardening" file was very welcome indeed. However, I kept my own Afcad file with it's fake airport code but without the five runways and other entries because I wanted to keep being able to "Go to" that airport via the game's drop down menu. Out of inquisitiveness I also disassembled the "surface hardening" file and found that it contained a VOR, an NDB and even an ILS. However, it also contained a "flatten" entry, so maybe John was correct all along, although I had tried "flattens" unsuccessfully a number of times myself. In the meantime I've also been able to activate my catapult and cable trapping systems, which now work great on this wonderful ship. Pity that AI aircraft cannot make use of these systems. WOW !! All problems are now solved and thanks to you. Fondest regards. Hans