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AdraPFS

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Everything posted by AdraPFS

  1. mrfrantz, A very big thank to you and all the PMDG DEV TEAM !
  2. Hi, First, I would like to thank PMDG for this amazing 777. It's just another wonderfull addon. I come in this support forum, because every pilots from the same FSX Server (Native FSX multiplayer), have the same issue. In fact, 2 events cause flood, desynchronize and disconnect every player. I have tested in another native FSX multiplayer who have more than 20 people connected at the same time and conclusion => same issue. The 2 events in cause are the : LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF This 2 events begin to flood just after take off (in the air). On Ground no issue. How can I be sure that LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF events cause flood ? Using our server application we done some test and because is able to target events inside the information each player send to him. Also, he can target only the events and after some internal calculations conclude if it causes the flood or not. As there is a hudge community from native FSX Server who want to flight this airplane on a native FSX Server, I'll be very grateful if you could fix this issue. Thank you very much. EDIT : I would like to appologize, my topic has been sent 5 times (I've got an error 500). I'am really sorry for the desagrement.
  3. Hi, First, I would like to thank PMDG for this amazing 777. It's just another wonderfull addon. I come in this support forum, because every pilots from the same FSX Server (Native FSX multiplayer), have the same issue. In fact, 2 events cause flood, desynchronize and disconnect every player. I have tested in another native FSX multiplayer who have more than 20 people connected at the same time and conclusion => same issue. The 2 events in cause are the : LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF This 2 events begin to flood just after take off (in the air). On Ground no issue. How can I be sure that LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF events cause flood ? Using our server application we done some test and because is able to target events inside the information each player send to him. Also, he can target only the events and after some internal calculations conclude if it causes the flood or not. As there is a hudge community from native FSX Server who want to flight this airplane on a native FSX Server, I'll be very grateful if you could fix this issue. Thank you very much.
  4. Hi, First, I would like to thank PMDG for this amazing 777. It's just another wonderfull addon. I come in this support forum, because every pilots from the same FSX Server (Native FSX multiplayer), have the same issue. In fact, 2 events cause flood, desynchronize and disconnect every player. I have tested in another native FSX multiplayer who have more than 20 people connected at the same time and conclusion => same issue. The 2 events in cause are the : LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF How can I be sure that LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF events cause flood ? Using our server application we done some test and because is able to target events inside the information each player send to him. Also, he can target only the events and after some internal calculations conclude if it causes the flood or not. As there is a hudge community from native FSX Server who want to flight this airplane on a native FSX Server, I'll be very grateful if you could fix this issue. Thank you very much.
  5. Hi, First, I would like to thank PMDG for this amazing 777. It's just another wonderfull addon. I come in this support forum, because every pilots from the same FSX Server (Native FSX multiplayer), have the same issue. In fact, 2 events cause flood, desynchronize and disconnect every player. I have tested in another native FSX multiplayer who have more than 20 people connected at the same time and conclusion => same issue. The 2 events in cause are the : LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF How can I be sure that LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF events cause flood ? Using our server application we done some test and because is able to target events inside the information each player send to him. Also, he can target only the events and after some internal calculations conclude if it causes the flood or not. As there is a hudge community from native FSX Server who want to flight this airplane on a native FSX Server, I'll be very grateful if you could fix this issue. Thank you very much.
  6. Hi, First, I would like to thank PMDG for this amazing 777. It's just another wonderfull addon. I come in this support forum, because every pilots from the same FSX Server (Native FSX multiplayer), have the same issue. In fact, 2 events cause flood, desynchronize and disconnect every player. I have tested in another native FSX multiplayer who have more than 20 people connected at the same time and conclusion => same issue. The 2 events in cause are the : LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF How can I be sure that LANDING_LIGHTS_ON & LANDING_LIGHTS_OFF events cause flood ? Using our server application we done some test and because is able to target events inside the information each player send to him. Also, he can target only the events and after some internal calculations conclude if it causes the flood or not. As there is a hudge community from native FSX Server who want to flight this airplane on a native FSX Server, I'll be very grateful if you could fix this issue. Thank you very much.
  7. Hello, There was a similar post dating from 2011 that spoke about shared cockpit dating from 2011. It is true, that it had been told that it would be possible that this feature born with the release of SP1. I would like to know if shared cockpit is still relevant for the 737NGX development team or if it was abandoned. Thank you in advance.
  8. Hi everyone, First, I apologize if I repost a question that has already been answered. Just to know if the military version is still scheduled for 737NGX? Thx in advance.
  9. Like PFS in FRANCE we note the same issue on our gamespy server.
  10. Hello ! After some test again, the latest hotfix doesn't fix the event flooding who cause desync and disconnect. Still crazy flooding UDP packets ... Please fix this issue, to permit people who fly on gamespy server can use your plane.
  11. Some peoples are waiting SP1 for other reasons : exemple : multiplayers events flooding.
  12. I have tested the 15AUG11 hotfix and 16AUG11 hotfix but the UDP flooding is not solved. Still an average of 4000 UDP packets/min. And I have recieved a confirmation by Paul Gollnick : The current Hotfix does not address that issue. We are continuing to look into the issue and it should be addressed in the SP1 update So now, just waiting the the holy grail :)
  13. http://forum.avsim.net/topic/342056-fsx-multiplayer-issues/page__fromsearch__1
  14. I just saw that - FSX/Gamespy multiplayer server UDP event flooding (we think it's fixed) If it's ok, I just would like to say a BIG thx to PMDG DEV TEAM.
  15. Already posted ;)
  16. Just awesome ... Very professional and pure video !

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