Jump to content

TurboTomato

Frozen-Inactivity
  • Content Count

    1,099
  • Donations

    $0.00 
  • Joined

  • Last visited

Posts posted by TurboTomato


  1. ORBX FTX Global - Check


    ORBX OpenLC EU - No, but have UTX instead


    ORBX Vector (only highways and golf parks are activated) - As above


    REX 4 Texture Direct with Soft Clouds - Check


    Aerosoft Airbus A320/321 - Check


    FS2Crew for the Airbus - No


    AS Mega Airport Frankfurt v2 / FlyTampa Vienna X \ AS Heathrow Extended - Kind of. I make sure to have only the departure and arrival airports switched on in the scenery library. Usually UK2000 EGKK to somewhere (FSDT LSGG would be a good example as I can do that in 1 go).


    FSUIPC, SimConnect - No/Check


    ActiveSky Next SP5 - Check


    PRO ATC/X - No


     


    I don't have problems with OOM, and it looks like I have a fairly similar setup to you. I have most of the sliders up quite high and I run Nvidia DSR x4.0 on a single monitor. I run without AI traffic (air or ground) and keep the cloud layers to an absolute minimum in ASN (I think I only have it set to 1 maximum). Hope that helps.


    • Upvote 1

  2. Hi Stephen

    Something of a relapse yesterday, but doing better today thanks. Recovery is going to be a long haul flight this time:-(

    And just like a long haul flight, as long as the general trend is in the right direction, you will get to your destination despite a few detours. Get well soon :)


  3. Did you delete the shader folder and let P3d build a new one, very important...  C:\Users\YourName\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders

     

    Yeah that was a question I was going to ask. At work at the moment, so haven't downloaded the tool yet...

     

    Does the tool either a) delete that folder automatically? or b) make it very clear that you need to delete that folder for the changes to take effect? It should really do a) if it can, if it does neither you're going to have thread after thread saying 'I've done a change with the RealismShader but nothing has happened!'.


  4. Well you assume that by that time the technology will have improved and the cost dropped to the point where a subsidy isn't needed.

     

    And, at least in the UK, your average Tesla buyer is not short of a £ or two, so they would just go back to the kind of car that they were driving previously if the lack of subsidy suddenly makes them vastly more expensive. UK Tesla buyers don't buy them because of a *need* to save money on running costs, that's for sure.


  5. *snip*

     

    Agree totally. I was in the same position not too long ago and was wondering what to do - up until that point doing short haul stuff almost entirely out of Gatwick, I would just google the ICAO code and charts and get what I could. That ends up being a pain as you have to organise all of your charts and then (a bigger one for me) you'd find your AIRAC data doesn't match the charts anyway. I can't recall what options Navigraph offer in terms of packages that you can buy but I ended up going for the 9€ per month sub, as I felt it was good value. For that I get the AIRAC data for my Aerosoft Airbus, and then very satisfyingly, matching charts for any airport on the globe via a very well designed app (Android in my case which works perfectly on my 10 in tablet).

     

    I had no idea they did tutorial videos for reading approach charts as well, I was actually going to ask about that very thing soon! Perfect!


  6. I'm slightly confused. Some are saying no more popcorn with this update, but surely if the new slider is left at default then you get a 0.5 multiplier and therefore popcorn. If you set it at 0.67+ then perhaps less popcorn but decrease in performance?

     

    Debating whether this is worth doing as for now I have gone back to REX Ess+ - for both weather and textures as ASN can't seem to do realistic visibility at the moment and also seems to be more performance intensive.


  7. No it changes high level cloud textures. Look at this page.

     

    http://www.avsim.com/topic/464547-popcorn-clouds-continue-in-2512944/page-7

     

    Truth be told - it worked better in 2.5 - 3.0 than it does in 3.2. Could be placebo of course. Low level clouds look very good on my setup, at least when standing on the ground:

     

    RaOj58M.png

     

    E2c7vDR.png

     

    However, once I get airborne it looks like this  :Hmmmph: Terrible...

     

    R2YSGnE.png

     

    MqA8wyg.png

     

    ...like lumps of popcorn

     

    Ah interesting about REX OD. And yes, that is exactly what I see with REX4 with Soft Clouds and ASN.

     

    I have REX Ess+, so am going to give that a go for cloud textures instead and see what I get.


  8. It doesn't matter. You may not like the appearance... and that's fine... but that doesn't mean it's actually broken.

     

    To try to look at this objectively, I go back to my question - what changed at the point where the masses of popcorn clouds started to appear where larger, more homogeneous clouds used to appear before (as per FSX)? The choice of culprits can't be that big given that the major modules involved will be the cloud renderers in P3D and the weather engine and the data that it is being given.

     

    The implication that you are giving is that either nothing has changed or that something was actually originally broken and now it is fixed but we are assuming it's broken. Until someone actually explains how it actually works it's no surprise that people assume it's broken.

×
×
  • Create New...