Jump to content

Weatherman

Members
  • Posts

    75
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Reputation

201 Excellent

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    Other
  • Virtual Airlines
    No

Recent Profile Visitors

1,197 profile views
  1. First of all: I am a meteorologist, and I love MSFS2020 and I will most probably love MSFS2024. I think everyone of us has his/her own certain aspects of the sim that we are paying most of our attention to. For me, personally, it is (not very surprising) the weather. How it looks, how it feels, how it is simulated and how realistic it is. Let's make one thing very clear, and I think no one can honestly deny that: MSFS2020 brought the weather depiction within a flight sim to a whole new level that no other sim could deliver so far. That alone was a huge accomplishment and a huge leap forward. But: There are some aspects of the weather system in MSFS2020 that drive me crazy sometimes. Especially because from what I can tell, these aspects are NOT due to some technical limitations of some platform or because it is a too complicated thing to simulate properly. It might be because of other things having more priority, I don't know. And I have to agree with the OP that there is some evidence in the trailers that at least some of these things might not significantly change in MSFS2024. These things include: - Lack of variety in cloud types, especially high altitude and cirrus clouds. The current cloud engine is simply not made for some cloud types. Cirrus clouds can often dominate the look and feel of the sky. This aspect is completely missing in MSFS2020 - Clouds are way too transparent, especially in live weather, and clout type variety and depiction of towering cumulus es even much worse than in the presets. Towering cumulus and thunderstorms are pretty bad in live weather, much too shallow, and precipitation and sometimes even lightning visible beneath what everyone of us would normally call a fair-weather cloud. - Visibility far to high in most areas, especially where no METAR is present. I completely understand that at least some of this might not be important or even relevant to others, for me it is, and especially the quality problems in live weather drive me crazy. First of all because I almost always use live weather, and the sim proves that in can do better if you play around with the presets or use some add ons. Conclusion: Let's wait what MSFS2024 will bring on the table and then we can judge 🙂 I am really looking forward to that release, what ever the weather system will look like by then.
  2. Starting at 1:33:20. Question was about progress concerning the bug causing cloud density in live weather being zero (actually zero does not make sense but I think what was meant by the question is the live weather clouds being way too transparent, as they have been for a long time now). After some seconds of surprised faces and silence first Sebastian said something like "I don't know but we can look..." and then Jörg says: "it was not on top of the list. .... we go from the top down. If you look at the feedback snapshot, which we do every week, we go top down." And that's it. Cannot believe that. Either they somehow got the question wrong, or I messed up and misinterpreted all this and the question is about something else. Don't know, but I was really like "what?!" when I saw this.
  3. Concerning the question about cloud density in live weather: How on earth can they be not aware of this issue? It has been around and talked about for so long now.
  4. Hello all, I have a problem (since at least SU13) and I'm wondering if this is known and there is any workaround: Whenever I create a IFR flight plan within the sim or via SimBrief and the departure is set to anything else than "direct", the starting location is always reset to a runway. Even if I repeatedly try to select a gate or parking location, the dropdown menu resets to the runway and the flight will start sitting on the runway, even though on the world map the gate or parking location is shown as start of the flight plan. Is it only me, and if not, is there any known workaround? I can start from a gate or parking though, but then I have to set the departure to "direct" which is not what I want.
  5. I must say that I'm really impressed by the atmospheric rendering. Together with the new weather system which is designed to avoid any unreal sudden weather changes if I understand it right this will bring us to a whole new level. To me, weather is a really really important part of flight simulation and is poorly simulated in the simulations available on the market. No volumetric clouds, no cloud shadows, no real weather systems in a way that you can fly around them without any sudden changes in FSX. If all this is realized in XP10 with a quality that is even close to the screenshots above, that would be amazing!Looking forward to XP10!
×
×
  • Create New...